| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| struct Inner { |
| float16_t scalar_f16; |
| uint pad; |
| f16vec3 vec3_f16; |
| f16mat2x4 mat2x4_f16; |
| }; |
| |
| struct S { |
| Inner inner; |
| }; |
| |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { |
| S inner; |
| } tint_symbol; |
| |
| layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 { |
| S inner; |
| } tint_symbol_1; |
| |
| void assign_and_preserve_padding_1_tint_symbol_1_inner(Inner value) { |
| tint_symbol_1.inner.inner.scalar_f16 = value.scalar_f16; |
| tint_symbol_1.inner.inner.vec3_f16 = value.vec3_f16; |
| tint_symbol_1.inner.inner.mat2x4_f16 = value.mat2x4_f16; |
| } |
| |
| void assign_and_preserve_padding_tint_symbol_1(S value) { |
| assign_and_preserve_padding_1_tint_symbol_1_inner(value.inner); |
| } |
| |
| void tint_symbol_2() { |
| S t = tint_symbol.inner; |
| assign_and_preserve_padding_tint_symbol_1(t); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol_2(); |
| return; |
| } |