| // flags: --hlsl_shader_model 62 | |
| enable f16; | |
| var<private> t : f16; | |
| fn m() -> mat4x3<f16> { | |
| t = t + 1.0h; | |
| return mat4x3<f16>(1.0h, 2.0h, 3.0h, | |
| 4.0h, 5.0h, 6.0h, | |
| 7.0h, 8.0h, 9.0h, | |
| 10.0h, 11.0h, 12.0h); | |
| } | |
| fn f() { | |
| var v : mat4x3<f32> = mat4x3<f32>(m()); | |
| } |