| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NODE_BINDING_GPUADAPTER_H_ |
| #define SRC_DAWN_NODE_BINDING_GPUADAPTER_H_ |
| |
| #include <memory> |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/webgpu_cpp.h" |
| #include "src/dawn/node/binding/AsyncRunner.h" |
| #include "src/dawn/node/interop/NodeAPI.h" |
| #include "src/dawn/node/interop/WebGPU.h" |
| |
| namespace wgpu::binding { |
| class Flags; |
| |
| // GPUAdapter is an implementation of interop::GPUAdapter that wraps a dawn::native::Adapter. |
| class GPUAdapter final : public interop::GPUAdapter { |
| public: |
| GPUAdapter(dawn::native::Adapter a, const Flags& flags, std::shared_ptr<AsyncRunner> async); |
| |
| // interop::GPUAdapter interface compliance |
| interop::Promise<interop::Interface<interop::GPUDevice>> requestDevice( |
| Napi::Env env, |
| interop::GPUDeviceDescriptor descriptor) override; |
| interop::Promise<interop::Interface<interop::GPUAdapterInfo>> requestAdapterInfo( |
| Napi::Env) override; |
| interop::Interface<interop::GPUSupportedFeatures> getFeatures(Napi::Env) override; |
| interop::Interface<interop::GPUSupportedLimits> getLimits(Napi::Env) override; |
| bool getIsFallbackAdapter(Napi::Env) override; |
| bool getIsCompatibilityMode(Napi::Env) override; |
| |
| private: |
| dawn::native::Adapter adapter_; |
| const Flags& flags_; |
| std::shared_ptr<AsyncRunner> async_; |
| |
| // The adapter becomes invalid after the first successful requestDevice and all subsequent |
| // requestDevice calls will return an already lost device. |
| bool valid_ = true; |
| }; |
| |
| } // namespace wgpu::binding |
| |
| #endif // SRC_DAWN_NODE_BINDING_GPUADAPTER_H_ |