blob: 14942c6dde1b85fcf42ce8c8b1de4283c28a7366 [file] [log] [blame] [edit]
@group(0) @binding(1) var t : texture_2d<f32>;
@group(0) @binding(2) var s : sampler;
@fragment
fn main(@location(0) x : f32) {
switch (i32(x)) {
default @diagnostic(warning, derivative_uniformity) {
_ = textureSample(t, s, vec2(0, 0));
}
}
}