| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| float t = 0.0f; | |
| mat3 m() { | |
| t = (t + 1.0f); | |
| return mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); | |
| } | |
| void f() { | |
| mat3 tint_symbol = m(); | |
| f16mat3 v = f16mat3(tint_symbol); | |
| } | |