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// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// contributors may be used to endorse or promote products derived from
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#ifndef SRC_DAWN_TESTS_WHITE_BOX_SHAREDTEXTUREMEMORYTESTS_H_
#define SRC_DAWN_TESTS_WHITE_BOX_SHAREDTEXTUREMEMORYTESTS_H_
#include <gtest/gtest.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "dawn/tests/DawnTest.h"
namespace dawn {
class SharedTextureMemoryTestBackend {
public:
virtual void SetUp() {}
virtual void TearDown() {}
// The name used in gtest parameterization. Names of backends must be unique.
virtual std::string Name() const = 0;
// The required features for testing this backend.
virtual std::vector<wgpu::FeatureName> RequiredFeatures(const wgpu::Adapter& device) const = 0;
// Create one basic shared texture memory. It should support most operations.
virtual wgpu::SharedTextureMemory CreateSharedTextureMemory(const wgpu::Device& device) = 0;
// Create a variety of valid SharedTextureMemory for testing, one on each device.
// Backends should return all interesting types of shared texture memory here, including
// different sizes, formats, memory types, etc.
// The inner vector is a vector of the same memory imported to each device.
virtual std::vector<std::vector<wgpu::SharedTextureMemory>>
CreatePerDeviceSharedTextureMemories(const std::vector<wgpu::Device>& devices) = 0;
// Import `fence` which may have been created on some other device, onto `importingDevice`.
wgpu::SharedFence ImportFenceTo(const wgpu::Device& importingDevice,
const wgpu::SharedFence& fence);
// Shorthand version of `CreatePerDeviceSharedTextureMemories` that creates memories on a single
// device.
std::vector<wgpu::SharedTextureMemory> CreateSharedTextureMemories(wgpu::Device& device);
// Wrapper around CreateSharedTextureMemories() that restricts the returned
// vector to only the single-planar instances.
std::vector<wgpu::SharedTextureMemory> CreateSinglePlanarSharedTextureMemories(
wgpu::Device& device);
// Wrapper around CreatePerDeviceSharedTextureMemories that filters the memories by
// usage to ensure they have `requiredUsage`.
std::vector<std::vector<wgpu::SharedTextureMemory>>
CreatePerDeviceSharedTextureMemoriesFilterByUsage(const std::vector<wgpu::Device>& devices,
wgpu::TextureUsage requiredUsage);
// Return true if the test should always use the same device.
// Some interop paths require the same underyling backend device.
virtual bool UseSameDevice() const { return false; }
// Whether or not the backing supports concurrent reads. This is
// a property of the underlying API (keyed mutex, vk binary semaphore),
// so it is concurrent reads across disjoint Dawn devices - not concurrent
// reads on the same Dawn device.
virtual bool SupportsConcurrentRead() const { return true; }
// Opaque object which holds backend-specific begin access state.
class BackendBeginState {
public:
virtual ~BackendBeginState() = default;
};
// Opaque object which holds backend-specific end access state.
class BackendEndState {
public:
virtual ~BackendEndState() = default;
};
// Create backend-specific begin access state suitable for initial import and chain it on
// `beginDesc` overwriting all chains. Backend-specific state should be allocated inside of the
// returned `BackendBeginState`.
virtual std::unique_ptr<BackendBeginState> ChainInitialBeginState(
wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc) {
beginDesc->nextInChain = nullptr;
return std::make_unique<BackendBeginState>();
}
// Create backend-specific end access state and chain it on `endState` overwriting all chains.
// Backend-specific state should be allocated inside of the returned `BackendEndState`.
virtual std::unique_ptr<BackendEndState> ChainEndState(
wgpu::SharedTextureMemoryEndAccessState* endState) {
endState->nextInChain = nullptr;
return std::make_unique<BackendEndState>();
}
// Create backend-specific begin access state that is suitable following a prior export using
// the backend-specific information written in the provided `endState`. Chain the being state on
// `beignDesc` overwriting all chains. Backend-specific state should be allocated inside of the
// returned `BackendBeginState`.
virtual std::unique_ptr<BackendBeginState> ChainBeginState(
wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc,
const wgpu::SharedTextureMemoryEndAccessState& endState) {
beginDesc->nextInChain = nullptr;
return std::make_unique<BackendBeginState>();
}
};
class SharedTextureMemoryTestVulkanBackend : public SharedTextureMemoryTestBackend {
public:
std::unique_ptr<BackendBeginState> ChainInitialBeginState(
wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc) override;
std::unique_ptr<BackendEndState> ChainEndState(
wgpu::SharedTextureMemoryEndAccessState* endState) override;
std::unique_ptr<BackendBeginState> ChainBeginState(
wgpu::SharedTextureMemoryBeginAccessDescriptor* beginDesc,
const wgpu::SharedTextureMemoryEndAccessState& endState) override;
};
inline std::ostream& operator<<(std::ostream& o, SharedTextureMemoryTestBackend* backend) {
o << backend->Name();
return o;
}
using Backend = SharedTextureMemoryTestBackend*;
DAWN_TEST_PARAM_STRUCT(SharedTextureMemoryTestParams, Backend);
class SharedTextureMemoryNoFeatureTests : public DawnTestWithParams<SharedTextureMemoryTestParams> {
protected:
void SetUp() override;
void TearDown() override;
};
class SharedTextureMemoryTests : public DawnTestWithParams<SharedTextureMemoryTestParams> {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override;
void SetUp() override;
void TearDown() override;
wgpu::Device CreateDevice();
void UseInRenderPass(wgpu::Device& deviceObj, wgpu::Texture& texture);
void UseInCopy(wgpu::Device& deviceObj, wgpu::Texture& texture);
wgpu::CommandBuffer MakeFourColorsClearCommandBuffer(wgpu::Device& deviceObj,
wgpu::Texture& texture);
wgpu::CommandBuffer MakeFourColorsComputeCommandBuffer(wgpu::Device& deviceObj,
wgpu::Texture& texture);
std::pair<wgpu::CommandBuffer, wgpu::Texture> MakeCheckBySamplingCommandBuffer(
wgpu::Device& deviceObj,
wgpu::Texture& texture);
std::pair<wgpu::CommandBuffer, wgpu::Texture> MakeCheckBySamplingTwoTexturesCommandBuffer(
wgpu::Texture& texture0,
wgpu::Texture& texture1);
void CheckFourColors(wgpu::Device& deviceObj,
wgpu::TextureFormat format,
wgpu::Texture& colorTarget);
};
} // namespace dawn
#endif // SRC_DAWN_TESTS_WHITE_BOX_SHAREDTEXTUREMEMORYTESTS_H_