| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <EGL/egl.h> |
| |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/DynamicLib.h" |
| #include "dawn/native/OpenGLBackend.h" |
| #include "dawn/native/opengl/DeviceGL.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class EGLFunctions { |
| public: |
| EGLFunctions() { |
| #if DAWN_PLATFORM_IS(WINDOWS) |
| const char* eglLib = "libEGL.dll"; |
| #elif DAWN_PLATFORM_IS(MACOS) |
| const char* eglLib = "libEGL.dylib"; |
| #else |
| const char* eglLib = "libEGL.so"; |
| #endif |
| EXPECT_TRUE(mlibEGL.Open(eglLib)); |
| CreateImage = reinterpret_cast<PFNEGLCREATEIMAGEPROC>(LoadProc("eglCreateImage")); |
| DestroyImage = reinterpret_cast<PFNEGLDESTROYIMAGEPROC>(LoadProc("eglDestroyImage")); |
| GetCurrentContext = |
| reinterpret_cast<PFNEGLGETCURRENTCONTEXTPROC>(LoadProc("eglGetCurrentContext")); |
| GetCurrentDisplay = |
| reinterpret_cast<PFNEGLGETCURRENTDISPLAYPROC>(LoadProc("eglGetCurrentDisplay")); |
| QueryString = reinterpret_cast<PFNEGLQUERYSTRINGPROC>(LoadProc("eglQueryString")); |
| } |
| |
| private: |
| void* LoadProc(const char* name) { |
| void* proc = mlibEGL.GetProc(name); |
| EXPECT_NE(proc, nullptr); |
| return proc; |
| } |
| |
| public: |
| PFNEGLCREATEIMAGEPROC CreateImage; |
| PFNEGLDESTROYIMAGEPROC DestroyImage; |
| PFNEGLGETCURRENTCONTEXTPROC GetCurrentContext; |
| PFNEGLGETCURRENTDISPLAYPROC GetCurrentDisplay; |
| PFNEGLQUERYSTRINGPROC QueryString; |
| |
| private: |
| DynamicLib mlibEGL; |
| }; |
| |
| class ScopedEGLImage { |
| public: |
| ScopedEGLImage(PFNEGLDESTROYIMAGEPROC destroyImage, |
| PFNGLDELETETEXTURESPROC deleteTextures, |
| EGLDisplay display, |
| EGLImage image, |
| GLuint texture) |
| : mDestroyImage(destroyImage), |
| mDeleteTextures(deleteTextures), |
| mDisplay(display), |
| mImage(image), |
| mTexture(texture) {} |
| |
| ScopedEGLImage(ScopedEGLImage&& other) { |
| if (mImage != nullptr) { |
| mDestroyImage(mDisplay, mImage); |
| } |
| if (mTexture != 0) { |
| mDeleteTextures(1, &mTexture); |
| } |
| mDestroyImage = std::move(other.mDestroyImage); |
| mDeleteTextures = std::move(other.mDeleteTextures); |
| mDisplay = std::move(other.mDisplay); |
| mImage = std::move(other.mImage); |
| mTexture = std::move(other.mTexture); |
| } |
| |
| ~ScopedEGLImage() { |
| if (mTexture != 0) { |
| mDeleteTextures(1, &mTexture); |
| } |
| if (mImage != nullptr) { |
| mDestroyImage(mDisplay, mImage); |
| } |
| } |
| |
| EGLImage getImage() const { return mImage; } |
| |
| GLuint getTexture() const { return mTexture; } |
| |
| private: |
| PFNEGLDESTROYIMAGEPROC mDestroyImage = nullptr; |
| PFNGLDELETETEXTURESPROC mDeleteTextures = nullptr; |
| EGLDisplay mDisplay = nullptr; |
| EGLImage mImage = nullptr; |
| GLuint mTexture = 0; |
| }; |
| |
| class EGLImageTestBase : public DawnTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| return {wgpu::FeatureName::DawnInternalUsages}; |
| } |
| |
| bool HasExtension(const char* string) { |
| return strstr(egl.QueryString(egl.GetCurrentDisplay(), EGL_EXTENSIONS), string) != nullptr; |
| } |
| |
| void SetUp() override { |
| DawnTest::SetUp(); |
| // TODO(crbug.com/dawn/2206): remove this check if possible. |
| DAWN_TEST_UNSUPPORTED_IF(!HasExtension("KHR_gl_texture_2D_image")); |
| } |
| |
| public: |
| ScopedEGLImage CreateEGLImage(uint32_t width, |
| uint32_t height, |
| GLenum internalFormat, |
| GLenum format, |
| GLenum type, |
| void* data) { |
| native::opengl::Device* openglDevice = |
| native::opengl::ToBackend(native::FromAPI(device.Get())); |
| const native::opengl::OpenGLFunctions& gl = openglDevice->GetGL(); |
| GLuint tex; |
| gl.GenTextures(1, &tex); |
| gl.BindTexture(GL_TEXTURE_2D, tex); |
| gl.TexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data); |
| EGLAttrib attribs[1] = {EGL_NONE}; |
| EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(static_cast<intptr_t>(tex)); |
| EGLDisplay dpy = egl.GetCurrentDisplay(); |
| EGLContext ctx = egl.GetCurrentContext(); |
| EGLImage eglImage = egl.CreateImage(dpy, ctx, EGL_GL_TEXTURE_2D, buffer, attribs); |
| EXPECT_NE(nullptr, eglImage); |
| |
| return ScopedEGLImage(egl.DestroyImage, gl.DeleteTextures, dpy, eglImage, tex); |
| } |
| wgpu::Texture WrapEGLImage(const wgpu::TextureDescriptor* descriptor, |
| EGLImage eglImage, |
| bool isInitialized = false) { |
| native::opengl::ExternalImageDescriptorEGLImage externDesc; |
| externDesc.cTextureDescriptor = reinterpret_cast<const WGPUTextureDescriptor*>(descriptor); |
| externDesc.image = eglImage; |
| externDesc.isInitialized = isInitialized; |
| WGPUTexture texture = native::opengl::WrapExternalEGLImage(device.Get(), &externDesc); |
| return wgpu::Texture::Acquire(texture); |
| } |
| EGLFunctions egl; |
| }; |
| |
| // A small fixture used to initialize default data for the EGLImage validation tests. |
| // These tests are skipped if the harness is using the wire. |
| class EGLImageValidationTests : public EGLImageTestBase { |
| public: |
| EGLImageValidationTests() { |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| descriptor.size = {10, 10, 1}; |
| descriptor.sampleCount = 1; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| } |
| |
| ScopedEGLImage CreateDefaultEGLImage() { |
| return CreateEGLImage(10, 10, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| } |
| |
| protected: |
| wgpu::TextureDescriptor descriptor; |
| }; |
| |
| // Test a successful wrapping of an EGLImage in a texture |
| TEST_P(EGLImageValidationTests, Success) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage()); |
| ASSERT_NE(texture.Get(), nullptr); |
| } |
| |
| // Test a successful wrapping of an EGLImage in a texture with DawnTextureInternalUsageDescriptor |
| TEST_P(EGLImageValidationTests, SuccessWithInternalUsageDescriptor) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; |
| descriptor.nextInChain = &internalDesc; |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; |
| internalDesc.sType = wgpu::SType::DawnTextureInternalUsageDescriptor; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage()); |
| ASSERT_NE(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if an invalid sType is the nextInChain |
| TEST_P(EGLImageValidationTests, InvalidTextureDescriptor) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| |
| wgpu::ChainedStruct chainedDescriptor; |
| chainedDescriptor.sType = wgpu::SType::SurfaceDescriptorFromWindowsSwapChainPanel; |
| descriptor.nextInChain = &chainedDescriptor; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor dimension isn't 2D |
| TEST_P(EGLImageValidationTests, InvalidTextureDimension) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| descriptor.dimension = wgpu::TextureDimension::e3D; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the texture usage is not RenderAttachment |
| TEST_P(EGLImageValidationTests, InvalidTextureUsage) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| descriptor.usage = wgpu::TextureUsage::StorageBinding; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor mip level count isn't 1 |
| TEST_P(EGLImageValidationTests, InvalidMipLevelCount) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| descriptor.mipLevelCount = 2; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor depth isn't 1 |
| TEST_P(EGLImageValidationTests, InvalidDepth) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| descriptor.size.depthOrArrayLayers = 2; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor sample count isn't 1 |
| TEST_P(EGLImageValidationTests, InvalidSampleCount) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| descriptor.sampleCount = 4; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor width doesn't match the surface's |
| TEST_P(EGLImageValidationTests, InvalidWidth) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| descriptor.size.width = 11; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Test an error occurs if the descriptor height doesn't match the surface's |
| TEST_P(EGLImageValidationTests, InvalidHeight) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| descriptor.size.height = 11; |
| |
| ScopedEGLImage image = CreateDefaultEGLImage(); |
| ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapEGLImage(&descriptor, image.getImage())); |
| ASSERT_EQ(texture.Get(), nullptr); |
| } |
| |
| // Fixture to test using EGLImages through different usages. |
| // These tests are skipped if the harness is using the wire. |
| class EGLImageUsageTests : public EGLImageTestBase { |
| public: |
| // Test that clearing using BeginRenderPass writes correct data in the eglImage. |
| void DoClearTest(EGLImage eglImage, |
| GLuint texture, |
| wgpu::TextureFormat format, |
| GLenum glFormat, |
| GLenum glType, |
| void* data, |
| size_t dataSize) { |
| native::opengl::Device* openglDevice = |
| native::opengl::ToBackend(native::FromAPI(device.Get())); |
| const native::opengl::OpenGLFunctions& gl = openglDevice->GetGL(); |
| |
| // Get a texture view for the eglImage |
| wgpu::TextureDescriptor textureDescriptor; |
| textureDescriptor.dimension = wgpu::TextureDimension::e2D; |
| textureDescriptor.format = format; |
| textureDescriptor.size = {1, 1, 1}; |
| textureDescriptor.sampleCount = 1; |
| textureDescriptor.mipLevelCount = 1; |
| textureDescriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; |
| textureDescriptor.nextInChain = &internalDesc; |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; |
| internalDesc.sType = wgpu::SType::DawnTextureInternalUsageDescriptor; |
| |
| wgpu::Texture eglImageTexture = WrapEGLImage(&textureDescriptor, eglImage); |
| ASSERT_NE(eglImageTexture, nullptr); |
| |
| wgpu::TextureView eglImageView = eglImageTexture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({eglImageView}, {}); |
| renderPassDescriptor.cColorAttachments[0].clearValue = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, |
| 4 / 255.0f}; |
| |
| // Execute commands to clear the eglImage |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| // Check the correct data was written |
| std::vector<uint8_t> result(dataSize); |
| GLuint fbo; |
| gl.GenFramebuffers(1, &fbo); |
| gl.BindFramebuffer(GL_FRAMEBUFFER, fbo); |
| gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, |
| 0); |
| gl.ReadPixels(0, 0, 1, 1, glFormat, glType, result.data()); |
| gl.BindFramebuffer(GL_FRAMEBUFFER, 0); |
| gl.DeleteFramebuffers(1, &fbo); |
| ASSERT_EQ(0, memcmp(result.data(), data, dataSize)); |
| } |
| |
| template <class T> |
| void DoSampleTest(EGLImage image, wgpu::TextureFormat format, T* data) { |
| // Get a texture view for the GL texture. |
| wgpu::TextureDescriptor textureDescriptor; |
| |
| textureDescriptor.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc; |
| textureDescriptor.size = {2, 1, 1}; |
| textureDescriptor.format = format; |
| |
| wgpu::Texture wrappedTexture = WrapEGLImage(&textureDescriptor, image, true); |
| |
| ASSERT_NE(wrappedTexture, nullptr); |
| |
| // Create a color attachment texture. |
| wgpu::TextureDescriptor attachmentDescriptor; |
| attachmentDescriptor.usage = |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| attachmentDescriptor.size = {1, 1, 1}; |
| attachmentDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::Texture attachment = device.CreateTexture(&attachmentDescriptor); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({attachment.CreateView()}, {}); |
| renderPassDescriptor.cColorAttachments[0].clearValue = {1.0f, 0.0f, 0.0f, 1.0f}; |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| @vertex |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-3.0, -1.0), |
| vec2f( 3.0, -1.0), |
| vec2f( 0.0, 2.0)); |
| |
| return vec4f(pos[VertexIndex], 0.0, 1.0); |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var myTexture : texture_2d<f32>; |
| @group(0) @binding(1) var mySampler : sampler; |
| struct FragmentOut { |
| @location(0) color : vec4<f32> |
| } |
| @fragment |
| fn main(@builtin(position) FragCoord : vec4f) -> FragmentOut { |
| var output : FragmentOut; |
| output.color = textureSample(myTexture, mySampler, FragCoord.xy); |
| return output; |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| auto renderPipeline = device.CreateRenderPipeline(&descriptor); |
| auto sampler = device.CreateSampler(); |
| auto bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), |
| { |
| {0, wrappedTexture.CreateView()}, |
| {1, sampler}, |
| }); |
| |
| // Execute commands to sample the wrapped texture |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.SetPipeline(renderPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6, 1, 0, 0); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| // Check that the source texture contains the expected data |
| EXPECT_TEXTURE_EQ(data, wrappedTexture, {0, 0}, {1, 1}); |
| |
| // Check that the expected data was sampled from the wrapped texture into the attachment. |
| EXPECT_TEXTURE_EQ(data, attachment, {0, 0}, {1, 1}); |
| } |
| }; |
| |
| // Test clearing a R8 EGLImage |
| TEST_P(EGLImageUsageTests, ClearR8EGLImage) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| ScopedEGLImage eglImage = CreateEGLImage(1, 1, GL_R8, GL_RED, GL_UNSIGNED_BYTE, nullptr); |
| |
| uint8_t data = 0x01; |
| DoClearTest(eglImage.getImage(), eglImage.getTexture(), wgpu::TextureFormat::R8Unorm, GL_RED, |
| GL_UNSIGNED_BYTE, &data, sizeof(data)); |
| } |
| |
| // Test clearing a RG8 EGLImage |
| TEST_P(EGLImageUsageTests, ClearRG8EGLImage) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| ScopedEGLImage eglImage = CreateEGLImage(1, 1, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, nullptr); |
| |
| uint16_t data = 0x0201; |
| DoClearTest(eglImage.getImage(), eglImage.getTexture(), wgpu::TextureFormat::RG8Unorm, GL_RG, |
| GL_UNSIGNED_BYTE, &data, sizeof(data)); |
| } |
| |
| // Test clearing an RGBA8 EGLImage |
| TEST_P(EGLImageUsageTests, ClearRGBA8EGLImage) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| ScopedEGLImage eglImage = CreateEGLImage(1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| uint32_t data = 0x04030201; |
| DoClearTest(eglImage.getImage(), eglImage.getTexture(), wgpu::TextureFormat::RGBA8Unorm, |
| GL_RGBA, GL_UNSIGNED_BYTE, &data, sizeof(data)); |
| } |
| |
| // Test sampling an imported R8 GL texture |
| TEST_P(EGLImageUsageTests, SampleR8EGLImage) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| uint8_t data[2] = {0x42, 0x42}; |
| ScopedEGLImage eglImage = CreateEGLImage(2, 1, GL_R8, GL_RED, GL_UNSIGNED_BYTE, data); |
| |
| DoSampleTest(eglImage.getImage(), wgpu::TextureFormat::R8Unorm, data); |
| } |
| |
| // Test sampling an imported RG8 GL texture |
| TEST_P(EGLImageUsageTests, SampleRG8EGLImage) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| uint16_t data[2] = {0x4221, 0x4221}; |
| ScopedEGLImage eglImage = CreateEGLImage(2, 1, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, data); |
| |
| DoSampleTest(eglImage.getImage(), wgpu::TextureFormat::RG8Unorm, data); |
| } |
| |
| // Test sampling an imported RGBA8 GL texture |
| TEST_P(EGLImageUsageTests, SampleRGBA8EGLImage) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| uint32_t data[2] = {0x48844221, 0x48844221}; |
| ScopedEGLImage eglImage = CreateEGLImage(2, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| |
| DoSampleTest(eglImage.getImage(), wgpu::TextureFormat::RGBA8Unorm, data); |
| } |
| |
| DAWN_INSTANTIATE_TEST(EGLImageValidationTests, OpenGLESBackend()); |
| DAWN_INSTANTIATE_TEST(EGLImageUsageTests, OpenGLESBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |