| #version 310 es | |
| vec4 func(inout vec4 pointer) { | |
| return pointer; | |
| } | |
| void tint_symbol() { | |
| mat2x4 F = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
| vec4 r = func(F[1]); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |