| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPURenderPassEncoder.h" |
| |
| #include <utility> |
| |
| #include "src/dawn/node/binding/Converter.h" |
| #include "src/dawn/node/binding/GPUBindGroup.h" |
| #include "src/dawn/node/binding/GPUBuffer.h" |
| #include "src/dawn/node/binding/GPUQuerySet.h" |
| #include "src/dawn/node/binding/GPURenderBundle.h" |
| #include "src/dawn/node/binding/GPURenderPipeline.h" |
| #include "src/dawn/node/utils/Debug.h" |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPURenderPassEncoder |
| //////////////////////////////////////////////////////////////////////////////// |
| GPURenderPassEncoder::GPURenderPassEncoder(const wgpu::RenderPassDescriptor& desc, |
| wgpu::RenderPassEncoder enc) |
| : enc_(std::move(enc)), label_(desc.label ? desc.label : "") {} |
| |
| void GPURenderPassEncoder::setViewport(Napi::Env, |
| float x, |
| float y, |
| float width, |
| float height, |
| float minDepth, |
| float maxDepth) { |
| enc_.SetViewport(x, y, width, height, minDepth, maxDepth); |
| } |
| |
| void GPURenderPassEncoder::setScissorRect(Napi::Env, |
| interop::GPUIntegerCoordinate x, |
| interop::GPUIntegerCoordinate y, |
| interop::GPUIntegerCoordinate width, |
| interop::GPUIntegerCoordinate height) { |
| enc_.SetScissorRect(x, y, width, height); |
| } |
| |
| void GPURenderPassEncoder::setBlendConstant(Napi::Env env, interop::GPUColor color) { |
| Converter conv(env); |
| |
| wgpu::Color c{}; |
| if (!conv(c, color)) { |
| return; |
| } |
| |
| enc_.SetBlendConstant(&c); |
| } |
| |
| void GPURenderPassEncoder::setStencilReference(Napi::Env, interop::GPUStencilValue reference) { |
| enc_.SetStencilReference(reference); |
| } |
| |
| void GPURenderPassEncoder::beginOcclusionQuery(Napi::Env, interop::GPUSize32 queryIndex) { |
| enc_.BeginOcclusionQuery(queryIndex); |
| } |
| |
| void GPURenderPassEncoder::endOcclusionQuery(Napi::Env) { |
| enc_.EndOcclusionQuery(); |
| } |
| |
| void GPURenderPassEncoder::executeBundles( |
| Napi::Env env, |
| std::vector<interop::Interface<interop::GPURenderBundle>> bundles_in) { |
| Converter conv(env); |
| |
| wgpu::RenderBundle* bundles = nullptr; |
| size_t bundleCount = 0; |
| if (!conv(bundles, bundleCount, bundles_in)) { |
| return; |
| } |
| |
| enc_.ExecuteBundles(bundleCount, bundles); |
| } |
| |
| void GPURenderPassEncoder::end(Napi::Env) { |
| enc_.End(); |
| } |
| |
| void GPURenderPassEncoder::setBindGroup( |
| Napi::Env env, |
| interop::GPUIndex32 index, |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, |
| std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) { |
| Converter conv(env); |
| |
| wgpu::BindGroup bg{}; |
| uint32_t* offsets = nullptr; |
| size_t num_offsets = 0; |
| if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) { |
| return; |
| } |
| |
| enc_.SetBindGroup(index, bg, num_offsets, offsets); |
| } |
| |
| void GPURenderPassEncoder::setBindGroup( |
| Napi::Env env, |
| interop::GPUIndex32 index, |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, |
| interop::Uint32Array dynamicOffsetsData, |
| interop::GPUSize64 dynamicOffsetsDataStart, |
| interop::GPUSize32 dynamicOffsetsDataLength) { |
| Converter conv(env); |
| |
| wgpu::BindGroup bg{}; |
| if (!conv(bg, bindGroup)) { |
| return; |
| } |
| |
| if (dynamicOffsetsDataStart > dynamicOffsetsData.ElementLength()) { |
| Napi::RangeError::New(env, "dynamicOffsetsDataStart is out of bound of dynamicOffsetData") |
| .ThrowAsJavaScriptException(); |
| return; |
| } |
| |
| if (dynamicOffsetsDataLength > dynamicOffsetsData.ElementLength() - dynamicOffsetsDataStart) { |
| Napi::RangeError::New(env, |
| "dynamicOffsetsDataLength + dynamicOffsetsDataStart is out of " |
| "bound of dynamicOffsetData") |
| .ThrowAsJavaScriptException(); |
| return; |
| } |
| |
| enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength, |
| dynamicOffsetsData.Data() + dynamicOffsetsDataStart); |
| } |
| |
| void GPURenderPassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) { |
| enc_.PushDebugGroup(groupLabel.c_str()); |
| } |
| |
| void GPURenderPassEncoder::popDebugGroup(Napi::Env) { |
| enc_.PopDebugGroup(); |
| } |
| |
| void GPURenderPassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) { |
| enc_.InsertDebugMarker(markerLabel.c_str()); |
| } |
| |
| void GPURenderPassEncoder::setPipeline(Napi::Env env, |
| interop::Interface<interop::GPURenderPipeline> pipeline) { |
| Converter conv(env); |
| wgpu::RenderPipeline rp{}; |
| if (!conv(rp, pipeline)) { |
| return; |
| } |
| enc_.SetPipeline(rp); |
| } |
| |
| void GPURenderPassEncoder::setIndexBuffer(Napi::Env env, |
| interop::Interface<interop::GPUBuffer> buffer, |
| interop::GPUIndexFormat indexFormat, |
| interop::GPUSize64 offset, |
| std::optional<interop::GPUSize64> size) { |
| Converter conv(env); |
| |
| wgpu::Buffer b{}; |
| wgpu::IndexFormat f; |
| uint64_t s = wgpu::kWholeSize; |
| if (!conv(b, buffer) || // |
| !conv(f, indexFormat) || // |
| !conv(s, size)) { |
| return; |
| } |
| enc_.SetIndexBuffer(b, f, offset, s); |
| } |
| |
| void GPURenderPassEncoder::setVertexBuffer( |
| Napi::Env env, |
| interop::GPUIndex32 slot, |
| std::optional<interop::Interface<interop::GPUBuffer>> buffer, |
| interop::GPUSize64 offset, |
| std::optional<interop::GPUSize64> size) { |
| Converter conv(env); |
| |
| wgpu::Buffer b{}; |
| uint64_t s = wgpu::kWholeSize; |
| if (!conv(b, buffer) || !conv(s, size)) { |
| return; |
| } |
| enc_.SetVertexBuffer(slot, b, offset, s); |
| } |
| |
| void GPURenderPassEncoder::draw(Napi::Env env, |
| interop::GPUSize32 vertexCount, |
| interop::GPUSize32 instanceCount, |
| interop::GPUSize32 firstVertex, |
| interop::GPUSize32 firstInstance) { |
| enc_.Draw(vertexCount, instanceCount, firstVertex, firstInstance); |
| } |
| |
| void GPURenderPassEncoder::drawIndexed(Napi::Env env, |
| interop::GPUSize32 indexCount, |
| interop::GPUSize32 instanceCount, |
| interop::GPUSize32 firstIndex, |
| interop::GPUSignedOffset32 baseVertex, |
| interop::GPUSize32 firstInstance) { |
| enc_.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance); |
| } |
| |
| void GPURenderPassEncoder::drawIndirect(Napi::Env env, |
| interop::Interface<interop::GPUBuffer> indirectBuffer, |
| interop::GPUSize64 indirectOffset) { |
| Converter conv(env); |
| |
| wgpu::Buffer b{}; |
| uint64_t o = 0; |
| |
| if (!conv(b, indirectBuffer) || // |
| !conv(o, indirectOffset)) { |
| return; |
| } |
| enc_.DrawIndirect(b, o); |
| } |
| |
| void GPURenderPassEncoder::drawIndexedIndirect( |
| Napi::Env env, |
| interop::Interface<interop::GPUBuffer> indirectBuffer, |
| interop::GPUSize64 indirectOffset) { |
| Converter conv(env); |
| |
| wgpu::Buffer b{}; |
| uint64_t o = 0; |
| |
| if (!conv(b, indirectBuffer) || // |
| !conv(o, indirectOffset)) { |
| return; |
| } |
| enc_.DrawIndexedIndirect(b, o); |
| } |
| |
| std::string GPURenderPassEncoder::getLabel(Napi::Env) { |
| return label_; |
| } |
| |
| void GPURenderPassEncoder::setLabel(Napi::Env, std::string value) { |
| enc_.SetLabel(value.c_str()); |
| label_ = value; |
| } |
| |
| } // namespace wgpu::binding |