| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPUQueue.h" |
| |
| #include <cassert> |
| #include <limits> |
| #include <memory> |
| #include <utility> |
| |
| #include "src/dawn/node/binding/Converter.h" |
| #include "src/dawn/node/binding/GPUBuffer.h" |
| #include "src/dawn/node/binding/GPUCommandBuffer.h" |
| #include "src/dawn/node/utils/Debug.h" |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUQueue |
| //////////////////////////////////////////////////////////////////////////////// |
| GPUQueue::GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async) |
| : queue_(std::move(queue)), async_(std::move(async)), label_("") {} |
| |
| void GPUQueue::submit(Napi::Env env, |
| std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) { |
| std::vector<wgpu::CommandBuffer> bufs(commandBuffers.size()); |
| for (size_t i = 0; i < commandBuffers.size(); i++) { |
| bufs[i] = *commandBuffers[i].As<GPUCommandBuffer>(); |
| } |
| Converter conv(env); |
| uint32_t bufs_size; |
| if (!conv(bufs_size, bufs.size())) { |
| return; |
| } |
| queue_.Submit(bufs_size, bufs.data()); |
| } |
| |
| interop::Promise<void> GPUQueue::onSubmittedWorkDone(Napi::Env env) { |
| struct Context { |
| Napi::Env env; |
| interop::Promise<void> promise; |
| AsyncTask task; |
| }; |
| auto ctx = new Context{env, interop::Promise<void>(env, PROMISE_INFO), AsyncTask(env, async_)}; |
| auto promise = ctx->promise; |
| |
| queue_.OnSubmittedWorkDone( |
| [](WGPUQueueWorkDoneStatus status, void* userdata) { |
| auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata)); |
| if (status != WGPUQueueWorkDoneStatus::WGPUQueueWorkDoneStatus_Success) { |
| Napi::Error::New(c->env, "onSubmittedWorkDone() failed") |
| .ThrowAsJavaScriptException(); |
| } |
| c->promise.Resolve(); |
| }, |
| ctx); |
| |
| return promise; |
| } |
| |
| void GPUQueue::writeBuffer(Napi::Env env, |
| interop::Interface<interop::GPUBuffer> buffer, |
| interop::GPUSize64 bufferOffset, |
| interop::AllowSharedBufferSource data, |
| interop::GPUSize64 dataOffsetElements, |
| std::optional<interop::GPUSize64> sizeElements) { |
| wgpu::Buffer buf = *buffer.As<GPUBuffer>(); |
| Converter::BufferSource src{}; |
| Converter conv(env); |
| if (!conv(src, data)) { |
| return; |
| } |
| |
| // Note that in the JS semantics of WebGPU, writeBuffer works in number of elements of the |
| // typed arrays. |
| if (dataOffsetElements > uint64_t(src.size / src.bytesPerElement)) { |
| binding::Errors::OperationError(env, "dataOffset is larger than data's size.") |
| .ThrowAsJavaScriptException(); |
| return; |
| } |
| uint64_t dataOffset = dataOffsetElements * src.bytesPerElement; |
| src.data = reinterpret_cast<uint8_t*>(src.data) + dataOffset; |
| src.size -= dataOffset; |
| |
| // Size defaults to dataSize - dataOffset. Instead of computing in elements, we directly |
| // use it in bytes, and convert the provided value, if any, in bytes. |
| uint64_t size64 = uint64_t(src.size); |
| if (sizeElements.has_value()) { |
| if (sizeElements.value() > std::numeric_limits<uint64_t>::max() / src.bytesPerElement) { |
| binding::Errors::OperationError(env, "size overflows.").ThrowAsJavaScriptException(); |
| return; |
| } |
| size64 = sizeElements.value() * src.bytesPerElement; |
| } |
| |
| if (size64 > uint64_t(src.size)) { |
| binding::Errors::OperationError(env, "size + dataOffset is larger than data's size.") |
| .ThrowAsJavaScriptException(); |
| return; |
| } |
| |
| if (size64 % 4 != 0) { |
| binding::Errors::OperationError(env, "size is not a multiple of 4 bytes.") |
| .ThrowAsJavaScriptException(); |
| return; |
| } |
| |
| assert(size64 <= std::numeric_limits<size_t>::max()); |
| queue_.WriteBuffer(buf, bufferOffset, src.data, static_cast<size_t>(size64)); |
| } |
| |
| void GPUQueue::writeTexture(Napi::Env env, |
| interop::GPUImageCopyTexture destination, |
| interop::AllowSharedBufferSource data, |
| interop::GPUImageDataLayout dataLayout, |
| interop::GPUExtent3D size) { |
| wgpu::ImageCopyTexture dst{}; |
| Converter::BufferSource src{}; |
| wgpu::TextureDataLayout layout{}; |
| wgpu::Extent3D sz{}; |
| Converter conv(env); |
| if (!conv(dst, destination) || // |
| !conv(src, data) || // |
| !conv(layout, dataLayout) || // |
| !conv(sz, size)) { |
| return; |
| } |
| |
| queue_.WriteTexture(&dst, src.data, src.size, &layout, &sz); |
| } |
| |
| void GPUQueue::copyExternalImageToTexture(Napi::Env env, |
| interop::GPUImageCopyExternalImage source, |
| interop::GPUImageCopyTextureTagged destination, |
| interop::GPUExtent3D copySize) { |
| UNIMPLEMENTED(env); |
| } |
| |
| std::string GPUQueue::getLabel(Napi::Env) { |
| return label_; |
| } |
| |
| void GPUQueue::setLabel(Napi::Env, std::string value) { |
| queue_.SetLabel(value.c_str()); |
| label_ = value; |
| } |
| |
| } // namespace wgpu::binding |