| ByteAddressBuffer tint_symbol : register(t0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1); |
| |
| void tint_symbol_1_store(uint offset, matrix<float16_t, 4, 4> value) { |
| tint_symbol_1.Store<vector<float16_t, 4> >((offset + 0u), value[0u]); |
| tint_symbol_1.Store<vector<float16_t, 4> >((offset + 8u), value[1u]); |
| tint_symbol_1.Store<vector<float16_t, 4> >((offset + 16u), value[2u]); |
| tint_symbol_1.Store<vector<float16_t, 4> >((offset + 24u), value[3u]); |
| } |
| |
| matrix<float16_t, 4, 4> tint_symbol_load(uint offset) { |
| return matrix<float16_t, 4, 4>(tint_symbol.Load<vector<float16_t, 4> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 8u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 16u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 24u))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| tint_symbol_1_store(0u, tint_symbol_load(0u)); |
| return; |
| } |