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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/BindingInfo.h"
#include "dawn/common/MatchVariant.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Limits.h"
namespace dawn::native {
BindingInfoType GetBindingInfoType(const BindingInfo& info) {
return MatchVariant(
info.bindingLayout,
[](const BufferBindingLayout&) -> BindingInfoType { return BindingInfoType::Buffer; },
[](const SamplerBindingLayout&) -> BindingInfoType { return BindingInfoType::Sampler; },
[](const TextureBindingLayout&) -> BindingInfoType { return BindingInfoType::Texture; },
[](const StorageTextureBindingLayout&) -> BindingInfoType {
return BindingInfoType::StorageTexture;
});
}
void IncrementBindingCounts(BindingCounts* bindingCounts,
const UnpackedPtr<BindGroupLayoutEntry>& entry) {
bindingCounts->totalCount += 1;
uint32_t PerStageBindingCounts::*perStageBindingCountMember = nullptr;
if (entry->buffer.type != wgpu::BufferBindingType::Undefined) {
++bindingCounts->bufferCount;
const BufferBindingLayout& buffer = entry->buffer;
if (buffer.minBindingSize == 0) {
++bindingCounts->unverifiedBufferCount;
}
switch (buffer.type) {
case wgpu::BufferBindingType::Uniform:
if (buffer.hasDynamicOffset) {
++bindingCounts->dynamicUniformBufferCount;
}
perStageBindingCountMember = &PerStageBindingCounts::uniformBufferCount;
break;
case wgpu::BufferBindingType::Storage:
case kInternalStorageBufferBinding:
case wgpu::BufferBindingType::ReadOnlyStorage:
if (buffer.hasDynamicOffset) {
++bindingCounts->dynamicStorageBufferCount;
}
perStageBindingCountMember = &PerStageBindingCounts::storageBufferCount;
break;
case wgpu::BufferBindingType::Undefined:
// Can't get here due to the enclosing if statement.
DAWN_UNREACHABLE();
break;
}
} else if (entry->sampler.type != wgpu::SamplerBindingType::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::samplerCount;
} else if (entry->texture.sampleType != wgpu::TextureSampleType::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount;
} else if (entry->storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount;
} else {
if (auto* externalTextureBindingLayout = entry.Get<ExternalTextureBindingLayout>()) {
perStageBindingCountMember = &PerStageBindingCounts::externalTextureCount;
}
}
DAWN_ASSERT(perStageBindingCountMember != nullptr);
for (SingleShaderStage stage : IterateStages(entry->visibility)) {
++(bindingCounts->perStage[stage].*perStageBindingCountMember);
}
}
void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs) {
bindingCounts->totalCount += rhs.totalCount;
bindingCounts->bufferCount += rhs.bufferCount;
bindingCounts->unverifiedBufferCount += rhs.unverifiedBufferCount;
bindingCounts->dynamicUniformBufferCount += rhs.dynamicUniformBufferCount;
bindingCounts->dynamicStorageBufferCount += rhs.dynamicStorageBufferCount;
for (SingleShaderStage stage : IterateStages(kAllStages)) {
bindingCounts->perStage[stage].sampledTextureCount +=
rhs.perStage[stage].sampledTextureCount;
bindingCounts->perStage[stage].samplerCount += rhs.perStage[stage].samplerCount;
bindingCounts->perStage[stage].storageBufferCount += rhs.perStage[stage].storageBufferCount;
bindingCounts->perStage[stage].storageTextureCount +=
rhs.perStage[stage].storageTextureCount;
bindingCounts->perStage[stage].uniformBufferCount += rhs.perStage[stage].uniformBufferCount;
bindingCounts->perStage[stage].externalTextureCount +=
rhs.perStage[stage].externalTextureCount;
}
}
MaybeError ValidateBindingCounts(const CombinedLimits& limits, const BindingCounts& bindingCounts) {
DAWN_INVALID_IF(
bindingCounts.dynamicUniformBufferCount >
limits.v1.maxDynamicUniformBuffersPerPipelineLayout,
"The number of dynamic uniform buffers (%u) exceeds the maximum per-pipeline-layout "
"limit (%u).",
bindingCounts.dynamicUniformBufferCount,
limits.v1.maxDynamicUniformBuffersPerPipelineLayout);
DAWN_INVALID_IF(
bindingCounts.dynamicStorageBufferCount >
limits.v1.maxDynamicStorageBuffersPerPipelineLayout,
"The number of dynamic storage buffers (%u) exceeds the maximum per-pipeline-layout "
"limit (%u).",
bindingCounts.dynamicStorageBufferCount,
limits.v1.maxDynamicStorageBuffersPerPipelineLayout);
for (SingleShaderStage stage : IterateStages(kAllStages)) {
DAWN_INVALID_IF(bindingCounts.perStage[stage].sampledTextureCount >
limits.v1.maxSampledTexturesPerShaderStage,
"The number of sampled textures (%u) in the %s stage exceeds the maximum "
"per-stage limit (%u).",
bindingCounts.perStage[stage].sampledTextureCount, stage,
limits.v1.maxSampledTexturesPerShaderStage);
// The per-stage number of external textures is bound by the maximum sampled textures
// per stage.
DAWN_INVALID_IF(
bindingCounts.perStage[stage].externalTextureCount >
limits.v1.maxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture,
"The number of external textures (%u) in the %s stage exceeds the maximum "
"per-stage limit (%u).",
bindingCounts.perStage[stage].externalTextureCount, stage,
limits.v1.maxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].sampledTextureCount +
(bindingCounts.perStage[stage].externalTextureCount *
kSampledTexturesPerExternalTexture) >
limits.v1.maxSampledTexturesPerShaderStage,
"The combination of sampled textures (%u) and external textures (%u) in the %s "
"stage exceeds the maximum per-stage limit (%u).",
bindingCounts.perStage[stage].sampledTextureCount,
bindingCounts.perStage[stage].externalTextureCount, stage,
limits.v1.maxSampledTexturesPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].samplerCount > limits.v1.maxSamplersPerShaderStage,
"The number of samplers (%u) in the %s stage exceeds the maximum per-stage limit "
"(%u).",
bindingCounts.perStage[stage].samplerCount, stage, limits.v1.maxSamplersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].samplerCount +
(bindingCounts.perStage[stage].externalTextureCount *
kSamplersPerExternalTexture) >
limits.v1.maxSamplersPerShaderStage,
"The combination of samplers (%u) and external textures (%u) in the %s stage "
"exceeds the maximum per-stage limit (%u).",
bindingCounts.perStage[stage].samplerCount,
bindingCounts.perStage[stage].externalTextureCount, stage,
limits.v1.maxSamplersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].storageBufferCount >
limits.v1.maxStorageBuffersPerShaderStage,
"The number of storage buffers (%u) in the %s stage exceeds the maximum per-stage "
"limit (%u).",
bindingCounts.perStage[stage].storageBufferCount, stage,
limits.v1.maxStorageBuffersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].storageTextureCount >
limits.v1.maxStorageTexturesPerShaderStage,
"The number of storage textures (%u) in the %s stage exceeds the maximum per-stage "
"limit (%u).",
bindingCounts.perStage[stage].storageTextureCount, stage,
limits.v1.maxStorageTexturesPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].uniformBufferCount >
limits.v1.maxUniformBuffersPerShaderStage,
"The number of uniform buffers (%u) in the %s stage exceeds the maximum per-stage "
"limit (%u).",
bindingCounts.perStage[stage].uniformBufferCount, stage,
limits.v1.maxUniformBuffersPerShaderStage);
DAWN_INVALID_IF(
bindingCounts.perStage[stage].uniformBufferCount +
(bindingCounts.perStage[stage].externalTextureCount *
kUniformsPerExternalTexture) >
limits.v1.maxUniformBuffersPerShaderStage,
"The combination of uniform buffers (%u) and external textures (%u) in the %s "
"stage exceeds the maximum per-stage limit (%u).",
bindingCounts.perStage[stage].uniformBufferCount,
bindingCounts.perStage[stage].externalTextureCount, stage,
limits.v1.maxUniformBuffersPerShaderStage);
}
return {};
}
} // namespace dawn::native