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refs/heads/chromium/6001
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src
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dawn
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native
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d3d12
tree: f678c2288d7cefc4588d25dbdb2217e8a57aafcf [
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BackendD3D12.cpp
BackendD3D12.h
BindGroupD3D12.cpp
BindGroupD3D12.h
BindGroupLayoutD3D12.cpp
BindGroupLayoutD3D12.h
BufferD3D12.cpp
BufferD3D12.h
CommandAllocatorManager.cpp
CommandAllocatorManager.h
CommandBufferD3D12.cpp
CommandBufferD3D12.h
CommandRecordingContext.cpp
CommandRecordingContext.h
ComputePipelineD3D12.cpp
ComputePipelineD3D12.h
CPUDescriptorHeapAllocationD3D12.cpp
CPUDescriptorHeapAllocationD3D12.h
d3d12_platform.h
D3D12Backend.cpp
D3D12Info.cpp
D3D12Info.h
DeviceD3D12.cpp
DeviceD3D12.h
FenceD3D12.cpp
FenceD3D12.h
Forward.h
GPUDescriptorHeapAllocationD3D12.cpp
GPUDescriptorHeapAllocationD3D12.h
HeapAllocatorD3D12.cpp
HeapAllocatorD3D12.h
HeapD3D12.cpp
HeapD3D12.h
IntegerTypes.h
PageableD3D12.cpp
PageableD3D12.h
PhysicalDeviceD3D12.cpp
PhysicalDeviceD3D12.h
PipelineLayoutD3D12.cpp
PipelineLayoutD3D12.h
PlatformFunctionsD3D12.cpp
PlatformFunctionsD3D12.h
QuerySetD3D12.cpp
QuerySetD3D12.h
QueueD3D12.cpp
QueueD3D12.h
RenderPassBuilderD3D12.cpp
RenderPassBuilderD3D12.h
RenderPipelineD3D12.cpp
RenderPipelineD3D12.h
ResidencyManagerD3D12.cpp
ResidencyManagerD3D12.h
ResourceAllocatorManagerD3D12.cpp
ResourceAllocatorManagerD3D12.h
ResourceHeapAllocationD3D12.cpp
ResourceHeapAllocationD3D12.h
SamplerD3D12.cpp
SamplerD3D12.h
SamplerHeapCacheD3D12.cpp
SamplerHeapCacheD3D12.h
ShaderModuleD3D12.cpp
ShaderModuleD3D12.h
ShaderVisibleDescriptorAllocatorD3D12.cpp
ShaderVisibleDescriptorAllocatorD3D12.h
SharedFenceD3D12.cpp
SharedFenceD3D12.h
SharedTextureMemoryD3D12.cpp
SharedTextureMemoryD3D12.h
StagingDescriptorAllocatorD3D12.cpp
StagingDescriptorAllocatorD3D12.h
StreamImplD3D12.cpp
SwapChainD3D12.cpp
SwapChainD3D12.h
TextureCopySplitter.cpp
TextureCopySplitter.h
TextureD3D12.cpp
TextureD3D12.h
UtilsD3D12.cpp
UtilsD3D12.h