| #version 310 es |
| |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { |
| mat3 inner; |
| } tint_symbol; |
| |
| layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 { |
| mat3 inner; |
| } tint_symbol_1; |
| |
| void assign_and_preserve_padding_tint_symbol_1(mat3 value) { |
| tint_symbol_1.inner[0] = value[0u]; |
| tint_symbol_1.inner[1] = value[1u]; |
| tint_symbol_1.inner[2] = value[2u]; |
| } |
| |
| void tint_symbol_2() { |
| assign_and_preserve_padding_tint_symbol_1(tint_symbol.inner); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol_2(); |
| return; |
| } |