| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #if !defined(DAWN_ENABLE_BACKEND_METAL) |
| #error "utils_metal.mm requires the Metal backend to be enabled." |
| #endif // !defined(DAWN_ENABLE_BACKEND_METAL) |
| |
| #include "webgpu/webgpu_glfw.h" |
| |
| #import <QuartzCore/CAMetalLayer.h> |
| #include "GLFW/glfw3.h" |
| |
| #include <cstdlib> |
| |
| #define GLFW_EXPOSE_NATIVE_COCOA |
| #include "GLFW/glfw3native.h" |
| |
| namespace wgpu::glfw { |
| |
| std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorCocoa(GLFWwindow* window) { |
| @autoreleasepool { |
| NSWindow* nsWindow = glfwGetCocoaWindow(window); |
| NSView* view = [nsWindow contentView]; |
| |
| // Create a CAMetalLayer that covers the whole window that will be passed to |
| // CreateSurface. |
| [view setWantsLayer:YES]; |
| [view setLayer:[CAMetalLayer layer]]; |
| |
| // Use retina if the window was created with retina support. |
| [[view layer] setContentsScale:[nsWindow backingScaleFactor]]; |
| |
| std::unique_ptr<wgpu::SurfaceDescriptorFromMetalLayer> desc = |
| std::make_unique<wgpu::SurfaceDescriptorFromMetalLayer>(); |
| desc->layer = [view layer]; |
| return std::move(desc); |
| } |
| } |
| |
| } // namespace wgpu::glfw |