blob: caa3db2a30a483f63645a5b535a067b836114445 [file] [edit]
// flags: --hlsl_shader_model 62
enable f16;
var<private> t : f32;
fn m() -> mat2x4<f32> {
t = t + 1.0f;
return mat2x4<f32>(1.0f, 2.0f, 3.0f, 4.0f,
5.0f, 6.0f, 7.0f, 8.0f);
}
fn f() {
var v : mat2x4<f16> = mat2x4<f16>(m());
}