blob: b8e78e706b5b315e97b350bc781283d48b9ad2d2 [file] [log] [blame] [edit]
// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/tests/unittests/wire/WireTest.h"
namespace dawn::wire {
namespace {
using testing::_;
using testing::Invoke;
using testing::NotNull;
using testing::Return;
using testing::Unused;
class WireExtensionTests : public WireTest {
public:
WireExtensionTests() {}
~WireExtensionTests() override = default;
};
// Serialize/Deserializes a chained struct correctly.
TEST_F(WireExtensionTests, ChainedStruct) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt.chain.next = nullptr;
clientExt.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Serialize/Deserializes multiple chained structs correctly.
TEST_F(WireExtensionTests, MutlipleChainedStructs) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClipControl clientExt2 = {};
clientExt2.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt2.chain.next = nullptr;
clientExt2.unclippedDepth = false;
WGPUPrimitiveDepthClipControl clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt1.chain.next = &clientExt2.chain;
clientExt1.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->unclippedDepth, true);
const auto* ext2 =
reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(ext1->chain.next);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->unclippedDepth, false);
EXPECT_EQ(ext2->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
// Swap the order of the chained structs.
renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
clientExt2.chain.next = &clientExt1.chain;
clientExt1.chain.next = nullptr;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
EXPECT_EQ(ext2->unclippedDepth, false);
const auto* ext1 =
reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(ext2->chain.next);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext1->unclippedDepth, true);
EXPECT_EQ(ext1->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Test that a chained struct with Invalid sType passes through as Invalid.
TEST_F(WireExtensionTests, InvalidSType) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = WGPUSType_Invalid;
clientExt.chain.next = nullptr;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Test that a chained struct with unknown sType passes through as Invalid.
TEST_F(WireExtensionTests, UnknownSType) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClipControl clientExt = {};
clientExt.chain.sType = static_cast<WGPUSType>(-1);
clientExt.chain.next = nullptr;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
// Test that if both an invalid and valid stype are passed on the chain, only the invalid
// sType passes through as Invalid.
TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
WGPUShaderModuleDescriptor shaderModuleDesc = {};
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
WGPUPrimitiveDepthClipControl clientExt2 = {};
clientExt2.chain.sType = WGPUSType_Invalid;
clientExt2.chain.next = nullptr;
WGPUPrimitiveDepthClipControl clientExt1 = {};
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClipControl;
clientExt1.chain.next = &clientExt2.chain;
clientExt1.unclippedDepth = true;
WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid);
EXPECT_EQ(ext->chain.next->next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
// Swap the order of the chained structs.
renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
clientExt2.chain.next = &clientExt1.chain;
clientExt1.chain.next = nullptr;
wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke(
[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClipControl*>(
serverDesc->primitive.nextInChain->next);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
EXPECT_EQ(ext->unclippedDepth, true);
EXPECT_EQ(ext->chain.next, nullptr);
return api.GetNewRenderPipeline();
}));
FlushClient();
}
} // anonymous namespace
} // namespace dawn::wire