| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <cstdlib> |
| #include <memory> |
| #include <utility> |
| |
| #include "GLFW/glfw3.h" |
| #include "dawn/common/Log.h" |
| #include "dawn/common/Platform.h" |
| #include "webgpu/webgpu_glfw.h" |
| |
| #if DAWN_PLATFORM_IS(WINDOWS) |
| #define GLFW_EXPOSE_NATIVE_WIN32 |
| #endif |
| #if defined(DAWN_USE_X11) |
| #define GLFW_EXPOSE_NATIVE_X11 |
| #endif |
| #if defined(DAWN_USE_WAYLAND) |
| #define GLFW_EXPOSE_NATIVE_WAYLAND |
| #endif |
| #include "GLFW/glfw3native.h" |
| |
| namespace wgpu::glfw { |
| |
| wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance, GLFWwindow* window) { |
| std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor = |
| SetupWindowAndGetSurfaceDescriptor(window); |
| |
| wgpu::SurfaceDescriptor descriptor; |
| descriptor.nextInChain = chainedDescriptor.get(); |
| wgpu::Surface surface = instance.CreateSurface(&descriptor); |
| |
| return surface; |
| } |
| |
| // SetupWindowAndGetSurfaceDescriptorCocoa defined in GLFWUtils_metal.mm |
| std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorCocoa(GLFWwindow* window); |
| |
| std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptor(GLFWwindow* window) { |
| if (glfwGetWindowAttrib(window, GLFW_CLIENT_API) != GLFW_NO_API) { |
| dawn::ErrorLog() << "GL context was created on the window. Disable context creation by " |
| "setting the GLFW_CLIENT_API hint to GLFW_NO_API."; |
| return nullptr; |
| } |
| #if DAWN_PLATFORM_IS(WINDOWS) |
| std::unique_ptr<wgpu::SurfaceDescriptorFromWindowsHWND> desc = |
| std::make_unique<wgpu::SurfaceDescriptorFromWindowsHWND>(); |
| desc->hwnd = glfwGetWin32Window(window); |
| desc->hinstance = GetModuleHandle(nullptr); |
| return std::move(desc); |
| #elif defined(DAWN_ENABLE_BACKEND_METAL) |
| return SetupWindowAndGetSurfaceDescriptorCocoa(window); |
| #elif defined(DAWN_USE_WAYLAND) || defined(DAWN_USE_X11) |
| #if defined(GLFW_PLATFORM_WAYLAND) && defined(DAWN_USE_WAYLAND) |
| if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) { |
| std::unique_ptr<wgpu::SurfaceDescriptorFromWaylandSurface> desc = |
| std::make_unique<wgpu::SurfaceDescriptorFromWaylandSurface>(); |
| desc->display = glfwGetWaylandDisplay(); |
| desc->surface = glfwGetWaylandWindow(window); |
| return std::move(desc); |
| } else // NOLINT(readability/braces) |
| #endif |
| #if defined(DAWN_USE_X11) |
| { |
| std::unique_ptr<wgpu::SurfaceDescriptorFromXlibWindow> desc = |
| std::make_unique<wgpu::SurfaceDescriptorFromXlibWindow>(); |
| desc->display = glfwGetX11Display(); |
| desc->window = glfwGetX11Window(window); |
| return std::move(desc); |
| } |
| #else |
| { |
| return nullptr; |
| } |
| #endif |
| #else |
| return nullptr; |
| #endif |
| } |
| |
| } // namespace wgpu::glfw |