| # Copyright 2020 The Dawn & Tint Authors |
| # |
| # Redistribution and use in source and binary forms, with or without |
| # modification, are permitted provided that the following conditions are met: |
| # |
| # 1. Redistributions of source code must retain the above copyright notice, this |
| # list of conditions and the following disclaimer. |
| # |
| # 2. Redistributions in binary form must reproduce the above copyright notice, |
| # this list of conditions and the following disclaimer in the documentation |
| # and/or other materials provided with the distribution. |
| # |
| # 3. Neither the name of the copyright holder nor the names of its |
| # contributors may be used to endorse or promote products derived from |
| # this software without specific prior written permission. |
| # |
| # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| import("../../../scripts/dawn_overrides_with_defaults.gni") |
| |
| import("//build_overrides/build.gni") |
| import("${dawn_root}/generator/dawn_generator.gni") |
| import("${dawn_root}/scripts/dawn_component.gni") |
| import("${dawn_root}/scripts/dawn_features.gni") |
| |
| # The VVLs are an optional dependency, only use it if the path has been set. |
| enable_vulkan_validation_layers = dawn_enable_vulkan_validation_layers && |
| dawn_vulkan_validation_layers_dir != "" |
| if (enable_vulkan_validation_layers) { |
| import("//build_overrides/vulkan_validation_layers.gni") |
| } |
| |
| # Swiftshader is an optional dependency, only use it if the path has been set. |
| use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != "" |
| if (use_swiftshader) { |
| assert(dawn_enable_vulkan, |
| "dawn_use_swiftshader requires dawn_enable_vulkan=true") |
| import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni") |
| } |
| |
| # The Vulkan loader is an optional dependency, only use it if the path has been |
| # set. |
| if (dawn_enable_vulkan) { |
| enable_vulkan_loader = |
| dawn_enable_vulkan_loader && dawn_vulkan_loader_dir != "" |
| } |
| |
| group("abseil") { |
| # When build_with_chromium=true we need to include "//third_party/abseil-cpp:absl" while |
| # it's beneficial to be more specific with standalone Dawn, especially when it comes to |
| # including it as a dependency in other projects (such as Skia). |
| if (build_with_chromium) { |
| public_deps = [ "$dawn_abseil_dir:absl" ] |
| } else { |
| public_deps = [ |
| "${dawn_root}/third_party/gn/abseil-cpp:bits", |
| "${dawn_root}/third_party/gn/abseil-cpp:flat_hash_map", |
| "${dawn_root}/third_party/gn/abseil-cpp:flat_hash_set", |
| "${dawn_root}/third_party/gn/abseil-cpp:str_format", |
| "${dawn_root}/third_party/gn/abseil-cpp:strings", |
| ] |
| } |
| } |
| |
| config("internal") { |
| configs = [ |
| "${dawn_root}/src/dawn/common:internal_config", |
| "${dawn_root}/src/tint:tint_public_config", |
| ] |
| } |
| |
| # Config that adds the @executable_path rpath if needed so that Swiftshader or the Vulkan loader are found. |
| config("vulkan_rpath") { |
| if (is_apple && dawn_enable_vulkan && |
| (use_swiftshader || enable_vulkan_loader)) { |
| ldflags = [ |
| "-rpath", |
| "@executable_path/", |
| ] |
| } |
| } |
| |
| # Config that adds include directory for vulkan-utility-libraries. |
| config("vulkan_utility_libraries_include") { |
| include_dirs = [ "${dawn_vulkan_utility_libraries_dir}/include" ] |
| } |
| |
| dawn_json_generator("utils_gen") { |
| target = "native_utils" |
| outputs = [ |
| "src/dawn/native/ChainUtils_autogen.h", |
| "src/dawn/native/ChainUtils_autogen.cpp", |
| "src/dawn/native/Features_autogen.h", |
| "src/dawn/native/Features_autogen.inl", |
| "src/dawn/native/ProcTable.cpp", |
| "src/dawn/native/dawn_platform_autogen.h", |
| "src/dawn/native/wgpu_structs_autogen.h", |
| "src/dawn/native/wgpu_structs_autogen.cpp", |
| "src/dawn/native/ValidationUtils_autogen.h", |
| "src/dawn/native/ValidationUtils_autogen.cpp", |
| "src/dawn/native/webgpu_absl_format_autogen.h", |
| "src/dawn/native/webgpu_absl_format_autogen.cpp", |
| "src/dawn/native/webgpu_StreamImpl_autogen.cpp", |
| "src/dawn/native/ObjectType_autogen.h", |
| "src/dawn/native/ObjectType_autogen.cpp", |
| ] |
| } |
| |
| if (dawn_enable_opengl) { |
| dawn_generator("opengl_loader_gen") { |
| script = "${dawn_root}/generator/opengl_loader_generator.py" |
| args = [ |
| "--gl-xml", |
| rebase_path("${dawn_opengl_registry_dir}/xml/gl.xml", root_build_dir), |
| "--supported-extensions", |
| rebase_path("opengl/supported_extensions.json", root_build_dir), |
| ] |
| outputs = [ |
| "src/dawn/native/opengl/OpenGLFunctionsBase_autogen.cpp", |
| "src/dawn/native/opengl/OpenGLFunctionsBase_autogen.h", |
| "src/dawn/native/opengl/opengl_platform_autogen.h", |
| ] |
| } |
| } |
| |
| # Public dawn native headers so they can be publicly visible for |
| # dependencies of dawn native |
| source_set("headers") { |
| public_deps = [ "${dawn_root}/include/dawn:cpp_headers" ] |
| all_dependent_configs = [ "${dawn_root}/include/dawn:public" ] |
| sources = [ |
| "${dawn_root}/include/dawn/native/DawnNative.h", |
| "${dawn_root}/include/dawn/native/dawn_native_export.h", |
| |
| # Include all backend's public headers so that dependencies can include |
| # them even when the backends are disabled. |
| "${dawn_root}/include/dawn/native/D3D11Backend.h", |
| "${dawn_root}/include/dawn/native/D3D12Backend.h", |
| "${dawn_root}/include/dawn/native/D3DBackend.h", |
| "${dawn_root}/include/dawn/native/MetalBackend.h", |
| "${dawn_root}/include/dawn/native/NullBackend.h", |
| "${dawn_root}/include/dawn/native/OpenGLBackend.h", |
| "${dawn_root}/include/dawn/native/VulkanBackend.h", |
| ] |
| } |
| |
| # The meat of the compilation for dawn native so that we can cheaply have |
| # shared_library / static_library versions of it. It compiles all the files |
| # except those that define exported symbols. |
| source_set("sources") { |
| deps = [ |
| ":headers", |
| ":utils_gen", |
| "${dawn_root}/src/dawn/common", |
| "${dawn_root}/src/tint/api", |
| "${dawn_root}/src/tint/lang/wgsl/features", |
| ] |
| defines = [] |
| libs = [] |
| data_deps = [] |
| |
| configs += [ |
| ":internal", |
| "${dawn_root}/src/tint:tint_public_config", |
| ] |
| |
| # Enable -Wglobal-constructors here only, instead of in internal_config, |
| # because gtest and some other targets don't build with it. |
| if (is_clang) { |
| cflags = [ "-Wglobal-constructors" ] |
| } |
| |
| # Dependencies that are needed to compile dawn native entry points in |
| # FooBackend.cpp need to be public deps so they are propagated to the |
| # dawn native target |
| public_deps = [ |
| ":abseil", |
| "${dawn_root}/src/dawn/partition_alloc:raw_ptr", |
| "${dawn_root}/src/dawn/platform", |
| ] |
| |
| sources = get_target_outputs(":utils_gen") |
| sources += [ |
| "Adapter.cpp", |
| "Adapter.h", |
| "ApplyClearColorValueWithDrawHelper.cpp", |
| "ApplyClearColorValueWithDrawHelper.h", |
| "AsyncTask.cpp", |
| "AsyncTask.h", |
| "AttachmentState.cpp", |
| "AttachmentState.h", |
| "BackendConnection.cpp", |
| "BackendConnection.h", |
| "BindGroup.cpp", |
| "BindGroup.h", |
| "BindGroupLayout.cpp", |
| "BindGroupLayout.h", |
| "BindGroupLayoutInternal.cpp", |
| "BindGroupLayoutInternal.h", |
| "BindGroupTracker.h", |
| "BindingInfo.cpp", |
| "BindingInfo.h", |
| "BlitBufferToDepthStencil.cpp", |
| "BlitBufferToDepthStencil.h", |
| "BlitColorToColorWithDraw.cpp", |
| "BlitColorToColorWithDraw.h", |
| "BlitDepthToDepth.cpp", |
| "BlitDepthToDepth.h", |
| "BlitTextureToBuffer.cpp", |
| "BlitTextureToBuffer.h", |
| "Blob.cpp", |
| "Blob.h", |
| "BlobCache.cpp", |
| "BlobCache.h", |
| "BuddyAllocator.cpp", |
| "BuddyAllocator.h", |
| "BuddyMemoryAllocator.cpp", |
| "BuddyMemoryAllocator.h", |
| "Buffer.cpp", |
| "Buffer.h", |
| "CacheKey.cpp", |
| "CacheKey.h", |
| "CacheRequest.cpp", |
| "CacheRequest.h", |
| "CacheResult.h", |
| "CachedObject.cpp", |
| "CachedObject.h", |
| "CallbackTaskManager.cpp", |
| "CallbackTaskManager.h", |
| "ChainUtils.h", |
| "ChainUtilsImpl.inl", |
| "CommandAllocator.cpp", |
| "CommandAllocator.h", |
| "CommandBuffer.cpp", |
| "CommandBuffer.h", |
| "CommandBufferStateTracker.cpp", |
| "CommandBufferStateTracker.h", |
| "CommandEncoder.cpp", |
| "CommandEncoder.h", |
| "CommandValidation.cpp", |
| "CommandValidation.h", |
| "Commands.cpp", |
| "Commands.h", |
| "CompilationMessages.cpp", |
| "CompilationMessages.h", |
| "ComputePassEncoder.cpp", |
| "ComputePassEncoder.h", |
| "ComputePipeline.cpp", |
| "ComputePipeline.h", |
| "CopyTextureForBrowserHelper.cpp", |
| "CopyTextureForBrowserHelper.h", |
| "CreatePipelineAsyncTask.cpp", |
| "CreatePipelineAsyncTask.h", |
| "Device.cpp", |
| "Device.h", |
| "DynamicUploader.cpp", |
| "DynamicUploader.h", |
| "EncodingContext.cpp", |
| "EncodingContext.h", |
| "EnumClassBitmasks.h", |
| "EnumMaskIterator.h", |
| "Error.cpp", |
| "Error.h", |
| "ErrorData.cpp", |
| "ErrorData.h", |
| "ErrorInjector.cpp", |
| "ErrorInjector.h", |
| "ErrorScope.cpp", |
| "ErrorScope.h", |
| "EventManager.cpp", |
| "EventManager.h", |
| "ExecutionQueue.cpp", |
| "ExecutionQueue.h", |
| "ExternalTexture.cpp", |
| "ExternalTexture.h", |
| "Features.cpp", |
| "Features.h", |
| "Format.cpp", |
| "Format.h", |
| "Forward.h", |
| "IndirectDrawMetadata.cpp", |
| "IndirectDrawMetadata.h", |
| "IndirectDrawValidationEncoder.cpp", |
| "IndirectDrawValidationEncoder.h", |
| "Instance.cpp", |
| "Instance.h", |
| "IntegerTypes.h", |
| "InternalPipelineStore.cpp", |
| "InternalPipelineStore.h", |
| "Limits.cpp", |
| "Limits.h", |
| "ObjectBase.cpp", |
| "ObjectBase.h", |
| "ObjectContentHasher.cpp", |
| "ObjectContentHasher.h", |
| "PassResourceUsage.cpp", |
| "PassResourceUsage.h", |
| "PassResourceUsageTracker.cpp", |
| "PassResourceUsageTracker.h", |
| "PerStage.cpp", |
| "PerStage.h", |
| "PhysicalDevice.cpp", |
| "PhysicalDevice.h", |
| "Pipeline.cpp", |
| "Pipeline.h", |
| "PipelineCache.cpp", |
| "PipelineCache.h", |
| "PipelineLayout.cpp", |
| "PipelineLayout.h", |
| "PooledResourceMemoryAllocator.cpp", |
| "PooledResourceMemoryAllocator.h", |
| "ProgrammableEncoder.cpp", |
| "ProgrammableEncoder.h", |
| "QueryHelper.cpp", |
| "QueryHelper.h", |
| "QuerySet.cpp", |
| "QuerySet.h", |
| "Queue.cpp", |
| "Queue.h", |
| "RefCountedWithExternalCount.h", |
| "RenderBundle.cpp", |
| "RenderBundle.h", |
| "RenderBundleEncoder.cpp", |
| "RenderBundleEncoder.h", |
| "RenderEncoderBase.cpp", |
| "RenderEncoderBase.h", |
| "RenderPassEncoder.cpp", |
| "RenderPassEncoder.h", |
| "RenderPipeline.cpp", |
| "RenderPipeline.h", |
| "ResourceHeap.h", |
| "ResourceHeapAllocator.h", |
| "ResourceMemoryAllocation.cpp", |
| "ResourceMemoryAllocation.h", |
| "RingBufferAllocator.cpp", |
| "RingBufferAllocator.h", |
| "Sampler.cpp", |
| "Sampler.h", |
| "ScratchBuffer.cpp", |
| "ScratchBuffer.h", |
| "Serializable.h", |
| "ShaderModule.cpp", |
| "ShaderModule.h", |
| "SharedBufferMemory.cpp", |
| "SharedBufferMemory.h", |
| "SharedFence.cpp", |
| "SharedFence.h", |
| "SharedTextureMemory.cpp", |
| "SharedTextureMemory.h", |
| "Subresource.cpp", |
| "Subresource.h", |
| "SubresourceStorage.h", |
| "Surface.cpp", |
| "Surface.h", |
| "SwapChain.cpp", |
| "SwapChain.h", |
| "SystemEvent.cpp", |
| "SystemEvent.h", |
| "SystemHandle.cpp", |
| "SystemHandle.h", |
| "Texture.cpp", |
| "Texture.h", |
| "TintUtils.cpp", |
| "TintUtils.h", |
| "ToBackend.h", |
| "Toggles.cpp", |
| "Toggles.h", |
| "UsageValidationMode.h", |
| "VisitableMembers.h", |
| "WaitAnySystemEvent.h", |
| "dawn_platform.h", |
| "stream/BlobSource.cpp", |
| "stream/BlobSource.h", |
| "stream/ByteVectorSink.cpp", |
| "stream/ByteVectorSink.h", |
| "stream/Sink.h", |
| "stream/Source.h", |
| "stream/Stream.cpp", |
| "stream/Stream.h", |
| "utils/WGPUHelpers.cpp", |
| "utils/WGPUHelpers.h", |
| "webgpu_absl_format.cpp", |
| "webgpu_absl_format.h", |
| ] |
| |
| if (dawn_use_x11) { |
| sources += [ |
| "X11Functions.cpp", |
| "X11Functions.h", |
| ] |
| } |
| |
| if (is_android) { |
| sources += [ |
| "AHBFunctions.cpp", |
| "AHBFunctions.h", |
| ] |
| } |
| |
| # Only win32 app needs to link with user32.lib |
| # In UWP, all availiable APIs are defined in WindowsApp.lib |
| if (is_win && !dawn_is_winuwp) { |
| libs += [ "user32.lib" ] |
| } |
| |
| if (dawn_is_winuwp && is_debug) { |
| # DXGIGetDebugInterface1 is defined in dxgi.lib |
| # But this API is tagged as a development-only capability |
| # which implies that linking to this function will cause |
| # the application to fail Windows store certification |
| # So we only link to it in debug build when compiling for UWP. |
| # In win32 we load dxgi.dll using LoadLibrary |
| # so no need for static linking. |
| libs += [ "dxgi.lib" ] |
| } |
| |
| # TODO(dawn:766): |
| # Should link dxcompiler.lib and WinPixEventRuntime_UAP.lib in UWP |
| # Somehow use dxcompiler.lib makes CoreApp unable to activate |
| # WinPIX should be added as third party tools and linked statically |
| |
| if (dawn_enable_d3d11 || dawn_enable_d3d12) { |
| sources += [ |
| "d3d/BackendD3D.cpp", |
| "d3d/BackendD3D.h", |
| "d3d/BlobD3D.cpp", |
| "d3d/BlobD3D.h", |
| "d3d/D3DCompilationRequest.h", |
| "d3d/D3DError.cpp", |
| "d3d/D3DError.h", |
| "d3d/DeviceD3D.cpp", |
| "d3d/DeviceD3D.h", |
| "d3d/ExternalImageDXGIImpl.cpp", |
| "d3d/ExternalImageDXGIImpl.h", |
| "d3d/Forward.h", |
| "d3d/KeyedMutex.cpp", |
| "d3d/KeyedMutex.h", |
| "d3d/PhysicalDeviceD3D.cpp", |
| "d3d/PhysicalDeviceD3D.h", |
| "d3d/PlatformFunctions.cpp", |
| "d3d/PlatformFunctions.h", |
| "d3d/QueueD3D.cpp", |
| "d3d/QueueD3D.h", |
| "d3d/ShaderUtils.cpp", |
| "d3d/ShaderUtils.h", |
| "d3d/SharedFenceD3D.cpp", |
| "d3d/SharedFenceD3D.h", |
| "d3d/SharedTextureMemoryD3D.cpp", |
| "d3d/SharedTextureMemoryD3D.h", |
| "d3d/SwapChainD3D.cpp", |
| "d3d/SwapChainD3D.h", |
| "d3d/TextureD3D.cpp", |
| "d3d/TextureD3D.h", |
| "d3d/UtilsD3D.cpp", |
| "d3d/UtilsD3D.h", |
| "d3d/d3d_platform.h", |
| ] |
| } |
| |
| if (dawn_enable_d3d11) { |
| libs += [ "dxguid.lib" ] |
| sources += [ |
| "d3d11/BackendD3D11.cpp", |
| "d3d11/BackendD3D11.h", |
| "d3d11/BindGroupD3D11.cpp", |
| "d3d11/BindGroupD3D11.h", |
| "d3d11/BindGroupLayoutD3D11.cpp", |
| "d3d11/BindGroupLayoutD3D11.h", |
| "d3d11/BindGroupTrackerD3D11.cpp", |
| "d3d11/BindGroupTrackerD3D11.h", |
| "d3d11/BufferD3D11.cpp", |
| "d3d11/BufferD3D11.h", |
| "d3d11/CommandBufferD3D11.cpp", |
| "d3d11/CommandBufferD3D11.h", |
| "d3d11/CommandRecordingContextD3D11.cpp", |
| "d3d11/CommandRecordingContextD3D11.h", |
| "d3d11/ComputePipelineD3D11.cpp", |
| "d3d11/ComputePipelineD3D11.h", |
| "d3d11/DeviceD3D11.cpp", |
| "d3d11/DeviceD3D11.h", |
| "d3d11/DeviceInfoD3D11.cpp", |
| "d3d11/DeviceInfoD3D11.h", |
| "d3d11/Forward.h", |
| "d3d11/PhysicalDeviceD3D11.cpp", |
| "d3d11/PhysicalDeviceD3D11.h", |
| "d3d11/PipelineLayoutD3D11.cpp", |
| "d3d11/PipelineLayoutD3D11.h", |
| "d3d11/PlatformFunctionsD3D11.cpp", |
| "d3d11/PlatformFunctionsD3D11.h", |
| "d3d11/QuerySetD3D11.cpp", |
| "d3d11/QuerySetD3D11.h", |
| "d3d11/QueueD3D11.cpp", |
| "d3d11/QueueD3D11.h", |
| "d3d11/RenderPipelineD3D11.cpp", |
| "d3d11/RenderPipelineD3D11.h", |
| "d3d11/SamplerD3D11.cpp", |
| "d3d11/SamplerD3D11.h", |
| "d3d11/ShaderModuleD3D11.cpp", |
| "d3d11/ShaderModuleD3D11.h", |
| "d3d11/SharedFenceD3D11.cpp", |
| "d3d11/SharedFenceD3D11.h", |
| "d3d11/SharedTextureMemoryD3D11.cpp", |
| "d3d11/SharedTextureMemoryD3D11.h", |
| "d3d11/SwapChainD3D11.cpp", |
| "d3d11/SwapChainD3D11.h", |
| "d3d11/TextureD3D11.cpp", |
| "d3d11/TextureD3D11.h", |
| "d3d11/UtilsD3D11.cpp", |
| "d3d11/UtilsD3D11.h", |
| ] |
| } |
| |
| if (dawn_enable_d3d12) { |
| if (dawn_use_built_dxc) { |
| deps += [ "$dawn_root/third_party/gn/dxc:dxcompiler" ] |
| defines += [ "DAWN_USE_BUILT_DXC" ] |
| data_deps += [ "$dawn_root/third_party/gn/dxc:copy_dxil_dll" ] |
| } |
| libs += [ "dxguid.lib" ] |
| sources += [ |
| "d3d12/BackendD3D12.cpp", |
| "d3d12/BackendD3D12.h", |
| "d3d12/BindGroupD3D12.cpp", |
| "d3d12/BindGroupD3D12.h", |
| "d3d12/BindGroupLayoutD3D12.cpp", |
| "d3d12/BindGroupLayoutD3D12.h", |
| "d3d12/BufferD3D12.cpp", |
| "d3d12/BufferD3D12.h", |
| "d3d12/CPUDescriptorHeapAllocationD3D12.cpp", |
| "d3d12/CPUDescriptorHeapAllocationD3D12.h", |
| "d3d12/CommandBufferD3D12.cpp", |
| "d3d12/CommandBufferD3D12.h", |
| "d3d12/CommandRecordingContext.cpp", |
| "d3d12/CommandRecordingContext.h", |
| "d3d12/ComputePipelineD3D12.cpp", |
| "d3d12/ComputePipelineD3D12.h", |
| "d3d12/D3D12Info.cpp", |
| "d3d12/D3D12Info.h", |
| "d3d12/DeviceD3D12.cpp", |
| "d3d12/DeviceD3D12.h", |
| "d3d12/Forward.h", |
| "d3d12/GPUDescriptorHeapAllocationD3D12.cpp", |
| "d3d12/GPUDescriptorHeapAllocationD3D12.h", |
| "d3d12/HeapAllocatorD3D12.cpp", |
| "d3d12/HeapAllocatorD3D12.h", |
| "d3d12/HeapD3D12.cpp", |
| "d3d12/HeapD3D12.h", |
| "d3d12/IntegerTypes.h", |
| "d3d12/PageableD3D12.cpp", |
| "d3d12/PageableD3D12.h", |
| "d3d12/PhysicalDeviceD3D12.cpp", |
| "d3d12/PhysicalDeviceD3D12.h", |
| "d3d12/PipelineLayoutD3D12.cpp", |
| "d3d12/PipelineLayoutD3D12.h", |
| "d3d12/PlatformFunctionsD3D12.cpp", |
| "d3d12/PlatformFunctionsD3D12.h", |
| "d3d12/QuerySetD3D12.cpp", |
| "d3d12/QuerySetD3D12.h", |
| "d3d12/QueueD3D12.cpp", |
| "d3d12/QueueD3D12.h", |
| "d3d12/RenderPassBuilderD3D12.cpp", |
| "d3d12/RenderPassBuilderD3D12.h", |
| "d3d12/RenderPipelineD3D12.cpp", |
| "d3d12/RenderPipelineD3D12.h", |
| "d3d12/ResidencyManagerD3D12.cpp", |
| "d3d12/ResidencyManagerD3D12.h", |
| "d3d12/ResourceAllocatorManagerD3D12.cpp", |
| "d3d12/ResourceAllocatorManagerD3D12.h", |
| "d3d12/ResourceHeapAllocationD3D12.cpp", |
| "d3d12/ResourceHeapAllocationD3D12.h", |
| "d3d12/SamplerD3D12.cpp", |
| "d3d12/SamplerD3D12.h", |
| "d3d12/SamplerHeapCacheD3D12.cpp", |
| "d3d12/SamplerHeapCacheD3D12.h", |
| "d3d12/ShaderModuleD3D12.cpp", |
| "d3d12/ShaderModuleD3D12.h", |
| "d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp", |
| "d3d12/ShaderVisibleDescriptorAllocatorD3D12.h", |
| "d3d12/SharedBufferMemoryD3D12.cpp", |
| "d3d12/SharedBufferMemoryD3D12.h", |
| "d3d12/SharedFenceD3D12.cpp", |
| "d3d12/SharedFenceD3D12.h", |
| "d3d12/SharedTextureMemoryD3D12.cpp", |
| "d3d12/SharedTextureMemoryD3D12.h", |
| "d3d12/StagingDescriptorAllocatorD3D12.cpp", |
| "d3d12/StagingDescriptorAllocatorD3D12.h", |
| "d3d12/StreamImplD3D12.cpp", |
| "d3d12/SwapChainD3D12.cpp", |
| "d3d12/SwapChainD3D12.h", |
| "d3d12/TextureCopySplitter.cpp", |
| "d3d12/TextureCopySplitter.h", |
| "d3d12/TextureD3D12.cpp", |
| "d3d12/TextureD3D12.h", |
| "d3d12/UtilsD3D12.cpp", |
| "d3d12/UtilsD3D12.h", |
| "d3d12/d3d12_platform.h", |
| ] |
| } |
| |
| if (dawn_enable_metal) { |
| frameworks = [ |
| "IOKit.framework", |
| "IOSurface.framework", |
| "Metal.framework", |
| "QuartzCore.framework", |
| ] |
| if (is_mac) { |
| frameworks += [ "Cocoa.framework" ] |
| } |
| sources += [ |
| "Surface_metal.mm", |
| "metal/BackendMTL.h", |
| "metal/BackendMTL.mm", |
| "metal/BindGroupLayoutMTL.h", |
| "metal/BindGroupLayoutMTL.mm", |
| "metal/BindGroupMTL.h", |
| "metal/BindGroupMTL.mm", |
| "metal/BufferMTL.h", |
| "metal/BufferMTL.mm", |
| "metal/CommandBufferMTL.h", |
| "metal/CommandBufferMTL.mm", |
| "metal/CommandRecordingContext.h", |
| "metal/CommandRecordingContext.mm", |
| "metal/ComputePipelineMTL.h", |
| "metal/ComputePipelineMTL.mm", |
| "metal/DeviceMTL.h", |
| "metal/DeviceMTL.mm", |
| "metal/Forward.h", |
| "metal/PipelineLayoutMTL.h", |
| "metal/PipelineLayoutMTL.mm", |
| "metal/QuerySetMTL.h", |
| "metal/QuerySetMTL.mm", |
| "metal/QueueMTL.h", |
| "metal/QueueMTL.mm", |
| "metal/RenderPipelineMTL.h", |
| "metal/RenderPipelineMTL.mm", |
| "metal/SamplerMTL.h", |
| "metal/SamplerMTL.mm", |
| "metal/ShaderModuleMTL.h", |
| "metal/ShaderModuleMTL.mm", |
| "metal/SharedFenceMTL.h", |
| "metal/SharedFenceMTL.mm", |
| "metal/SharedTextureMemoryMTL.h", |
| "metal/SharedTextureMemoryMTL.mm", |
| "metal/SwapChainMTL.h", |
| "metal/SwapChainMTL.mm", |
| "metal/TextureMTL.h", |
| "metal/TextureMTL.mm", |
| "metal/UtilsMetal.h", |
| "metal/UtilsMetal.mm", |
| ] |
| |
| # If a "build with ARC" config is present, remove it. |
| if (filter_include(configs, [ "//build/config/compiler:enable_arc" ]) != |
| []) { |
| configs -= [ "//build/config/compiler:enable_arc" ] |
| } |
| } |
| |
| if (dawn_enable_null) { |
| sources += [ |
| "null/DeviceNull.cpp", |
| "null/DeviceNull.h", |
| ] |
| } |
| |
| if ((dawn_enable_opengl || dawn_enable_vulkan) && |
| dawn_enable_spirv_validation) { |
| sources += [ |
| "SpirvValidation.cpp", |
| "SpirvValidation.h", |
| ] |
| deps += [ |
| "${dawn_spirv_tools_dir}:spvtools_opt", |
| "${dawn_spirv_tools_dir}:spvtools_val", |
| ] |
| } |
| |
| if (dawn_enable_opengl) { |
| public_deps += [ |
| ":opengl_loader_gen", |
| "${dawn_root}/third_party/khronos:khronos_platform", |
| ] |
| sources += get_target_outputs(":opengl_loader_gen") |
| sources += [ |
| "opengl/BackendGL.cpp", |
| "opengl/BackendGL.h", |
| "opengl/BindGroupGL.cpp", |
| "opengl/BindGroupGL.h", |
| "opengl/BindGroupLayoutGL.cpp", |
| "opengl/BindGroupLayoutGL.h", |
| "opengl/BufferGL.cpp", |
| "opengl/BufferGL.h", |
| "opengl/CommandBufferGL.cpp", |
| "opengl/CommandBufferGL.h", |
| "opengl/ComputePipelineGL.cpp", |
| "opengl/ComputePipelineGL.h", |
| "opengl/ContextEGL.cpp", |
| "opengl/ContextEGL.h", |
| "opengl/DeviceGL.cpp", |
| "opengl/DeviceGL.h", |
| "opengl/EGLFunctions.cpp", |
| "opengl/EGLFunctions.h", |
| "opengl/Forward.h", |
| "opengl/GLFormat.cpp", |
| "opengl/GLFormat.h", |
| "opengl/OpenGLFunctions.cpp", |
| "opengl/OpenGLFunctions.h", |
| "opengl/OpenGLVersion.cpp", |
| "opengl/OpenGLVersion.h", |
| "opengl/PersistentPipelineStateGL.cpp", |
| "opengl/PersistentPipelineStateGL.h", |
| "opengl/PhysicalDeviceGL.cpp", |
| "opengl/PhysicalDeviceGL.h", |
| "opengl/PipelineGL.cpp", |
| "opengl/PipelineGL.h", |
| "opengl/PipelineLayoutGL.cpp", |
| "opengl/PipelineLayoutGL.h", |
| "opengl/QuerySetGL.cpp", |
| "opengl/QuerySetGL.h", |
| "opengl/QueueGL.cpp", |
| "opengl/QueueGL.h", |
| "opengl/RenderPipelineGL.cpp", |
| "opengl/RenderPipelineGL.h", |
| "opengl/SamplerGL.cpp", |
| "opengl/SamplerGL.h", |
| "opengl/ShaderModuleGL.cpp", |
| "opengl/ShaderModuleGL.h", |
| "opengl/TextureGL.cpp", |
| "opengl/TextureGL.h", |
| "opengl/UtilsEGL.cpp", |
| "opengl/UtilsEGL.h", |
| "opengl/UtilsGL.cpp", |
| "opengl/UtilsGL.h", |
| "opengl/opengl_platform.h", |
| ] |
| include_dirs = [ "//third_party/khronos" ] |
| } |
| |
| if (dawn_enable_vulkan) { |
| configs += [ ":vulkan_utility_libraries_include" ] |
| public_deps += [ "${dawn_vulkan_headers_dir}:vulkan_headers" ] |
| sources += [ |
| "vulkan/BackendVk.cpp", |
| "vulkan/BackendVk.h", |
| "vulkan/BindGroupLayoutVk.cpp", |
| "vulkan/BindGroupLayoutVk.h", |
| "vulkan/BindGroupVk.cpp", |
| "vulkan/BindGroupVk.h", |
| "vulkan/BufferVk.cpp", |
| "vulkan/BufferVk.h", |
| "vulkan/CommandBufferVk.cpp", |
| "vulkan/CommandBufferVk.h", |
| "vulkan/CommandRecordingContext.h", |
| "vulkan/ComputePipelineVk.cpp", |
| "vulkan/ComputePipelineVk.h", |
| "vulkan/DescriptorSetAllocation.h", |
| "vulkan/DescriptorSetAllocator.cpp", |
| "vulkan/DescriptorSetAllocator.h", |
| "vulkan/DeviceVk.cpp", |
| "vulkan/DeviceVk.h", |
| "vulkan/ExternalHandle.h", |
| "vulkan/FencedDeleter.cpp", |
| "vulkan/FencedDeleter.h", |
| "vulkan/Forward.h", |
| "vulkan/PhysicalDeviceVk.cpp", |
| "vulkan/PhysicalDeviceVk.h", |
| "vulkan/PipelineCacheVk.cpp", |
| "vulkan/PipelineCacheVk.h", |
| "vulkan/PipelineLayoutVk.cpp", |
| "vulkan/PipelineLayoutVk.h", |
| "vulkan/QuerySetVk.cpp", |
| "vulkan/QuerySetVk.h", |
| "vulkan/QueueVk.cpp", |
| "vulkan/QueueVk.h", |
| "vulkan/RefCountedVkHandle.h", |
| "vulkan/RenderPassCache.cpp", |
| "vulkan/RenderPassCache.h", |
| "vulkan/RenderPipelineVk.cpp", |
| "vulkan/RenderPipelineVk.h", |
| "vulkan/ResourceHeapVk.cpp", |
| "vulkan/ResourceHeapVk.h", |
| "vulkan/ResourceMemoryAllocatorVk.cpp", |
| "vulkan/ResourceMemoryAllocatorVk.h", |
| "vulkan/SamplerVk.cpp", |
| "vulkan/SamplerVk.h", |
| "vulkan/ShaderModuleVk.cpp", |
| "vulkan/ShaderModuleVk.h", |
| "vulkan/SharedFenceVk.cpp", |
| "vulkan/SharedFenceVk.h", |
| "vulkan/SharedTextureMemoryVk.cpp", |
| "vulkan/SharedTextureMemoryVk.h", |
| "vulkan/StreamImplVk.cpp", |
| "vulkan/SwapChainVk.cpp", |
| "vulkan/SwapChainVk.h", |
| "vulkan/TextureVk.cpp", |
| "vulkan/TextureVk.h", |
| "vulkan/UtilsVulkan.cpp", |
| "vulkan/UtilsVulkan.h", |
| "vulkan/VulkanError.cpp", |
| "vulkan/VulkanError.h", |
| "vulkan/VulkanExtensions.cpp", |
| "vulkan/VulkanExtensions.h", |
| "vulkan/VulkanFunctions.cpp", |
| "vulkan/VulkanFunctions.h", |
| "vulkan/VulkanInfo.cpp", |
| "vulkan/VulkanInfo.h", |
| "vulkan/external_memory/MemoryImportParams.h", |
| "vulkan/external_memory/MemoryService.cpp", |
| "vulkan/external_memory/MemoryService.h", |
| "vulkan/external_memory/MemoryServiceImplementation.cpp", |
| "vulkan/external_memory/MemoryServiceImplementation.h", |
| "vulkan/external_semaphore/SemaphoreService.cpp", |
| "vulkan/external_semaphore/SemaphoreService.h", |
| "vulkan/external_semaphore/SemaphoreServiceImplementation.cpp", |
| "vulkan/external_semaphore/SemaphoreServiceImplementation.h", |
| ] |
| |
| if (is_android || is_linux || is_chromeos) { |
| sources += [ |
| "vulkan/external_semaphore/SemaphoreServiceImplementationFD.cpp", |
| "vulkan/external_semaphore/SemaphoreServiceImplementationFD.h", |
| ] |
| if (is_android) { |
| sources += [ |
| "vulkan/external_memory/MemoryServiceImplementationAHardwareBuffer.cpp", |
| "vulkan/external_memory/MemoryServiceImplementationAHardwareBuffer.h", |
| ] |
| } else if (is_linux || is_chromeos) { |
| sources += [ |
| "vulkan/external_memory/MemoryServiceImplementationDmaBuf.cpp", |
| "vulkan/external_memory/MemoryServiceImplementationDmaBuf.h", |
| "vulkan/external_memory/MemoryServiceImplementationOpaqueFD.cpp", |
| "vulkan/external_memory/MemoryServiceImplementationOpaqueFD.h", |
| ] |
| } |
| } else if (is_fuchsia) { |
| sources += [ |
| "vulkan/external_memory/MemoryServiceImplementationZicronHandle.cpp", |
| "vulkan/external_memory/MemoryServiceImplementationZicronHandle.h", |
| "vulkan/external_semaphore/SemaphoreServiceImplementationZirconHandle.cpp", |
| "vulkan/external_semaphore/SemaphoreServiceImplementationZirconHandle.h", |
| ] |
| } |
| |
| if (build_with_chromium && is_fuchsia) { |
| # Necessary to ensure that the Vulkan libraries will be in the |
| # final Fuchsia package. |
| data_deps = [ |
| "//third_party/fuchsia-sdk:vulkan_base", |
| "//third_party/fuchsia-sdk:vulkan_validation", |
| |
| # NOTE: The line below is a work around for http://crbug.com/1001081 |
| "//third_party/fuchsia-sdk/sdk:trace_engine", |
| ] |
| } |
| if (dawn_is_winuwp) { |
| defines += [ "DAWN_IS_WINUWP" ] |
| } |
| if (enable_vulkan_validation_layers) { |
| defines += [ |
| "DAWN_ENABLE_VULKAN_VALIDATION_LAYERS", |
| "DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"", |
| ] |
| } |
| if (enable_vulkan_loader) { |
| data_deps += [ "${dawn_vulkan_loader_dir}:libvulkan" ] |
| } |
| if (use_swiftshader) { |
| data_deps += |
| [ "${dawn_swiftshader_dir}/src/Vulkan:swiftshader_libvulkan" ] |
| defines += [ "DAWN_ENABLE_SWIFTSHADER" ] |
| } |
| if (dawn_enable_spirv_validation) { |
| defines += [ "DAWN_ENABLE_SPIRV_VALIDATION" ] |
| } |
| } |
| } |
| |
| # The static and shared libraries for dawn_native. Most of the files are |
| # already compiled in dawn_native_sources, but we still need to compile |
| # files defining exported symbols. |
| dawn_component("native") { |
| DEFINE_PREFIX = "DAWN_NATIVE" |
| |
| #Make headers publically visible |
| public_deps = [ ":headers" ] |
| |
| deps = [ |
| ":sources", |
| "${dawn_root}/src/dawn/common", |
| ] |
| sources = [ "DawnNative.cpp" ] |
| configs = [ ":internal" ] |
| public_configs = [ ":vulkan_rpath" ] |
| |
| if (dawn_enable_d3d11 || dawn_enable_d3d12) { |
| sources += [ "d3d/D3DBackend.cpp" ] |
| } |
| if (dawn_enable_d3d11) { |
| sources += [ "d3d11/D3D11Backend.cpp" ] |
| } |
| if (dawn_enable_d3d12) { |
| sources += [ "d3d12/D3D12Backend.cpp" ] |
| } |
| if (dawn_enable_metal) { |
| sources += [ "metal/MetalBackend.mm" ] |
| } |
| if (dawn_enable_null) { |
| sources += [ "null/NullBackend.cpp" ] |
| } |
| if (dawn_enable_opengl) { |
| sources += [ "opengl/OpenGLBackend.cpp" ] |
| } |
| if (dawn_enable_vulkan) { |
| sources += [ "vulkan/VulkanBackend.cpp" ] |
| |
| if (enable_vulkan_validation_layers) { |
| data_deps = |
| [ "${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers" ] |
| if (!is_android) { |
| data_deps += |
| [ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ] |
| } |
| } |
| } |
| } |
| |
| dawn_json_generator("webgpu_dawn_native_proc_gen") { |
| target = "webgpu_dawn_native_proc" |
| outputs = [ "src/dawn/native/webgpu_dawn_native_proc.cpp" ] |
| } |
| |
| source_set("webgpu_dawn_native_proc_sources") { |
| sources = get_target_outputs(":webgpu_dawn_native_proc_gen") |
| deps = [ |
| ":headers", |
| ":webgpu_dawn_native_proc_gen", |
| ] |
| } |
| |
| dawn_component("webgpu_dawn") { |
| # For a single library - build `webgpu_dawn_shared` with GN args: |
| # dawn_complete_static_libs = true - to package a single lib |
| # |
| # is_debug = false |
| # - setting this to true makes library over 50Mb |
| # |
| # use_custom_libcxx = false |
| # - Otherwise, libc++ symbols may conflict if the |
| # library is used outside of Chromium. |
| # |
| # dawn_use_swiftshader = false |
| # angle_enable_swiftshader = false |
| # - SwiftShader can't be built without use_custom_libcxx. |
| # It should be built separately. |
| DEFINE_PREFIX = "WGPU" |
| output_name = "webgpu_dawn" |
| |
| deps = [ |
| ":static", |
| ":webgpu_dawn_native_proc_sources", |
| ] |
| } |