| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPUAdapterInfo.h" |
| |
| #include <iomanip> |
| #include <sstream> |
| |
| namespace { |
| |
| std::string FormatDevice(uint32_t deviceId) { |
| std::ostringstream device; |
| device << "0x" << std::setfill('0') << std::uppercase << std::internal << std::hex |
| << std::setw(4) << deviceId; |
| return device.str(); |
| } |
| |
| } // namespace |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUAdapterInfo |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| GPUAdapterInfo::GPUAdapterInfo(WGPUAdapterProperties properties) |
| : vendor_(properties.vendorName), |
| architecture_(properties.architecture), |
| device_(FormatDevice(properties.deviceID)), |
| description_(properties.name) {} |
| |
| std::string GPUAdapterInfo::getVendor(Napi::Env) { |
| return vendor_; |
| } |
| |
| std::string GPUAdapterInfo::getArchitecture(Napi::Env) { |
| return architecture_; |
| } |
| |
| std::string GPUAdapterInfo::getDevice(Napi::Env) { |
| return device_; |
| } |
| |
| std::string GPUAdapterInfo::getDescription(Napi::Env) { |
| return description_; |
| } |
| |
| } // namespace wgpu::binding |