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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "dawn/dawn_proc.h"
#include "dawn/native/DawnNative.h"
#include "dawn/tests/unittests/wire/WireTest.h"
#include "dawn/utils/TerribleCommandBuffer.h"
#include "dawn/wire/WireClient.h"
#include "dawn/wire/WireServer.h"
namespace dawn::wire {
namespace {
using testing::_;
using testing::InvokeWithoutArgs;
using testing::Mock;
using testing::NotNull;
using testing::Return;
using testing::Sequence;
using testing::StrEq;
using testing::StrictMock;
// Mock class to add expectations on the wire calling callbacks
class MockCreateComputePipelineAsyncCallback {
public:
MOCK_METHOD(void,
Call,
(WGPUCreatePipelineAsyncStatus status,
WGPUComputePipeline pipeline,
const char* message,
void* userdata));
};
std::unique_ptr<StrictMock<MockCreateComputePipelineAsyncCallback>>
mockCreateComputePipelineAsyncCallback;
void ToMockCreateComputePipelineAsyncCallback(WGPUCreatePipelineAsyncStatus status,
WGPUComputePipeline pipeline,
const char* message,
void* userdata) {
mockCreateComputePipelineAsyncCallback->Call(status, pipeline, message, userdata);
}
class MockCreateRenderPipelineAsyncCallback {
public:
MOCK_METHOD(void,
Call,
(WGPUCreatePipelineAsyncStatus status,
WGPURenderPipeline pipeline,
const char* message,
void* userdata));
};
std::unique_ptr<StrictMock<MockCreateRenderPipelineAsyncCallback>>
mockCreateRenderPipelineAsyncCallback;
void ToMockCreateRenderPipelineAsyncCallback(WGPUCreatePipelineAsyncStatus status,
WGPURenderPipeline pipeline,
const char* message,
void* userdata) {
mockCreateRenderPipelineAsyncCallback->Call(status, pipeline, message, userdata);
}
class WireCreatePipelineAsyncTest : public WireTest {
public:
void SetUp() override {
WireTest::SetUp();
mockCreateComputePipelineAsyncCallback =
std::make_unique<StrictMock<MockCreateComputePipelineAsyncCallback>>();
mockCreateRenderPipelineAsyncCallback =
std::make_unique<StrictMock<MockCreateRenderPipelineAsyncCallback>>();
}
void TearDown() override {
WireTest::TearDown();
// Delete mock so that expectations are checked
mockCreateComputePipelineAsyncCallback = nullptr;
mockCreateRenderPipelineAsyncCallback = nullptr;
}
void FlushClient() {
WireTest::FlushClient();
Mock::VerifyAndClearExpectations(&mockCreateComputePipelineAsyncCallback);
}
void FlushServer() {
WireTest::FlushServer();
Mock::VerifyAndClearExpectations(&mockCreateComputePipelineAsyncCallback);
}
};
// Test when creating a compute pipeline with CreateComputePipelineAsync() successfully.
TEST_F(WireCreatePipelineAsyncTest, CreateComputePipelineAsyncSuccess) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.compute.module = csModule;
descriptor.compute.entryPoint = "main";
wgpuDeviceCreateComputePipelineAsync(device, &descriptor,
ToMockCreateComputePipelineAsyncCallback, this);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateComputePipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
FlushServer();
}
// Test when creating a compute pipeline with CreateComputePipelineAsync() results in an error.
TEST_F(WireCreatePipelineAsyncTest, CreateComputePipelineAsyncError) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.compute.module = csModule;
descriptor.compute.entryPoint = "main";
wgpuDeviceCreateComputePipelineAsync(device, &descriptor,
ToMockCreateComputePipelineAsyncCallback, this);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_ValidationError, nullptr,
"Some error message");
}));
FlushClient();
EXPECT_CALL(
*mockCreateComputePipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_ValidationError, _, StrEq("Some error message"), this))
.Times(1);
FlushServer();
}
// Test when creating a render pipeline with CreateRenderPipelineAsync() successfully.
TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncSuccess) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateRenderPipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
FlushServer();
}
// Test when creating a render pipeline with CreateRenderPipelineAsync() results in an error.
TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncError) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_ValidationError, nullptr,
"Some error message");
}));
FlushClient();
EXPECT_CALL(
*mockCreateRenderPipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_ValidationError, _, StrEq("Some error message"), this))
.Times(1);
FlushServer();
}
// Test that registering a callback then wire disconnect calls the callback with
// Success.
TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncThenDisconnect) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateRenderPipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
GetWireClient()->Disconnect();
}
// Test that registering a callback then wire disconnect calls the callback with
// Success.
TEST_F(WireCreatePipelineAsyncTest, CreateComputePipelineAsyncThenDisconnect) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.compute.module = csModule;
descriptor.compute.entryPoint = "main";
wgpuDeviceCreateComputePipelineAsync(device, &descriptor,
ToMockCreateComputePipelineAsyncCallback, this);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsyncCallback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateComputePipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
GetWireClient()->Disconnect();
}
// Test that registering a callback after wire disconnect calls the callback with
// Success.
TEST_F(WireCreatePipelineAsyncTest, CreateRenderPipelineAsyncAfterDisconnect) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPUFragmentState fragment = {};
fragment.module = vsModule;
fragment.entryPoint = "main";
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
FlushClient();
GetWireClient()->Disconnect();
EXPECT_CALL(*mockCreateRenderPipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
}
// Test that registering a callback after wire disconnect calls the callback with
// Success.
TEST_F(WireCreatePipelineAsyncTest, CreateComputePipelineAsyncAfterDisconnect) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.compute.module = csModule;
descriptor.compute.entryPoint = "main";
FlushClient();
GetWireClient()->Disconnect();
EXPECT_CALL(*mockCreateComputePipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
wgpuDeviceCreateComputePipelineAsync(device, &descriptor,
ToMockCreateComputePipelineAsyncCallback, this);
}
TEST_F(WireCreatePipelineAsyncTest, DeviceDeletedBeforeCallback) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule module = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = module;
pipelineDescriptor.vertex.entryPoint = "main";
WGPUFragmentState fragment = {};
fragment.module = module;
fragment.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
wgpuDeviceCreateRenderPipelineAsync(device, &pipelineDescriptor,
ToMockCreateRenderPipelineAsyncCallback, this);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync(apiDevice, _, _, _));
FlushClient();
EXPECT_CALL(*mockCreateRenderPipelineAsyncCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
wgpuDeviceRelease(device);
EXPECT_CALL(api, OnDeviceSetUncapturedErrorCallback(apiDevice, nullptr, nullptr)).Times(1);
EXPECT_CALL(api, OnDeviceSetLoggingCallback(apiDevice, nullptr, nullptr)).Times(1);
EXPECT_CALL(api, OnDeviceSetDeviceLostCallback(apiDevice, nullptr, nullptr)).Times(1);
EXPECT_CALL(api, DeviceRelease(apiDevice)).Times(1);
FlushClient();
DefaultApiDeviceWasReleased();
}
// Test that if the server is deleted before the callback, it forces the
// callback to complete.
TEST(WireCreatePipelineAsyncTestNullBackend, ServerDeletedBeforeCallback) {
// This test sets up its own wire facilities, because unlike the other
// tests which use mocks, this test needs the null backend and the
// threadpool which automatically pushes async pipeline compilation
// to completion. With mocks, we need to explicitly trigger callbacks,
// but this test depends on triggering the async compilation from
// *within* the wire server destructor.
auto c2sBuf = std::make_unique<dawn::utils::TerribleCommandBuffer>();
auto s2cBuf = std::make_unique<dawn::utils::TerribleCommandBuffer>();
dawn::wire::WireServerDescriptor serverDesc = {};
serverDesc.procs = &dawn::native::GetProcs();
serverDesc.serializer = s2cBuf.get();
auto wireServer = std::make_unique<dawn::wire::WireServer>(serverDesc);
c2sBuf->SetHandler(wireServer.get());
dawn::wire::WireClientDescriptor clientDesc = {};
clientDesc.serializer = c2sBuf.get();
auto wireClient = std::make_unique<dawn::wire::WireClient>(clientDesc);
s2cBuf->SetHandler(wireClient.get());
dawnProcSetProcs(&dawn::wire::client::GetProcs());
auto reservation = wireClient->ReserveInstance();
WGPUInstance instance = reservation.instance;
wireServer->InjectInstance(dawn::native::GetProcs().createInstance(nullptr), reservation.id,
reservation.generation);
WGPURequestAdapterOptions adapterOptions = {};
adapterOptions.backendType = WGPUBackendType_Null;
WGPUAdapter adapter;
wgpuInstanceRequestAdapter(
instance, &adapterOptions,
[](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char*, void* userdata) {
*static_cast<WGPUAdapter*>(userdata) = adapter;
},
&adapter);
ASSERT_TRUE(c2sBuf->Flush());
ASSERT_TRUE(s2cBuf->Flush());
WGPUDeviceDescriptor deviceDesc = {};
WGPUDevice device;
wgpuAdapterRequestDevice(
adapter, &deviceDesc,
[](WGPURequestDeviceStatus status, WGPUDevice device, const char*, void* userdata) {
*static_cast<WGPUDevice*>(userdata) = device;
},
&device);
ASSERT_TRUE(c2sBuf->Flush());
ASSERT_TRUE(s2cBuf->Flush());
WGPUShaderModuleWGSLDescriptor wgslDesc = {};
wgslDesc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
wgslDesc.code = "@compute @workgroup_size(64) fn main() {}";
WGPUShaderModuleDescriptor smDesc = {};
smDesc.nextInChain = &wgslDesc.chain;
WGPUShaderModule sm = wgpuDeviceCreateShaderModule(device, &smDesc);
WGPUComputePipelineDescriptor computeDesc = {};
computeDesc.compute.module = sm;
computeDesc.compute.entryPoint = "main";
WGPUComputePipeline pipeline = nullptr;
wgpuDeviceCreateComputePipelineAsync(
device, &computeDesc,
[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, const char* message,
void* userdata) { *static_cast<WGPUComputePipeline*>(userdata) = pipeline; },
&pipeline);
ASSERT_TRUE(c2sBuf->Flush());
// Delete the server. It should force async work to complete.
wireServer.reset();
ASSERT_TRUE(s2cBuf->Flush());
ASSERT_NE(pipeline, nullptr);
wgpuComputePipelineRelease(pipeline);
wgpuShaderModuleRelease(sm);
wgpuDeviceRelease(device);
wgpuAdapterRelease(adapter);
wgpuInstanceRelease(instance);
}
} // anonymous namespace
} // namespace dawn::wire