| struct Inner { |
| float16_t scalar_f16; |
| vector<float16_t, 3> vec3_f16; |
| matrix<float16_t, 2, 4> mat2x4_f16; |
| }; |
| struct S { |
| Inner inner; |
| }; |
| |
| ByteAddressBuffer tint_symbol : register(t0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1); |
| |
| matrix<float16_t, 2, 4> tint_symbol_load_4(uint offset) { |
| return matrix<float16_t, 2, 4>(tint_symbol.Load<vector<float16_t, 4> >((offset + 0u)), tint_symbol.Load<vector<float16_t, 4> >((offset + 8u))); |
| } |
| |
| Inner tint_symbol_load_1(uint offset) { |
| const Inner tint_symbol_2 = {tint_symbol.Load<float16_t>((offset + 0u)), tint_symbol.Load<vector<float16_t, 3> >((offset + 8u)), tint_symbol_load_4((offset + 16u))}; |
| return tint_symbol_2; |
| } |
| |
| S tint_symbol_load(uint offset) { |
| const S tint_symbol_3 = {tint_symbol_load_1((offset + 0u))}; |
| return tint_symbol_3; |
| } |
| |
| void tint_symbol_1_store_4(uint offset, matrix<float16_t, 2, 4> value) { |
| tint_symbol_1.Store<vector<float16_t, 4> >((offset + 0u), value[0u]); |
| tint_symbol_1.Store<vector<float16_t, 4> >((offset + 8u), value[1u]); |
| } |
| |
| void tint_symbol_1_store_1(uint offset, Inner value) { |
| tint_symbol_1.Store<float16_t>((offset + 0u), value.scalar_f16); |
| tint_symbol_1.Store<vector<float16_t, 3> >((offset + 8u), value.vec3_f16); |
| tint_symbol_1_store_4((offset + 16u), value.mat2x4_f16); |
| } |
| |
| void tint_symbol_1_store(uint offset, S value) { |
| tint_symbol_1_store_1((offset + 0u), value.inner); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const S t = tint_symbol_load(0u); |
| tint_symbol_1_store(0u, t); |
| return; |
| } |