| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPUSupportedLimits.h" |
| |
| #include <utility> |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUSupportedLimits |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| GPUSupportedLimits::GPUSupportedLimits(wgpu::SupportedLimits limits) : limits_(std::move(limits)) {} |
| |
| uint32_t GPUSupportedLimits::getMaxTextureDimension1D(Napi::Env) { |
| return limits_.limits.maxTextureDimension1D; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxTextureDimension2D(Napi::Env) { |
| return limits_.limits.maxTextureDimension2D; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxTextureDimension3D(Napi::Env) { |
| return limits_.limits.maxTextureDimension3D; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxTextureArrayLayers(Napi::Env) { |
| return limits_.limits.maxTextureArrayLayers; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxBindGroups(Napi::Env) { |
| return limits_.limits.maxBindGroups; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxBindGroupsPlusVertexBuffers(Napi::Env) { |
| return limits_.limits.maxBindGroupsPlusVertexBuffers; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxBindingsPerBindGroup(Napi::Env) { |
| return limits_.limits.maxBindingsPerBindGroup; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxDynamicUniformBuffersPerPipelineLayout(Napi::Env) { |
| return limits_.limits.maxDynamicUniformBuffersPerPipelineLayout; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxDynamicStorageBuffersPerPipelineLayout(Napi::Env) { |
| return limits_.limits.maxDynamicStorageBuffersPerPipelineLayout; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxSampledTexturesPerShaderStage(Napi::Env) { |
| return limits_.limits.maxSampledTexturesPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxSamplersPerShaderStage(Napi::Env) { |
| return limits_.limits.maxSamplersPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageBuffersPerShaderStage(Napi::Env) { |
| return limits_.limits.maxStorageBuffersPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageTexturesPerShaderStage(Napi::Env) { |
| return limits_.limits.maxStorageTexturesPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxUniformBuffersPerShaderStage(Napi::Env) { |
| return limits_.limits.maxUniformBuffersPerShaderStage; |
| } |
| |
| uint64_t GPUSupportedLimits::getMaxUniformBufferBindingSize(Napi::Env) { |
| return limits_.limits.maxUniformBufferBindingSize; |
| } |
| |
| uint64_t GPUSupportedLimits::getMaxStorageBufferBindingSize(Napi::Env) { |
| return limits_.limits.maxStorageBufferBindingSize; |
| } |
| |
| uint32_t GPUSupportedLimits::getMinUniformBufferOffsetAlignment(Napi::Env) { |
| return limits_.limits.minUniformBufferOffsetAlignment; |
| } |
| |
| uint32_t GPUSupportedLimits::getMinStorageBufferOffsetAlignment(Napi::Env) { |
| return limits_.limits.minStorageBufferOffsetAlignment; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxVertexBuffers(Napi::Env) { |
| return limits_.limits.maxVertexBuffers; |
| } |
| |
| uint64_t GPUSupportedLimits::getMaxBufferSize(Napi::Env) { |
| return limits_.limits.maxBufferSize; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxVertexAttributes(Napi::Env) { |
| return limits_.limits.maxVertexAttributes; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxVertexBufferArrayStride(Napi::Env) { |
| return limits_.limits.maxVertexBufferArrayStride; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxInterStageShaderComponents(Napi::Env) { |
| return limits_.limits.maxInterStageShaderComponents; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxInterStageShaderVariables(Napi::Env) { |
| return limits_.limits.maxInterStageShaderVariables; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxColorAttachments(Napi::Env) { |
| return limits_.limits.maxColorAttachments; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxColorAttachmentBytesPerSample(Napi::Env) { |
| return limits_.limits.maxColorAttachmentBytesPerSample; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupStorageSize(Napi::Env) { |
| return limits_.limits.maxComputeWorkgroupStorageSize; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeInvocationsPerWorkgroup(Napi::Env) { |
| return limits_.limits.maxComputeInvocationsPerWorkgroup; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeX(Napi::Env) { |
| return limits_.limits.maxComputeWorkgroupSizeX; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeY(Napi::Env) { |
| return limits_.limits.maxComputeWorkgroupSizeY; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeZ(Napi::Env) { |
| return limits_.limits.maxComputeWorkgroupSizeZ; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupsPerDimension(Napi::Env) { |
| return limits_.limits.maxComputeWorkgroupsPerDimension; |
| } |
| |
| } // namespace wgpu::binding |