| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/TextureUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| constexpr wgpu::TextureFormat kNonRenderableColorFormats[] = { |
| wgpu::TextureFormat::RG11B10Ufloat, wgpu::TextureFormat::RGB9E5Ufloat, |
| wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::RG8Snorm, |
| wgpu::TextureFormat::RGBA8Snorm, |
| }; |
| |
| wgpu::TextureDimension kDimensions[] = { |
| wgpu::TextureDimension::e1D, |
| wgpu::TextureDimension::e3D, |
| }; |
| |
| class TextureValidationTest : public ValidationTest { |
| protected: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| |
| queue = device.GetQueue(); |
| } |
| |
| wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size.width = kWidth; |
| descriptor.size.height = kHeight; |
| descriptor.size.depthOrArrayLayers = kDefaultDepth; |
| descriptor.mipLevelCount = kDefaultMipLevels; |
| descriptor.sampleCount = kDefaultSampleCount; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.format = kDefaultTextureFormat; |
| descriptor.usage = |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding; |
| return descriptor; |
| } |
| |
| wgpu::Queue queue; |
| |
| private: |
| // Choose the LCM of all current compressed texture format texel dimensions as the |
| // dimensions of the default texture. |
| static constexpr uint32_t kWidth = 120; |
| static constexpr uint32_t kHeight = 120; |
| static constexpr uint32_t kDefaultDepth = 1; |
| static constexpr uint32_t kDefaultMipLevels = 1; |
| static constexpr uint32_t kDefaultSampleCount = 1; |
| |
| static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm; |
| }; |
| |
| // Test the validation of non-zero texture usage |
| TEST_F(TextureValidationTest, UsageNonZero) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| |
| // Descriptor with proper usage is allowed |
| { |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // It is an error to create a texture with zero usage |
| { |
| descriptor.usage = wgpu::TextureUsage::None; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test the validation of sample count |
| TEST_F(TextureValidationTest, SampleCount) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| |
| // sampleCount == 1 is allowed. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 1; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // sampleCount == 4 is allowed. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // It is an error to create a texture with an invalid sampleCount. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 3; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // It is an error to create a multisampled texture with mipLevelCount > 1. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| descriptor.mipLevelCount = 2; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // It is an error to create a multisampled 1D or 3D texture. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| |
| descriptor.size.height = 1; |
| descriptor.dimension = wgpu::TextureDimension::e1D; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.dimension = wgpu::TextureDimension::e3D; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // It is an error to create a multisample texture when the format cannot support |
| // multisample. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| |
| for (wgpu::TextureFormat format : utils::kFormatsInCoreSpec) { |
| descriptor.format = format; |
| if (utils::TextureFormatSupportsMultisampling(device, format)) { |
| device.CreateTexture(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| } |
| |
| // Currently we do not support multisampled 2D textures with depth > 1. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| descriptor.size.depthOrArrayLayers = 2; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // It is an error to set TextureUsage::StorageBinding when sampleCount > 1. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| descriptor.usage |= wgpu::TextureUsage::StorageBinding; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // It is an error to create a texture without TextureUsage::RenderAttachment usage when |
| // sampleCount > 1. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| descriptor.usage = wgpu::TextureUsage::TextureBinding; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test the validation of the mip level count |
| TEST_F(TextureValidationTest, MipLevelCount) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| defaultDescriptor.usage = wgpu::TextureUsage::TextureBinding; |
| |
| // mipLevelCount == 1 is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| descriptor.mipLevelCount = 1; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // mipLevelCount == 0 is an error |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| descriptor.mipLevelCount = 0; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Full mip chains are allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| // Mip level sizes: 32, 16, 8, 4, 2, 1 |
| descriptor.mipLevelCount = 6; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Test non-power-of-two width |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| // Mip level width: 31, 15, 7, 3, 1 |
| descriptor.size.width = 31; |
| descriptor.size.height = 4; |
| |
| // Full mip chains on non-power-of-two width are allowed |
| descriptor.mipLevelCount = 5; |
| device.CreateTexture(&descriptor); |
| |
| // Too big mip chains on non-power-of-two width are disallowed |
| descriptor.mipLevelCount = 6; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Test non-power-of-two height |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 4; |
| // Mip level height: 31, 15, 7, 3, 1 |
| descriptor.size.height = 31; |
| |
| // Full mip chains on non-power-of-two height are allowed |
| descriptor.mipLevelCount = 5; |
| device.CreateTexture(&descriptor); |
| |
| // Too big mip chains on non-power-of-two height are disallowed |
| descriptor.mipLevelCount = 6; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Undefined shift check if miplevel is bigger than the integer bit width. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| descriptor.mipLevelCount = 100; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Non square mip map halves the resolution until a 1x1 dimension |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 8; |
| // Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1 |
| descriptor.mipLevelCount = 6; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Non square mip map for a 3D textures |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 8; |
| descriptor.size.depthOrArrayLayers = 64; |
| descriptor.dimension = wgpu::TextureDimension::e3D; |
| // Non square mip map halves width, height and depth until a 1x1x1 dimension for a 3D |
| // texture. So there are 7 mipmaps at most: 32 * 8 * 64, 16 * 4 * 32, 8 * 2 * 16, |
| // 4 * 1 * 8, 2 * 1 * 4, 1 * 1 * 2, 1 * 1 * 1. |
| descriptor.mipLevelCount = 7; |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Non square mip map for 2D textures with depth > 1 |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 8; |
| descriptor.size.depthOrArrayLayers = 64; |
| // Non square mip map halves width and height until a 1x1 dimension for a 2D texture, |
| // even its depth > 1. So there are 6 mipmaps at most: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * |
| // 1, 1 * 1. |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.mipLevelCount = 7; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| descriptor.mipLevelCount = 6; |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Mip level equal to the maximum for a 2D texture is allowed |
| { |
| uint32_t maxTextureDimension2D = GetSupportedLimits().limits.maxTextureDimension2D; |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = maxTextureDimension2D; |
| descriptor.size.height = maxTextureDimension2D; |
| descriptor.mipLevelCount = Log2(maxTextureDimension2D) + 1u; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Mip level exceeding the maximum for a 2D texture not allowed |
| { |
| uint32_t maxTextureDimension2D = GetSupportedLimits().limits.maxTextureDimension2D; |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = maxTextureDimension2D; |
| descriptor.size.height = maxTextureDimension2D; |
| descriptor.mipLevelCount = Log2(maxTextureDimension2D) + 2u; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // 1D textures can only have a single mip level. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.dimension = wgpu::TextureDimension::e1D; |
| descriptor.size.width = 32; |
| descriptor.size.height = 1; |
| |
| // Having a single mip level is allowed. |
| descriptor.mipLevelCount = 1; |
| device.CreateTexture(&descriptor); |
| |
| // Having more than 1 is an error. |
| descriptor.mipLevelCount = 2; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test the validation of array layer count |
| TEST_F(TextureValidationTest, ArrayLayerCount) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; |
| |
| // Array layer count exceeding maxTextureArrayLayers is not allowed for 2D texture |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| |
| descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers + 1u; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Array layer count less than maxTextureArrayLayers is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers >> 1; |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Array layer count equal to maxTextureArrayLayers is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| |
| // Test the validation of 1D texture size |
| TEST_F(TextureValidationTest, 1DTextureSize) { |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; |
| |
| wgpu::TextureDescriptor defaultDescriptor; |
| defaultDescriptor.size = {4, 1, 1}; |
| defaultDescriptor.dimension = wgpu::TextureDimension::e1D; |
| defaultDescriptor.usage = wgpu::TextureUsage::CopySrc; |
| defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| // Width must be in [1, kMaxTextureDimension1D] |
| { |
| wgpu::TextureDescriptor desc = defaultDescriptor; |
| desc.size.width = 0; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| desc.size.width = 1; |
| device.CreateTexture(&desc); |
| |
| desc.size.width = supportedLimits.maxTextureDimension1D; |
| device.CreateTexture(&desc); |
| desc.size.width = supportedLimits.maxTextureDimension1D + 1u; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| } |
| |
| // Height must be 1 |
| { |
| wgpu::TextureDescriptor desc = defaultDescriptor; |
| desc.size.height = 2; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| |
| desc.size.height = 0; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| } |
| |
| // DepthOrArrayLayers must be 1 |
| { |
| wgpu::TextureDescriptor desc = defaultDescriptor; |
| desc.size.depthOrArrayLayers = 2; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| |
| desc.size.depthOrArrayLayers = 0; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| } |
| } |
| |
| // Test the validation of 2D texture size |
| TEST_F(TextureValidationTest, 2DTextureSize) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; |
| |
| // Out-of-bound texture dimension is not allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = supportedLimits.maxTextureDimension2D + 1u; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.size.width = 1; |
| descriptor.size.height = supportedLimits.maxTextureDimension2D + 1u; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Zero-sized texture is not allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size = {0, 1, 1}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.size = {1, 0, 1}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.size = {1, 1, 0}; |
| // 2D texture with depth=0 is not allowed |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Texture size less than max dimension is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = supportedLimits.maxTextureDimension2D >> 1; |
| descriptor.size.height = supportedLimits.maxTextureDimension2D >> 1; |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Texture size equal to max dimension is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = supportedLimits.maxTextureDimension2D; |
| descriptor.size.height = supportedLimits.maxTextureDimension2D; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| |
| // Test the validation of 3D texture size |
| TEST_F(TextureValidationTest, 3DTextureSize) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| defaultDescriptor.dimension = wgpu::TextureDimension::e3D; |
| defaultDescriptor.usage = wgpu::TextureUsage::TextureBinding; |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; |
| |
| // Out-of-bound texture dimension is not allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| |
| descriptor.size = {supportedLimits.maxTextureDimension3D + 1u, 1, 1}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.size = {1, supportedLimits.maxTextureDimension3D + 1u, 1}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.size = {1, 1, supportedLimits.maxTextureDimension3D + 1u}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Zero-sized texture is not allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| |
| descriptor.size = {0, 1, 1}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.size = {1, 0, 1}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.size = {1, 1, 0}; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Texture size less than max dimension is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| |
| descriptor.size = {supportedLimits.maxTextureDimension3D >> 1, |
| supportedLimits.maxTextureDimension3D >> 1, |
| supportedLimits.maxTextureDimension3D >> 1}; |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Texture size equal to max dimension is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| |
| descriptor.size = {supportedLimits.maxTextureDimension3D, |
| supportedLimits.maxTextureDimension3D, |
| supportedLimits.maxTextureDimension3D}; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| |
| // Test that depth/stencil formats are invalid for 1D and 3D texture |
| TEST_F(TextureValidationTest, DepthStencilFormatsFor1DAnd3D) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| |
| wgpu::TextureFormat depthStencilFormats[] = { |
| wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Depth16Unorm, |
| wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8, |
| wgpu::TextureFormat::Depth32Float, |
| }; |
| |
| for (wgpu::TextureDimension dimension : kDimensions) { |
| for (wgpu::TextureFormat format : depthStencilFormats) { |
| descriptor.format = format; |
| descriptor.dimension = dimension; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| } |
| |
| // Test that it is valid to destroy a texture |
| TEST_F(TextureValidationTest, DestroyTexture) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| texture.Destroy(); |
| } |
| |
| // Test that it's valid to destroy a destroyed texture |
| TEST_F(TextureValidationTest, DestroyDestroyedTexture) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| texture.Destroy(); |
| texture.Destroy(); |
| } |
| |
| // Test that it's invalid to submit a destroyed texture in a queue |
| // in the case of destroy, encode, submit |
| TEST_F(TextureValidationTest, DestroyEncodeSubmit) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| wgpu::TextureView textureView = texture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({textureView}); |
| |
| // Destroy the texture |
| texture.Destroy(); |
| |
| wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass); |
| pass.End(); |
| } |
| wgpu::CommandBuffer commands = encoder_post_destroy.Finish(); |
| |
| // Submit should fail due to destroyed texture |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| // Test that it's invalid to submit a destroyed texture in a queue |
| // in the case of encode, destroy, submit |
| TEST_F(TextureValidationTest, EncodeDestroySubmit) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| wgpu::TextureView textureView = texture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({textureView}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.End(); |
| } |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| // Destroy the texture |
| texture.Destroy(); |
| |
| // Submit should fail due to destroyed texture |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| // Test it is an error to create an RenderAttachment texture with a non-renderable format. |
| TEST_F(TextureValidationTest, NonRenderableAndRenderAttachment) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| // Succeeds because RGBA8Unorm is renderable |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| device.CreateTexture(&descriptor); |
| |
| for (wgpu::TextureFormat format : kNonRenderableColorFormats) { |
| // Fails because `format` is non-renderable |
| descriptor.format = format; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test it is an error to create a Storage texture with any format that doesn't support |
| // TextureUsage::StorageBinding texture usages. |
| TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::StorageBinding; |
| |
| for (wgpu::TextureFormat format : utils::kAllTextureFormats) { |
| descriptor.format = format; |
| if (utils::TextureFormatSupportsStorageTexture(format, UseCompatibilityMode())) { |
| device.CreateTexture(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| } |
| |
| // Test it is an error to create a RenderAttachment texture with the texture dimensions that |
| // doesn't support TextureUsage::RenderAttachment texture usages. |
| TEST_F(TextureValidationTest, TextureDimensionNotSupportRenderAttachment) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| constexpr std::array<wgpu::TextureDimension, 3> kTextureDimensions = { |
| {wgpu::TextureDimension::e1D, wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D}}; |
| for (wgpu::TextureDimension dimension : kTextureDimensions) { |
| descriptor.dimension = dimension; |
| if (dimension == wgpu::TextureDimension::e1D) { |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } else { |
| device.CreateTexture(&descriptor); |
| } |
| } |
| } |
| |
| // Test it is an error to create a texture with format "Undefined". |
| TEST_F(TextureValidationTest, TextureFormatUndefined) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = wgpu::TextureFormat::Undefined; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Test that the creation of a texture with depth32float-stencil8 will fail when the feature |
| // Depth32FloatStencil8 is not enabled. |
| TEST_F(TextureValidationTest, UseD32S8FormatWithoutEnablingFeature) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Test that the creation of a texture with BC format will fail when the feature |
| // textureCompressionBC is not enabled. |
| TEST_F(TextureValidationTest, UseBCFormatWithoutEnablingFeature) { |
| for (wgpu::TextureFormat format : utils::kBCFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test that the creation of a texture with ETC2 format will fail when the feature |
| // textureCompressionETC2 is not enabled. |
| TEST_F(TextureValidationTest, UseETC2FormatWithoutEnablingFeature) { |
| for (wgpu::TextureFormat format : utils::kETC2Formats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test that the creation of a texture with ASTC format will fail when the feature |
| // textureCompressionASTC is not enabled. |
| TEST_F(TextureValidationTest, UseASTCFormatWithoutEnablingFeature) { |
| for (wgpu::TextureFormat format : utils::kASTCFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| class D32S8TextureFormatsValidationTests : public TextureValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice(native::Adapter dawnAdapter, |
| wgpu::DeviceDescriptor descriptor) override { |
| wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::Depth32FloatStencil8}; |
| descriptor.requiredFeatures = requiredFeatures; |
| descriptor.requiredFeatureCount = 1; |
| return dawnAdapter.CreateDevice(&descriptor); |
| } |
| }; |
| |
| // Test that depth32float-stencil8 format is invalid for 3D texture |
| TEST_F(D32S8TextureFormatsValidationTests, DepthStencilFormatsFor3D) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| |
| for (wgpu::TextureDimension dimension : kDimensions) { |
| descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; |
| descriptor.dimension = dimension; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| class CompressedTextureFormatsValidationTests : public TextureValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice(native::Adapter dawnAdapter, |
| wgpu::DeviceDescriptor descriptor) override { |
| wgpu::FeatureName requiredFeatures[3] = {wgpu::FeatureName::TextureCompressionBC, |
| wgpu::FeatureName::TextureCompressionETC2, |
| wgpu::FeatureName::TextureCompressionASTC}; |
| descriptor.requiredFeatures = requiredFeatures; |
| descriptor.requiredFeatureCount = 3; |
| |
| return dawnAdapter.CreateDevice(&descriptor); |
| } |
| |
| wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { |
| wgpu::TextureDescriptor descriptor = |
| TextureValidationTest::CreateDefaultTextureDescriptor(); |
| descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::TextureBinding; |
| descriptor.size.width = kWidth; |
| descriptor.size.height = kHeight; |
| return descriptor; |
| } |
| |
| private: |
| // Choose the LCM of all current compressed texture format texel dimensions as the |
| // dimensions of the default texture. |
| static constexpr uint32_t kWidth = 120; |
| static constexpr uint32_t kHeight = 120; |
| }; |
| |
| // Test that only CopySrc, CopyDst and Sampled are accepted as usage in compressed formats. |
| TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) { |
| wgpu::TextureUsage invalidUsages[] = { |
| wgpu::TextureUsage::RenderAttachment, |
| wgpu::TextureUsage::StorageBinding, |
| }; |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| for (wgpu::TextureUsage usage : invalidUsages) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.usage = usage; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| } |
| |
| // Test that using various MipLevelCount is allowed for compressed formats. |
| TEST_F(CompressedTextureFormatsValidationTests, MipLevelCount) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| for (uint32_t mipLevels : {1, 3, 6}) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.mipLevelCount = mipLevels; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| } |
| |
| // Test that it is invalid to specify SampleCount>1 in compressed formats. |
| TEST_F(CompressedTextureFormatsValidationTests, SampleCount) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.sampleCount = 4; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test that it is allowed to create a 2D texture with depth>1 in compressed formats. |
| TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.depthOrArrayLayers = 6; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| |
| // Test that it is not allowed to create a 1D texture in compressed formats. |
| TEST_F(CompressedTextureFormatsValidationTests, 1DTexture) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| // Unfortunately we can't use the block height here otherwise validation for the max |
| // texture 1D size will trigger. We check the error message below to make sure the |
| // correct code path is covered. |
| descriptor.size.height = 1; |
| descriptor.size.depthOrArrayLayers = 1; |
| descriptor.dimension = wgpu::TextureDimension::e1D; |
| ASSERT_DEVICE_ERROR( |
| device.CreateTexture(&descriptor), |
| testing::HasSubstr( |
| "The dimension (TextureDimension::e1D) of a texture with a compressed format")); |
| } |
| } |
| |
| // Test that it is not allowed to create a 3D texture in compressed formats. |
| TEST_F(CompressedTextureFormatsValidationTests, 3DTexture) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.depthOrArrayLayers = 4; |
| descriptor.dimension = wgpu::TextureDimension::e3D; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test that it is invalid to use numbers for a texture's width/height that are not multiples |
| // of the compressed block sizes. |
| TEST_F(CompressedTextureFormatsValidationTests, TextureSize) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); |
| |
| // Test that the default size (120 x 120) is valid for all formats. |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| ASSERT_TRUE(descriptor.size.width % blockWidth == 0 && |
| descriptor.size.height % blockHeight == 0); |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Test that invalid width should cause an error. Note that if the block width of the |
| // compression type is even, we test that alignment to half the width is not sufficient. |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.width = |
| blockWidth % 2 == 0 ? blockWidth - (blockWidth / 2) : blockWidth - 1; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Test that invalid width should cause an error. Note that if the block height of the |
| // compression type is even, we test that alignment to half the height is not |
| // sufficient. |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.height = |
| blockHeight % 2 == 0 ? blockHeight - (blockHeight / 2) : blockHeight - 1; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Test a working dimension based on some constant multipliers to the dimensions. |
| { |
| constexpr uint32_t kWidthMultiplier = 3; |
| constexpr uint32_t kHeightMultiplier = 8; |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.width = kWidthMultiplier * blockWidth; |
| descriptor.size.height = kHeightMultiplier * blockHeight; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| } |
| |
| class RG11B10UfloatTextureFormatsValidationTests : public TextureValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice(native::Adapter dawnAdapter, |
| wgpu::DeviceDescriptor descriptor) override { |
| wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::RG11B10UfloatRenderable}; |
| descriptor.requiredFeatures = requiredFeatures; |
| descriptor.requiredFeatureCount = 1; |
| return dawnAdapter.CreateDevice(&descriptor); |
| } |
| }; |
| |
| // Test that RG11B10Ufloat format is valid as render attachment and also it allows |
| // multisampling if "rg11b10ufloat-renderable" feature is enabled |
| TEST_F(RG11B10UfloatTextureFormatsValidationTests, RenderableFeature) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| descriptor.format = wgpu::TextureFormat::RG11B10Ufloat; |
| descriptor.sampleCount = 4; |
| device.CreateTexture(&descriptor); |
| } |
| |
| class BGRA8UnormTextureFormatsValidationTests : public TextureValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice(native::Adapter dawnAdapter, |
| wgpu::DeviceDescriptor descriptor) override { |
| wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::BGRA8UnormStorage}; |
| descriptor.requiredFeatures = requiredFeatures; |
| descriptor.requiredFeatureCount = 1; |
| return dawnAdapter.CreateDevice(&descriptor); |
| } |
| }; |
| |
| // Test that BGRA8Unorm format is valid as storage texture if 'bgra8unorm-storage' is enabled. |
| TEST_F(BGRA8UnormTextureFormatsValidationTests, StorageFeature) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::StorageBinding; |
| |
| descriptor.format = wgpu::TextureFormat::BGRA8Unorm; |
| device.CreateTexture(&descriptor); |
| } |
| |
| class Norm16TextureFormatsValidationTests : public TextureValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice(native::Adapter dawnAdapter, |
| wgpu::DeviceDescriptor descriptor) override { |
| wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::Norm16TextureFormats}; |
| descriptor.requiredFeatures = requiredFeatures; |
| descriptor.requiredFeatureCount = 1; |
| return dawnAdapter.CreateDevice(&descriptor); |
| } |
| }; |
| |
| // Test that Norm16 formats are valid as renderable and sample-able texture if |
| // 'norm16-texture-formats' is enabled. |
| TEST_F(Norm16TextureFormatsValidationTests, RenderAndSample) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding; |
| |
| descriptor.format = wgpu::TextureFormat::R16Unorm; |
| device.CreateTexture(&descriptor); |
| |
| descriptor.format = wgpu::TextureFormat::RG16Unorm; |
| device.CreateTexture(&descriptor); |
| |
| descriptor.format = wgpu::TextureFormat::RGBA16Unorm; |
| device.CreateTexture(&descriptor); |
| |
| descriptor.format = wgpu::TextureFormat::R16Snorm; |
| device.CreateTexture(&descriptor); |
| |
| descriptor.format = wgpu::TextureFormat::RG16Snorm; |
| device.CreateTexture(&descriptor); |
| |
| descriptor.format = wgpu::TextureFormat::RGBA16Snorm; |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Test that the Norm16 formats are not available even for just TextureBinding when the optional |
| // feature is not specified. |
| TEST_F(TextureValidationTest, Norm16NotAvailableWithoutExtension) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::TextureBinding; |
| |
| descriptor.format = wgpu::TextureFormat::R16Unorm; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.format = wgpu::TextureFormat::RG16Unorm; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.format = wgpu::TextureFormat::RGBA16Unorm; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.format = wgpu::TextureFormat::R16Snorm; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.format = wgpu::TextureFormat::RG16Snorm; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| |
| descriptor.format = wgpu::TextureFormat::RGBA16Snorm; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| static void CheckTextureMatchesDescriptor(const wgpu::Texture& tex, |
| const wgpu::TextureDescriptor& desc) { |
| EXPECT_EQ(desc.size.width, tex.GetWidth()); |
| EXPECT_EQ(desc.size.height, tex.GetHeight()); |
| EXPECT_EQ(desc.size.depthOrArrayLayers, tex.GetDepthOrArrayLayers()); |
| EXPECT_EQ(desc.mipLevelCount, tex.GetMipLevelCount()); |
| EXPECT_EQ(desc.sampleCount, tex.GetSampleCount()); |
| EXPECT_EQ(desc.dimension, tex.GetDimension()); |
| EXPECT_EQ(desc.usage, tex.GetUsage()); |
| EXPECT_EQ(desc.format, tex.GetFormat()); |
| } |
| |
| // Test that the texture creation parameters are correctly reflected for succesfully created |
| // textures. |
| TEST_F(TextureValidationTest, CreationParameterReflectionForValidTextures) { |
| // Test reflection on two succesfully created but different textures. |
| { |
| wgpu::TextureDescriptor desc; |
| desc.size = {3, 2, 1}; |
| desc.mipLevelCount = 1; |
| desc.sampleCount = 4; |
| desc.dimension = wgpu::TextureDimension::e2D; |
| desc.usage = wgpu::TextureUsage::RenderAttachment; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| wgpu::Texture tex = device.CreateTexture(&desc); |
| |
| CheckTextureMatchesDescriptor(tex, desc); |
| } |
| { |
| wgpu::TextureDescriptor desc; |
| desc.size = {47, 32, 19}; |
| desc.mipLevelCount = 3; |
| desc.sampleCount = 1; |
| desc.dimension = wgpu::TextureDimension::e3D; |
| desc.usage = wgpu::TextureUsage::TextureBinding; |
| desc.format = wgpu::TextureFormat::R32Float; |
| wgpu::Texture tex = device.CreateTexture(&desc); |
| |
| CheckTextureMatchesDescriptor(tex, desc); |
| } |
| } |
| |
| // Test that the texture creation parameters are correctly reflected for error textures. |
| TEST_F(TextureValidationTest, CreationParameterReflectionForErrorTextures) { |
| // Fill a descriptor with a bunch of garbage values. |
| wgpu::TextureDescriptor desc; |
| desc.size = {0, 0xFFFF'FFFF, 1}; |
| desc.mipLevelCount = 0; |
| desc.sampleCount = 42; |
| desc.dimension = static_cast<wgpu::TextureDimension>(0xFFFF'FF00); |
| desc.usage = static_cast<wgpu::TextureUsage>(0xFFFF'FFFF); |
| desc.format = static_cast<wgpu::TextureFormat>(0xFFFF'FFF0); |
| |
| // Error! Because the texture width is 0. |
| wgpu::Texture tex; |
| ASSERT_DEVICE_ERROR(tex = device.CreateTexture(&desc)); |
| |
| CheckTextureMatchesDescriptor(tex, desc); |
| } |
| |
| // Test that CreateErrorTexture creates an invalid texture but doesn't produce an error. |
| TEST_F(TextureValidationTest, CreateErrorTexture) { |
| wgpu::TextureDescriptor desc; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.size = {1, 1, 1}; |
| desc.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| // Check that the descriptor is valid. |
| device.CreateTexture(&desc); |
| |
| // Creating the error texture doesn't produce a validation error. |
| wgpu::Texture tex = device.CreateErrorTexture(&desc); |
| |
| // Using the texture, for example to create a view, is an error. |
| ASSERT_DEVICE_ERROR(tex.CreateView()); |
| } |
| |
| // Test that the texture creation parameters are correctly reflected for textures created via |
| // CreateErrorTexture |
| TEST_F(TextureValidationTest, CreationParameterReflectionForCreateErrorTexture) { |
| wgpu::TextureDescriptor desc; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.size = {1, 1, 1}; |
| desc.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| wgpu::Texture tex = device.CreateErrorTexture(&desc); |
| CheckTextureMatchesDescriptor(tex, desc); |
| } |
| |
| // A tiny test that Device::ValidateTextureDescriptor works, under the assumption that all the |
| // texture validation logic is implemented through it (so there is no need to re-test every possible |
| // failure case). |
| TEST_F(TextureValidationTest, APIValidateTextureDescriptor) { |
| wgpu::TextureDescriptor desc; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.size = {1, 1, 1}; |
| desc.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| device.ValidateTextureDescriptor(&desc); |
| |
| desc.size.width = 0; |
| ASSERT_DEVICE_ERROR(device.ValidateTextureDescriptor(&desc)); |
| } |
| |
| // Tests that specification of the transient attachment on an unsupported device |
| // causes an error. |
| TEST_F(TextureValidationTest, TransientAttachmentOnUnsupportedDevice) { |
| wgpu::TextureDescriptor desc; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.size = {1, 1, 1}; |
| desc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| } |
| |
| class TransientAttachmentValidationTest : public TextureValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice(native::Adapter dawnAdapter, |
| wgpu::DeviceDescriptor descriptor) override { |
| wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::TransientAttachments}; |
| descriptor.requiredFeatures = requiredFeatures; |
| descriptor.requiredFeatureCount = 1; |
| return dawnAdapter.CreateDevice(&descriptor); |
| } |
| }; |
| |
| // Tests that specification of the transient attachment with supported usage on |
| // a supported device does not raise a validation error. |
| TEST_F(TransientAttachmentValidationTest, Success) { |
| wgpu::TextureDescriptor desc; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.size = {1, 1, 1}; |
| desc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment; |
| |
| device.CreateTexture(&desc); |
| } |
| |
| // Tests that specification of the transient attachment without specification of |
| // the render attachment causes an error. |
| TEST_F(TransientAttachmentValidationTest, NoRenderAttachment) { |
| wgpu::TextureDescriptor desc; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.size = {1, 1, 1}; |
| desc.usage = wgpu::TextureUsage::TransientAttachment; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| } |
| |
| // Tests that specification of the transient attachment with flags beyond just |
| // render attachment causes an error. |
| TEST_F(TransientAttachmentValidationTest, FlagsBeyondRenderAttachment) { |
| wgpu::TextureDescriptor desc; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.size = {1, 1, 1}; |
| desc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment | |
| wgpu::TextureUsage::CopySrc; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |