| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <d3d11.h> |
| #include <d3d11_4.h> |
| #include <d3d12.h> |
| #include <dxgi1_4.h> |
| #include <wrl/client.h> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/native/D3D11Backend.h" |
| #include "dawn/native/D3DBackend.h" |
| #include "dawn/tests/white_box/SharedTextureMemoryTests.h" |
| #include "dawn/webgpu_cpp.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using Microsoft::WRL::ComPtr; |
| |
| enum class Mode { |
| DXGISharedHandle, |
| D3D11Texture2D, |
| }; |
| |
| class Backend : public SharedTextureMemoryTestBackend { |
| public: |
| template <Mode kMode> |
| static Backend* GetInstance() { |
| static Backend b(kMode, false); |
| return &b; |
| } |
| |
| template <Mode kMode> |
| static Backend* GetKeyedMutexInstance() { |
| static Backend b(kMode, true); |
| return &b; |
| } |
| |
| std::string Name() const override { |
| switch (mMode) { |
| case Mode::D3D11Texture2D: { |
| return mUseKeyedMutex ? "D3D11Texture2D KeyedMutex" : "D3D11Texture2D"; |
| } |
| case Mode::DXGISharedHandle: { |
| return mUseKeyedMutex ? "DXGISharedHandle KeyedMutex" : "DXGISharedHandle"; |
| } |
| } |
| } |
| |
| bool UseSameDevice() const override { return mMode == Mode::D3D11Texture2D; } |
| bool SupportsConcurrentRead() const override { return !mUseKeyedMutex; } |
| |
| std::vector<wgpu::FeatureName> RequiredFeatures(const wgpu::Adapter& adapter) const override { |
| switch (mMode) { |
| case Mode::D3D11Texture2D: { |
| return {wgpu::FeatureName::SharedTextureMemoryD3D11Texture2D, |
| wgpu::FeatureName::SharedFenceDXGISharedHandle, |
| wgpu::FeatureName::DawnMultiPlanarFormats}; |
| } |
| case Mode::DXGISharedHandle: { |
| return {wgpu::FeatureName::SharedTextureMemoryDXGISharedHandle, |
| wgpu::FeatureName::SharedFenceDXGISharedHandle, |
| wgpu::FeatureName::DawnMultiPlanarFormats}; |
| } |
| } |
| } |
| |
| ComPtr<ID3D11Device> MakeD3D11Device(const wgpu::Device& device) { |
| switch (mMode) { |
| case Mode::D3D11Texture2D: { |
| return native::d3d11::GetD3D11Device(device.Get()); |
| } |
| case Mode::DXGISharedHandle: { |
| ComPtr<IDXGIAdapter> dxgiAdapter = |
| native::d3d::GetDXGIAdapter(device.GetAdapter().Get()); |
| |
| ComPtr<ID3D11Device> d3d11Device; |
| D3D_FEATURE_LEVEL d3dFeatureLevel; |
| ComPtr<ID3D11DeviceContext> d3d11DeviceContext; |
| HRESULT hr = ::D3D11CreateDevice( |
| dxgiAdapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, nullptr, 0, |
| D3D11_SDK_VERSION, &d3d11Device, &d3dFeatureLevel, &d3d11DeviceContext); |
| DAWN_ASSERT(hr == S_OK); |
| |
| return d3d11Device; |
| } |
| } |
| } |
| |
| std::string LabelName(DXGI_FORMAT format, size_t size) const { |
| std::stringstream ss; |
| ss << "format 0x" << std::hex << format << " size " << size << "x" << size; |
| return ss.str(); |
| } |
| |
| // Create one basic shared texture memory. It should support most operations. |
| wgpu::SharedTextureMemory CreateSharedTextureMemory(const wgpu::Device& device) override { |
| ComPtr<ID3D11Device> d3d11Device = MakeD3D11Device(device); |
| |
| // Create a DX11 texture with data then wrap it in a shared handle. |
| D3D11_TEXTURE2D_DESC d3dDescriptor; |
| d3dDescriptor.Width = 16; |
| d3dDescriptor.Height = 16; |
| d3dDescriptor.MipLevels = 1; |
| d3dDescriptor.ArraySize = 1; |
| d3dDescriptor.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| d3dDescriptor.SampleDesc.Count = 1; |
| d3dDescriptor.SampleDesc.Quality = 0; |
| d3dDescriptor.Usage = D3D11_USAGE_DEFAULT; |
| d3dDescriptor.BindFlags = |
| D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_RENDER_TARGET; |
| d3dDescriptor.CPUAccessFlags = 0; |
| d3dDescriptor.MiscFlags = |
| D3D11_RESOURCE_MISC_SHARED_NTHANDLE | |
| (mUseKeyedMutex ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX : D3D11_RESOURCE_MISC_SHARED); |
| |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| HRESULT hr = d3d11Device->CreateTexture2D(&d3dDescriptor, nullptr, &d3d11Texture); |
| |
| switch (mMode) { |
| case Mode::D3D11Texture2D: { |
| native::d3d11::SharedTextureMemoryD3D11Texture2DDescriptor texture2DDesc; |
| texture2DDesc.texture = std::move(d3d11Texture); |
| |
| wgpu::SharedTextureMemoryDescriptor desc; |
| desc.nextInChain = &texture2DDesc; |
| |
| return device.ImportSharedTextureMemory(&desc); |
| } |
| case Mode::DXGISharedHandle: { |
| ComPtr<IDXGIResource1> dxgiResource; |
| hr = d3d11Texture.As(&dxgiResource); |
| DAWN_ASSERT(hr == S_OK); |
| |
| HANDLE sharedHandle; |
| hr = dxgiResource->CreateSharedHandle( |
| nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr, |
| &sharedHandle); |
| DAWN_ASSERT(hr == S_OK); |
| |
| wgpu::SharedTextureMemoryDXGISharedHandleDescriptor sharedHandleDesc; |
| sharedHandleDesc.handle = sharedHandle; |
| |
| std::string label = LabelName(d3dDescriptor.Format, d3dDescriptor.Width); |
| wgpu::SharedTextureMemoryDescriptor desc; |
| desc.nextInChain = &sharedHandleDesc; |
| desc.label = label.c_str(); |
| |
| auto memory = device.ImportSharedTextureMemory(&desc); |
| ::CloseHandle(sharedHandle); |
| |
| return memory; |
| } |
| } |
| } |
| |
| std::vector<std::vector<wgpu::SharedTextureMemory>> CreatePerDeviceSharedTextureMemories( |
| const std::vector<wgpu::Device>& devices) override { |
| std::vector<std::vector<wgpu::SharedTextureMemory>> memories; |
| |
| ComPtr<ID3D11Device> d3d11Device = MakeD3D11Device(devices[0]); |
| |
| bool supportsNV12Sharing = false; |
| D3D11_FEATURE_DATA_D3D11_OPTIONS5 featureOptions5{}; |
| if (d3d11Device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS5, &featureOptions5, |
| sizeof(featureOptions5)) == S_OK) { |
| if (featureOptions5.SharedResourceTier >= D3D11_SHARED_RESOURCE_TIER_2) { |
| UINT formatSupport; |
| if (d3d11Device->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport) == S_OK && |
| (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0) { |
| supportsNV12Sharing = true; |
| } |
| } |
| } |
| |
| struct D3DFormat { |
| DXGI_FORMAT format; |
| wgpu::FeatureName requiredFeature = wgpu::FeatureName::Undefined; |
| }; |
| std::vector<D3DFormat> formats = {{ |
| {DXGI_FORMAT_R16G16B16A16_FLOAT}, |
| {DXGI_FORMAT_R16G16_FLOAT}, |
| {DXGI_FORMAT_R16_FLOAT}, |
| {DXGI_FORMAT_R8G8B8A8_UNORM}, |
| {DXGI_FORMAT_B8G8R8A8_UNORM}, |
| {DXGI_FORMAT_R10G10B10A2_UNORM}, |
| {DXGI_FORMAT_R16G16_UNORM, wgpu::FeatureName::Norm16TextureFormats}, |
| {DXGI_FORMAT_R16_UNORM, wgpu::FeatureName::Norm16TextureFormats}, |
| {DXGI_FORMAT_R8G8_UNORM}, |
| {DXGI_FORMAT_R8_UNORM}, |
| }}; |
| |
| if (supportsNV12Sharing) { |
| formats.push_back({DXGI_FORMAT_NV12}); |
| } |
| |
| for (auto f : formats) { |
| for (uint32_t size : {4, 64}) { |
| // Create a DX11 texture with data then wrap it in a shared handle. |
| D3D11_TEXTURE2D_DESC d3dDescriptor; |
| d3dDescriptor.Width = size; |
| d3dDescriptor.Height = size; |
| d3dDescriptor.MipLevels = 1; |
| d3dDescriptor.ArraySize = 1; |
| d3dDescriptor.Format = f.format; |
| d3dDescriptor.SampleDesc.Count = 1; |
| d3dDescriptor.SampleDesc.Quality = 0; |
| d3dDescriptor.Usage = D3D11_USAGE_DEFAULT; |
| d3dDescriptor.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS | |
| D3D11_BIND_RENDER_TARGET; |
| d3dDescriptor.CPUAccessFlags = 0; |
| d3dDescriptor.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE | |
| (mUseKeyedMutex ? D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| : D3D11_RESOURCE_MISC_SHARED); |
| |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| HRESULT hr = d3d11Device->CreateTexture2D(&d3dDescriptor, nullptr, &d3d11Texture); |
| |
| std::vector<wgpu::SharedTextureMemory> perDeviceMemories; |
| switch (mMode) { |
| case Mode::D3D11Texture2D: { |
| native::d3d11::SharedTextureMemoryD3D11Texture2DDescriptor texture2DDesc; |
| texture2DDesc.texture = d3d11Texture; |
| |
| wgpu::SharedTextureMemoryDescriptor desc; |
| desc.nextInChain = &texture2DDesc; |
| |
| for (auto& device : devices) { |
| if (f.requiredFeature != wgpu::FeatureName::Undefined && |
| !device.HasFeature(f.requiredFeature)) { |
| continue; |
| } |
| |
| perDeviceMemories.push_back(device.ImportSharedTextureMemory(&desc)); |
| } |
| break; |
| } |
| case Mode::DXGISharedHandle: { |
| ComPtr<IDXGIResource1> dxgiResource; |
| hr = d3d11Texture.As(&dxgiResource); |
| DAWN_ASSERT(hr == S_OK); |
| |
| HANDLE sharedHandle; |
| hr = dxgiResource->CreateSharedHandle( |
| nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, |
| nullptr, &sharedHandle); |
| DAWN_ASSERT(hr == S_OK); |
| |
| wgpu::SharedTextureMemoryDXGISharedHandleDescriptor sharedHandleDesc; |
| sharedHandleDesc.handle = sharedHandle; |
| |
| std::string label = LabelName(f.format, size); |
| |
| wgpu::SharedTextureMemoryDescriptor desc; |
| desc.nextInChain = &sharedHandleDesc; |
| desc.label = label.c_str(); |
| |
| for (auto& device : devices) { |
| if (f.requiredFeature != wgpu::FeatureName::Undefined && |
| !device.HasFeature(f.requiredFeature)) { |
| continue; |
| } |
| |
| perDeviceMemories.push_back(device.ImportSharedTextureMemory(&desc)); |
| } |
| |
| ::CloseHandle(sharedHandle); |
| break; |
| } |
| } |
| if (!perDeviceMemories.empty()) { |
| memories.push_back(std::move(perDeviceMemories)); |
| } |
| } |
| } |
| return memories; |
| } |
| |
| private: |
| Backend(Mode mode, bool useKeyedMutex) : mMode(mode), mUseKeyedMutex(useKeyedMutex) {} |
| |
| const Mode mMode; |
| const bool mUseKeyedMutex; |
| }; |
| |
| // Test that it is an error to import a shared fence without enabling the feature. |
| TEST_P(SharedTextureMemoryNoFeatureTests, SharedFenceImportWithoutFeature) { |
| ComPtr<ID3D11Device> d3d11Device = |
| static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device); |
| |
| ComPtr<ID3D11Device5> d3d11Device5; |
| HRESULT hr = d3d11Device.As(&d3d11Device5); |
| |
| ComPtr<ID3D11Fence> d3d11Fence; |
| hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence)); |
| ASSERT_EQ(hr, S_OK); |
| |
| HANDLE fenceSharedHandle = nullptr; |
| hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle); |
| ASSERT_EQ(hr, S_OK); |
| |
| wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc; |
| sharedHandleDesc.handle = fenceSharedHandle; |
| |
| wgpu::SharedFenceDescriptor fenceDesc; |
| fenceDesc.nextInChain = &sharedHandleDesc; |
| |
| ASSERT_DEVICE_ERROR_MSG(wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc), |
| testing::HasSubstr("is not enabled")); |
| ::CloseHandle(fenceSharedHandle); |
| } |
| |
| // Test that a shared handle can be imported, and then exported. |
| TEST_P(SharedTextureMemoryTests, SharedFenceSuccessfulImportExport) { |
| ComPtr<ID3D11Device> d3d11Device = |
| static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device); |
| |
| ComPtr<ID3D11Device5> d3d11Device5; |
| HRESULT hr = d3d11Device.As(&d3d11Device5); |
| |
| ComPtr<ID3D11Fence> d3d11Fence; |
| hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence)); |
| ASSERT_EQ(hr, S_OK); |
| |
| HANDLE fenceSharedHandle = nullptr; |
| hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle); |
| ASSERT_EQ(hr, S_OK); |
| |
| wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc; |
| sharedHandleDesc.handle = fenceSharedHandle; |
| |
| wgpu::SharedFenceDescriptor fenceDesc; |
| fenceDesc.nextInChain = &sharedHandleDesc; |
| |
| wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc); |
| ::CloseHandle(fenceSharedHandle); |
| |
| wgpu::SharedFenceDXGISharedHandleExportInfo sharedHandleInfo; |
| wgpu::SharedFenceExportInfo exportInfo; |
| exportInfo.nextInChain = &sharedHandleInfo; |
| fence.ExportInfo(&exportInfo); |
| |
| // The exported handle should be the same as the imported one. |
| EXPECT_EQ(exportInfo.type, wgpu::SharedFenceType::DXGISharedHandle); |
| |
| // Now, test that the fence handle is indeed the same one by making a new fence |
| // with it. Changes it the first fence should be reflected in the second fence. |
| |
| // Open the exported handle. |
| ComPtr<ID3D11Fence> d3d11Fence2; |
| hr = d3d11Device5->OpenSharedFence(sharedHandleInfo.handle, IID_PPV_ARGS(&d3d11Fence2)); |
| ASSERT_EQ(hr, S_OK); |
| |
| // Check the fences point to the same object. |
| uint64_t fenceValue = d3d11Fence->GetCompletedValue(); |
| EXPECT_EQ(fenceValue, d3d11Fence2->GetCompletedValue()); |
| |
| ComPtr<ID3D11DeviceContext> d3d11DeviceContext; |
| d3d11Device->GetImmediateContext(&d3d11DeviceContext); |
| |
| ComPtr<ID3D11DeviceContext4> d3d11DeviceContext4; |
| hr = d3d11DeviceContext.As(&d3d11DeviceContext4); |
| ASSERT_EQ(hr, S_OK); |
| |
| hr = d3d11DeviceContext4->Signal(d3d11Fence.Get(), fenceValue + 1); |
| ASSERT_EQ(hr, S_OK); |
| |
| HANDLE ev = ::CreateEvent(NULL, // default security attributes |
| TRUE, // manual-reset event |
| FALSE, // initial state is nonsignaled |
| TEXT("FenceComplete") // object name |
| ); |
| |
| // Wait for the fence. |
| d3d11Fence->SetEventOnCompletion(fenceValue + 1, ev); |
| ::WaitForSingleObject(ev, INFINITE); |
| ::CloseHandle(ev); |
| |
| // Both fences should see the completed value. |
| EXPECT_EQ(fenceValue + 1, d3d11Fence->GetCompletedValue()); |
| EXPECT_EQ(fenceValue + 1, d3d11Fence2->GetCompletedValue()); |
| } |
| |
| // Test that it is an error to import a shared fence with a null DXGISharedHandle |
| TEST_P(SharedTextureMemoryTests, SharedFenceImportDXGISharedHandleMissing) { |
| wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc; |
| sharedHandleDesc.handle = nullptr; |
| |
| wgpu::SharedFenceDescriptor fenceDesc; |
| fenceDesc.nextInChain = &sharedHandleDesc; |
| |
| ASSERT_DEVICE_ERROR_MSG(wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc), |
| testing::HasSubstr("missing")); |
| } |
| |
| // Test exporting info from a shared fence with no chained struct. |
| // It should be valid and the fence type is exported. |
| TEST_P(SharedTextureMemoryTests, SharedFenceExportInfoNoChainedStruct) { |
| ComPtr<ID3D11Device> d3d11Device = |
| static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device); |
| |
| ComPtr<ID3D11Device5> d3d11Device5; |
| HRESULT hr = d3d11Device.As(&d3d11Device5); |
| |
| ComPtr<ID3D11Fence> d3d11Fence; |
| hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence)); |
| ASSERT_EQ(hr, S_OK); |
| |
| HANDLE fenceSharedHandle = nullptr; |
| hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle); |
| ASSERT_EQ(hr, S_OK); |
| |
| wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc; |
| sharedHandleDesc.handle = fenceSharedHandle; |
| |
| wgpu::SharedFenceDescriptor fenceDesc; |
| fenceDesc.nextInChain = &sharedHandleDesc; |
| |
| wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc); |
| ::CloseHandle(fenceSharedHandle); |
| |
| // Test no chained struct. |
| wgpu::SharedFenceExportInfo exportInfo; |
| exportInfo.nextInChain = nullptr; |
| |
| fence.ExportInfo(&exportInfo); |
| EXPECT_EQ(exportInfo.type, wgpu::SharedFenceType::DXGISharedHandle); |
| } |
| |
| // Test exporting info from a shared fence with an invalid chained struct. |
| // It should not be valid, but the fence type should still be exported. |
| TEST_P(SharedTextureMemoryTests, SharedFenceExportInfoInvalidChainedStruct) { |
| ComPtr<ID3D11Device> d3d11Device = |
| static_cast<Backend*>(GetParam().mBackend)->MakeD3D11Device(device); |
| |
| ComPtr<ID3D11Device5> d3d11Device5; |
| HRESULT hr = d3d11Device.As(&d3d11Device5); |
| |
| ComPtr<ID3D11Fence> d3d11Fence; |
| hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence)); |
| ASSERT_EQ(hr, S_OK); |
| |
| HANDLE fenceSharedHandle = nullptr; |
| hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle); |
| ASSERT_EQ(hr, S_OK); |
| |
| wgpu::SharedFenceDXGISharedHandleDescriptor sharedHandleDesc; |
| sharedHandleDesc.handle = fenceSharedHandle; |
| |
| wgpu::SharedFenceDescriptor fenceDesc; |
| fenceDesc.nextInChain = &sharedHandleDesc; |
| |
| wgpu::SharedFence fence = device.ImportSharedFence(&fenceDesc); |
| ::CloseHandle(fenceSharedHandle); |
| |
| // Test an invalid chained struct. |
| wgpu::ChainedStructOut otherStruct; |
| wgpu::SharedFenceExportInfo exportInfo; |
| exportInfo.nextInChain = &otherStruct; |
| |
| ASSERT_DEVICE_ERROR(fence.ExportInfo(&exportInfo)); |
| } |
| |
| DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D, |
| SharedTextureMemoryNoFeatureTests, |
| {D3D11Backend(), D3D12Backend()}, |
| {Backend::GetInstance<Mode::DXGISharedHandle>(), |
| Backend::GetKeyedMutexInstance<Mode::DXGISharedHandle>()}); |
| |
| DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D, |
| SharedTextureMemoryTests, |
| {D3D11Backend(), D3D12Backend()}, |
| {Backend::GetInstance<Mode::DXGISharedHandle>(), |
| Backend::GetKeyedMutexInstance<Mode::DXGISharedHandle>()}); |
| |
| DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D11, |
| SharedTextureMemoryNoFeatureTests, |
| {D3D11Backend()}, |
| {Backend::GetInstance<Mode::D3D11Texture2D>(), |
| Backend::GetKeyedMutexInstance<Mode::D3D11Texture2D>()}); |
| |
| DAWN_INSTANTIATE_PREFIXED_TEST_P(D3D11, |
| SharedTextureMemoryTests, |
| {D3D11Backend()}, |
| {Backend::GetInstance<Mode::D3D11Texture2D>(), |
| Backend::GetKeyedMutexInstance<Mode::D3D11Texture2D>()}); |
| |
| } // anonymous namespace |
| } // namespace dawn |