| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <vector> |
| |
| #include "dawn/tests/DawnTest.h" |
| |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| // Tests flow control in WGSL shaders. This helps to identify bugs either in Tint's WGSL |
| // compilation, or driver shader compilation. |
| class ComputeFlowControlTests : public DawnTest { |
| public: |
| void RunTest(const char* shader, |
| const std::vector<uint32_t>& inputs, |
| const std::vector<uint32_t>& expected); |
| }; |
| |
| void ComputeFlowControlTests::RunTest(const char* shader, |
| const std::vector<uint32_t>& inputs, |
| const std::vector<uint32_t>& expected) { |
| // Set up shader and pipeline |
| auto module = utils::CreateShaderModule(device, shader); |
| |
| wgpu::ComputePipelineDescriptor csDesc; |
| csDesc.compute.module = module; |
| csDesc.compute.entryPoint = "main"; |
| |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); |
| |
| // Set up src storage buffer |
| wgpu::Buffer src = utils::CreateBufferFromData( |
| device, inputs.data(), inputs.size() * sizeof(uint32_t), |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); |
| |
| // Set up dst storage buffer |
| std::vector<uint32_t> dst_init_values(expected.size(), 0xDEADBEEF); |
| dst_init_values[0] = 0; // initial count |
| |
| wgpu::Buffer dst = utils::CreateBufferFromData( |
| device, dst_init_values.data(), dst_init_values.size() * sizeof(uint32_t), |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); |
| |
| // Set up bind group and issue dispatch |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| { |
| {0, src}, |
| {1, dst}, |
| }); |
| |
| wgpu::CommandBuffer commands; |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.DispatchWorkgroups(1); |
| pass.End(); |
| |
| commands = encoder.Finish(); |
| } |
| |
| queue.Submit(1, &commands); |
| EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), dst, 0, expected.size()); |
| } |
| |
| // Test no branching with one call to push_output |
| TEST_P(ComputeFlowControlTests, One) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // ignored |
| }; |
| auto expected = std::vector<uint32_t>{1, // count |
| 0xA0, // first |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Test no branching with two calls to push_output |
| TEST_P(ComputeFlowControlTests, Two) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| push_output(0xA1); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // ignored |
| }; |
| auto expected = std::vector<uint32_t>{2, // count |
| 0xA0, // first |
| 0xA1, // second |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Test no branching with three calls to push_output |
| TEST_P(ComputeFlowControlTests, Three) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| push_output(0xA1); |
| push_output(0xA2); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // ignored |
| }; |
| auto expected = std::vector<uint32_t>{3, // count |
| 0xA0, // first |
| 0xA1, // second |
| 0xA2, // third |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Test if statement with branch taken |
| TEST_P(ComputeFlowControlTests, IfTrue) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| if (inputs[0] != 0) { |
| push_output(0xA1); |
| } |
| push_output(0xA3); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 1 // take branch |
| }; |
| auto expected = std::vector<uint32_t>{3, // count |
| 0xA0, // before if-else |
| 0xA1, // branch |
| 0xA3, // after if-else |
| 0xDEADBEEF}; // unwritten |
| |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Test if statement with branch not taken |
| TEST_P(ComputeFlowControlTests, IfFalse) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| if (inputs[0] != 0) { |
| push_output(0xA1); |
| } |
| push_output(0xA3); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // don't take branch |
| }; |
| auto expected = std::vector<uint32_t>{2, // count |
| 0xA0, // before if-else |
| 0xA3, // after if-else |
| 0xDEADBEEF}; // unwritten |
| |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Same as IfFalse test, but with push_output calls inlined |
| TEST_P(ComputeFlowControlTests, IfFalseInlined) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| { |
| let i = outputs.count; |
| outputs.data[i] = 0xA0u; |
| outputs.count++; |
| } |
| |
| if (inputs[0] != 0) { |
| let i = outputs.count; |
| outputs.data[i] = 0xA1u; |
| outputs.count++; |
| } |
| |
| { |
| var i = outputs.count; |
| outputs.data[i] = 0xA3u; |
| outputs.count++; |
| } |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // don't take branch |
| }; |
| auto expected = std::vector<uint32_t>{2, // count |
| 0xA0, // before if-else |
| 0xA3, // after if-else |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Same as IfFalse test, but with fixed-size storage arrays |
| TEST_P(ComputeFlowControlTests, IfFalseFixedSizeArrays) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32, 2>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32, 1>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| if (inputs[0] != 0) { |
| push_output(0xA1); |
| } |
| push_output(0xA3); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // don't take branch |
| }; |
| auto expected = std::vector<uint32_t>{2, // count |
| 0xA0, // before if-else |
| 0xA3, // after if-else |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Same as IfFalse test, but `outputs.count++` is replaced by `outputs.count = i + 1` |
| TEST_P(ComputeFlowControlTests, IfFalseNoCountPlusPlus) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count = i + 1; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| if (inputs[0] != 0) { |
| push_output(0xA1); |
| } |
| push_output(0xA3); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // don't take branch |
| }; |
| auto expected = std::vector<uint32_t>{2, // count |
| 0xA0, // before if-else |
| 0xA3, // after if-else |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Same as IfFalse test, but `outputs.count++` is replaced by `outputs.count += 4` |
| TEST_P(ComputeFlowControlTests, IfFalseIncCountByFour) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count += 4; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| if (inputs[0] != 0) { |
| push_output(0xA1); |
| } |
| push_output(0xA3); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // don't take branch |
| }; |
| const uint32_t D = 0xDEADBEEF; |
| auto expected = std::vector<uint32_t>{8, // count |
| 0xA0, D, D, D, // before if-else |
| 0xA3, D, D, D}; // after if-else |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Test if-else statement with true branch taken |
| TEST_P(ComputeFlowControlTests, IfElseTrue) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| if (inputs[0] != 0) { |
| push_output(0xA1); |
| } else { |
| push_output(0xA2); |
| } |
| push_output(0xA3); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 1 // take true branch |
| }; |
| auto expected = std::vector<uint32_t>{3, // count |
| 0xA0, // before if-else |
| 0xA1, // true branch |
| 0xA3, // after if-else |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| // Test if-else statement with false branch taken |
| TEST_P(ComputeFlowControlTests, IfElseFalse) { |
| const char* shader = R"( |
| struct Outputs { |
| count : u32, |
| data : array<u32>, |
| }; |
| @group(0) @binding(0) var<storage, read> inputs : array<u32>; |
| @group(0) @binding(1) var<storage, read_write> outputs : Outputs; |
| |
| fn push_output(value : u32) { |
| let i = outputs.count; |
| outputs.data[i] = value; |
| outputs.count++; |
| } |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| _ = &inputs; |
| _ = &outputs; |
| |
| push_output(0xA0); |
| if (inputs[0] != 0) { |
| push_output(0xA1); |
| } else { |
| push_output(0xA2); |
| } |
| push_output(0xA3); |
| })"; |
| |
| auto inputs = std::vector<uint32_t>{ |
| 0 // take false branch |
| }; |
| auto expected = std::vector<uint32_t>{3, // count |
| 0xA0, // before if-else |
| 0xA2, // false branch |
| 0xA3, // after if-else |
| 0xDEADBEEF}; // unwritten |
| RunTest(shader, inputs, expected); |
| } |
| |
| DAWN_INSTANTIATE_TEST(ComputeFlowControlTests, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |