| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPUComputePassEncoder.h" |
| |
| #include <utility> |
| |
| #include "src/dawn/node/binding/Converter.h" |
| #include "src/dawn/node/binding/GPUBindGroup.h" |
| #include "src/dawn/node/binding/GPUBuffer.h" |
| #include "src/dawn/node/binding/GPUComputePipeline.h" |
| #include "src/dawn/node/binding/GPUQuerySet.h" |
| #include "src/dawn/node/utils/Debug.h" |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUComputePassEncoder |
| //////////////////////////////////////////////////////////////////////////////// |
| GPUComputePassEncoder::GPUComputePassEncoder(const wgpu::ComputePassDescriptor& desc, |
| wgpu::ComputePassEncoder enc) |
| : enc_(std::move(enc)), label_(desc.label ? desc.label : "") {} |
| |
| void GPUComputePassEncoder::setPipeline(Napi::Env, |
| interop::Interface<interop::GPUComputePipeline> pipeline) { |
| enc_.SetPipeline(*pipeline.As<GPUComputePipeline>()); |
| } |
| |
| void GPUComputePassEncoder::dispatchWorkgroups(Napi::Env, |
| interop::GPUSize32 workgroupCountX, |
| interop::GPUSize32 workgroupCountY, |
| interop::GPUSize32 workgroupCountZ) { |
| enc_.DispatchWorkgroups(workgroupCountX, workgroupCountY, workgroupCountZ); |
| } |
| |
| void GPUComputePassEncoder::dispatchWorkgroupsIndirect( |
| Napi::Env, |
| interop::Interface<interop::GPUBuffer> indirectBuffer, |
| interop::GPUSize64 indirectOffset) { |
| enc_.DispatchWorkgroupsIndirect(*indirectBuffer.As<GPUBuffer>(), indirectOffset); |
| } |
| |
| void GPUComputePassEncoder::end(Napi::Env) { |
| enc_.End(); |
| } |
| |
| void GPUComputePassEncoder::setBindGroup( |
| Napi::Env env, |
| interop::GPUIndex32 index, |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, |
| std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) { |
| Converter conv(env); |
| |
| wgpu::BindGroup bg{}; |
| uint32_t* offsets = nullptr; |
| size_t num_offsets = 0; |
| if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) { |
| return; |
| } |
| |
| enc_.SetBindGroup(index, bg, num_offsets, offsets); |
| } |
| |
| void GPUComputePassEncoder::setBindGroup( |
| Napi::Env env, |
| interop::GPUIndex32 index, |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, |
| interop::Uint32Array dynamicOffsetsData, |
| interop::GPUSize64 dynamicOffsetsDataStart, |
| interop::GPUSize32 dynamicOffsetsDataLength) { |
| Converter conv(env); |
| |
| wgpu::BindGroup bg{}; |
| if (!conv(bg, bindGroup)) { |
| return; |
| } |
| |
| if (dynamicOffsetsDataStart > dynamicOffsetsData.ElementLength()) { |
| Napi::RangeError::New(env, "dynamicOffsetsDataStart is out of bound of dynamicOffsetData") |
| .ThrowAsJavaScriptException(); |
| return; |
| } |
| |
| if (dynamicOffsetsDataLength > dynamicOffsetsData.ElementLength() - dynamicOffsetsDataStart) { |
| Napi::RangeError::New(env, |
| "dynamicOffsetsDataLength + dynamicOffsetsDataStart is out of " |
| "bound of dynamicOffsetData") |
| .ThrowAsJavaScriptException(); |
| return; |
| } |
| |
| enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength, |
| dynamicOffsetsData.Data() + dynamicOffsetsDataStart); |
| } |
| |
| void GPUComputePassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) { |
| enc_.PushDebugGroup(groupLabel.c_str()); |
| } |
| |
| void GPUComputePassEncoder::popDebugGroup(Napi::Env) { |
| enc_.PopDebugGroup(); |
| } |
| |
| void GPUComputePassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) { |
| enc_.InsertDebugMarker(markerLabel.c_str()); |
| } |
| |
| std::string GPUComputePassEncoder::getLabel(Napi::Env) { |
| return label_; |
| } |
| |
| void GPUComputePassEncoder::setLabel(Napi::Env, std::string value) { |
| enc_.SetLabel(value.c_str()); |
| label_ = value; |
| } |
| |
| } // namespace wgpu::binding |