| ByteAddressBuffer tint_symbol : register(t0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1); |
| |
| void tint_symbol_1_store(uint offset, float3x3 value) { |
| tint_symbol_1.Store3((offset + 0u), asuint(value[0u])); |
| tint_symbol_1.Store3((offset + 16u), asuint(value[1u])); |
| tint_symbol_1.Store3((offset + 32u), asuint(value[2u])); |
| } |
| |
| float3x3 tint_symbol_load(uint offset) { |
| return float3x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u))), asfloat(tint_symbol.Load3((offset + 32u)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| tint_symbol_1_store(0u, tint_symbol_load(0u)); |
| return; |
| } |