| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <vector> |
| |
| #include "dawn/tests/DawnTest.h" |
| |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| constexpr uint32_t kRTSize = 4; |
| constexpr utils::RGBA8 filled(0, 255, 0, 255); |
| constexpr utils::RGBA8 notFilled(0, 0, 0, 0); |
| |
| class DrawIndirectTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| @vertex |
| fn main(@location(0) pos : vec4f) -> @builtin(position) vec4f { |
| return pos; |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip; |
| descriptor.primitive.stripIndexFormat = wgpu::IndexFormat::Uint32; |
| descriptor.vertex.bufferCount = 1; |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); |
| descriptor.cBuffers[0].attributeCount = 1; |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; |
| descriptor.cTargets[0].format = renderPass.colorFormat; |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| vertexBuffer = utils::CreateBufferFromData<float>( |
| device, wgpu::BufferUsage::Vertex, |
| {// The bottom left triangle |
| -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, |
| |
| // The top right triangle |
| -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}); |
| } |
| |
| utils::BasicRenderPass renderPass; |
| wgpu::RenderPipeline pipeline; |
| wgpu::Buffer vertexBuffer; |
| |
| void Test(std::initializer_list<uint32_t> bufferList, |
| uint64_t indirectOffset, |
| utils::RGBA8 bottomLeftExpected, |
| utils::RGBA8 topRightExpected) { |
| wgpu::Buffer indirectBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer(0, vertexBuffer); |
| pass.DrawIndirect(indirectBuffer, indirectOffset); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3); |
| EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1); |
| } |
| }; |
| |
| // The basic triangle draw. |
| TEST_P(DrawIndirectTest, Uint32) { |
| // TODO(crbug.com/dawn/1292): Some Intel OpenGL drivers don't seem to like |
| // the offsets that Tint/GLSL produces. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| // Test a draw with no indices. |
| Test({0, 0, 0, 0}, 0, notFilled, notFilled); |
| |
| // Test a draw with only the first 3 indices (bottom left triangle) |
| Test({3, 1, 0, 0}, 0, filled, notFilled); |
| |
| // Test a draw with only the last 3 indices (top right triangle) |
| Test({3, 1, 3, 0}, 0, notFilled, filled); |
| |
| // Test a draw with all 6 indices (both triangles). |
| Test({6, 1, 0, 0}, 0, filled, filled); |
| } |
| |
| TEST_P(DrawIndirectTest, IndirectOffset) { |
| // TODO(crbug.com/dawn/1292): Some Intel OpenGL drivers don't seem to like |
| // the offsets that Tint/GLSL produces. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| // Test an offset draw call, with indirect buffer containing 2 calls: |
| // 1) only the first 3 indices (bottom left triangle) |
| // 2) only the last 3 indices (top right triangle) |
| |
| // Test #1 (no offset) |
| Test({3, 1, 0, 0, 3, 1, 3, 0}, 0, filled, notFilled); |
| |
| // Offset to draw #2 |
| Test({3, 1, 0, 0, 3, 1, 3, 0}, 4 * sizeof(uint32_t), notFilled, filled); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DrawIndirectTest, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| class DrawIndirectUsingFirstVertexTest : public DawnTest { |
| protected: |
| virtual void SetupShaderModule() { |
| vsModule = utils::CreateShaderModule(device, R"( |
| struct VertexInput { |
| @builtin(vertex_index) id : u32, |
| @location(0) pos: vec4f, |
| }; |
| |
| @group(0) @binding(0) var<uniform> offset: array<vec4f, 2>; |
| |
| @vertex |
| fn main(input: VertexInput) -> @builtin(position) vec4f { |
| return input.pos + offset[input.id / 3u]; |
| })"); |
| |
| fsModule = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| })"); |
| } |
| |
| void GeneralSetup() { |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| SetupShaderModule(); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip; |
| descriptor.primitive.stripIndexFormat = wgpu::IndexFormat::Uint32; |
| descriptor.vertex.bufferCount = 1; |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); |
| descriptor.cBuffers[0].attributeCount = 1; |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; |
| descriptor.cTargets[0].format = renderPass.colorFormat; |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| // Offset to the vertices, that needs correcting by the calibration offset from uniform |
| // buffer referenced by instance index to get filled triangle on screen. |
| constexpr float calibration = 99.0f; |
| |
| vertexBuffer = utils::CreateBufferFromData<float>( |
| device, wgpu::BufferUsage::Vertex, |
| |
| {// The bottom left triangle |
| -1.0f - calibration, 1.0f, 0.0f, 1.0f, 1.0f - calibration, -1.0f, 0.0f, 1.0f, |
| -1.0f - calibration, -1.0f, 0.0f, 1.0f, |
| |
| // The top right triangle |
| -1.0f - calibration, 1.0f, 0.0f, 1.0f, 1.0f - calibration, -1.0f, 0.0f, 1.0f, |
| 1.0f - calibration, 1.0f, 0.0f, 1.0f}); |
| |
| // Providing calibration vec4f offset values |
| wgpu::Buffer uniformBuffer = |
| utils::CreateBufferFromData<float>(device, wgpu::BufferUsage::Uniform, |
| { |
| // Bad calibration at [0] |
| 0.0, |
| 0.0, |
| 0.0, |
| 0.0, |
| // Good calibration at [1] |
| calibration, |
| 0.0, |
| 0.0, |
| 0.0, |
| }); |
| |
| bindGroup = |
| utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, uniformBuffer}}); |
| } |
| |
| void SetUp() override { |
| DawnTest::SetUp(); |
| GeneralSetup(); |
| } |
| |
| utils::BasicRenderPass renderPass; |
| wgpu::RenderPipeline pipeline; |
| wgpu::Buffer vertexBuffer; |
| wgpu::BindGroup bindGroup; |
| wgpu::ShaderModule vsModule; |
| wgpu::ShaderModule fsModule; |
| |
| // Test two DrawIndirect calls with different indirect offsets within one pass. |
| void Test(std::initializer_list<uint32_t> bufferList, |
| utils::RGBA8 bottomLeftExpected, |
| utils::RGBA8 topRightExpected) { |
| // Indirect buffer contains 2 draw params |
| DAWN_ASSERT(bufferList.size() == 8); |
| wgpu::Buffer indirectBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer(0, vertexBuffer); |
| pass.SetBindGroup(0, bindGroup); |
| pass.DrawIndirect(indirectBuffer, 0); |
| pass.DrawIndirect(indirectBuffer, 4 * sizeof(uint32_t)); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3); |
| EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1); |
| } |
| }; |
| |
| TEST_P(DrawIndirectUsingFirstVertexTest, IndirectOffset) { |
| // TODO(crbug.com/dawn/1292): Some Intel OpenGL drivers don't seem to like |
| // the offsets that Tint/GLSL produces. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| // Won't fix for OpenGLES + ANGLE D3D11 |
| DAWN_SUPPRESS_TEST_IF(IsANGLED3D11()); |
| |
| // Test an offset draw call, with indirect buffer containing 2 calls: |
| // 1) only the first 3 indices (bottom left triangle) |
| // 2) only the last 3 indices (top right triangle) |
| |
| // #2 draw has the correct offset applied by vertex index |
| Test({3, 1, 0, 0, 3, 1, 3, 0}, notFilled, filled); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DrawIndirectUsingFirstVertexTest, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| class DrawIndirectUsingInstanceIndexTest : public DrawIndirectUsingFirstVertexTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| if (!SupportsFeatures({wgpu::FeatureName::IndirectFirstInstance})) { |
| return {}; |
| } |
| return {wgpu::FeatureName::IndirectFirstInstance}; |
| } |
| |
| void SetupShaderModule() override { |
| vsModule = utils::CreateShaderModule(device, R"( |
| struct VertexInput { |
| @builtin(instance_index) id : u32, |
| @location(0) pos: vec4f, |
| }; |
| |
| @group(0) @binding(0) var<uniform> offset: array<vec4f, 2>; |
| |
| @vertex |
| fn main(input: VertexInput) -> @builtin(position) vec4f { |
| return input.pos + offset[input.id]; |
| })"); |
| |
| fsModule = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| })"); |
| } |
| |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(wgpu::FeatureName::IndirectFirstInstance)); |
| GeneralSetup(); |
| } |
| }; |
| |
| TEST_P(DrawIndirectUsingInstanceIndexTest, IndirectOffset) { |
| // TODO(crbug.com/dawn/1292): Some Intel OpenGL drivers don't seem to like |
| // the offsets that Tint/GLSL produces. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| // Test an offset draw call, with indirect buffer containing 2 calls: |
| // 1) only the first 3 indices (bottom left triangle) |
| // 2) only the last 3 indices (top right triangle) |
| |
| // Test 1: #1 draw has the correct calibration referenced by instance index |
| Test({3, 1, 0, 1, 3, 1, 3, 0}, filled, notFilled); |
| |
| // Test 2: #2 draw has the correct offset applied by instance index |
| Test({3, 1, 0, 0, 3, 1, 3, 1}, notFilled, filled); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DrawIndirectUsingInstanceIndexTest, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |