| [numthreads(1, 1, 1)] | |
| void unused_entry_point() { | |
| return; | |
| } | |
| static float t = 0.0f; | |
| float4x3 m() { | |
| t = (t + 1.0f); | |
| return float4x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), float3(10.0f, 11.0f, 12.0f)); | |
| } | |
| void f() { | |
| float4x3 tint_symbol = m(); | |
| matrix<float16_t, 4, 3> v = matrix<float16_t, 4, 3>(tint_symbol); | |
| } |