| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/native/BindGroupLayout.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/dawn_platform.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class InternalResolveAttachmentSampleTypeTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| |
| // vertex shader module. |
| vsModule = utils::CreateShaderModule(device, R"( |
| @vertex fn main() -> @builtin(position) vec4f { |
| return vec4f(0.0, 0.0, 0.0, 1.0); |
| })"); |
| } |
| |
| wgpu::PipelineLayout CreatePipelineLayout(bool withSampler) { |
| // Create binding group layout with internal resolve attachment sample type. |
| std::vector<native::BindGroupLayoutEntry> bglEntries(2); |
| bglEntries[0].binding = 0; |
| bglEntries[0].texture.sampleType = native::kInternalResolveAttachmentSampleType; |
| bglEntries[0].texture.viewDimension = wgpu::TextureViewDimension::e2D; |
| bglEntries[0].visibility = wgpu::ShaderStage::Fragment; |
| |
| native::BindGroupLayoutDescriptor bglDesc; |
| |
| if (withSampler) { |
| bglEntries[1].binding = 1; |
| bglEntries[1].sampler.type = wgpu::SamplerBindingType::Filtering; |
| bglEntries[1].visibility = wgpu::ShaderStage::Fragment; |
| |
| bglDesc.entryCount = bglEntries.size(); |
| } else { |
| bglDesc.entryCount = 1; |
| } |
| bglDesc.entries = bglEntries.data(); |
| |
| native::DeviceBase* nativeDevice = native::FromAPI(device.Get()); |
| |
| Ref<native::BindGroupLayoutBase> bglRef = |
| nativeDevice->CreateBindGroupLayout(&bglDesc, true).AcquireSuccess(); |
| |
| auto bindGroupLayout = |
| wgpu::BindGroupLayout::Acquire(native::ToAPI(ReturnToAPI(std::move(bglRef)))); |
| |
| // Create pipeline layout from the bind group layout. |
| wgpu::PipelineLayoutDescriptor descriptor; |
| std::vector<wgpu::BindGroupLayout> bindgroupLayouts = {bindGroupLayout}; |
| descriptor.bindGroupLayoutCount = bindgroupLayouts.size(); |
| descriptor.bindGroupLayouts = bindgroupLayouts.data(); |
| return device.CreatePipelineLayout(&descriptor); |
| } |
| |
| wgpu::ShaderModule vsModule; |
| }; |
| |
| // Test that using a bind group layout with kInternalResolveAttachmentSampleType is compatible with |
| // a shader using textureLoad(texture_2d<f32>) function. |
| TEST_P(InternalResolveAttachmentSampleTypeTests, TextureLoadF32Compatible) { |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.vertex.module = vsModule; |
| pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var src_tex : texture_2d<f32>; |
| |
| @fragment fn main() -> @location(0) vec4f { |
| return textureLoad(src_tex, vec2u(0, 0), 0); |
| })"); |
| |
| pipelineDescriptor.layout = CreatePipelineLayout(/*withSampler=*/false); |
| |
| device.CreateRenderPipeline(&pipelineDescriptor); |
| } |
| |
| // Test that using a bind group layout with kInternalResolveAttachmentSampleType is compatible |
| // with a shader using textureSample(texture_2d<f32>) function. |
| TEST_P(InternalResolveAttachmentSampleTypeTests, TextureSampleF32Compatible) { |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.vertex.module = vsModule; |
| pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var src_tex : texture_2d<f32>; |
| @group(0) @binding(1) var src_sampler : sampler; |
| |
| @fragment fn main() -> @location(0) vec4f { |
| return textureSample(src_tex, src_sampler, vec2f(0.0, 0.0)); |
| })"); |
| |
| pipelineDescriptor.layout = CreatePipelineLayout(/*withSampler=*/true); |
| |
| device.CreateRenderPipeline(&pipelineDescriptor); |
| } |
| |
| // Test that using a bind group layout with kInternalResolveAttachmentSampleType is incompatible |
| // with a shader using textureLoad(texture_2d<i32>) function. |
| TEST_P(InternalResolveAttachmentSampleTypeTests, TextureLoadI32Incompatible) { |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation")); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.vertex.module = vsModule; |
| pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var src_tex : texture_2d<i32>; |
| |
| @fragment fn main() -> @location(0) vec4i { |
| return textureLoad(src_tex, vec2u(0, 0), 0); |
| })"); |
| |
| pipelineDescriptor.layout = CreatePipelineLayout(/*withSampler=*/false); |
| |
| ASSERT_DEVICE_ERROR_MSG(device.CreateRenderPipeline(&pipelineDescriptor), |
| testing::HasSubstr("not compatible")); |
| } |
| |
| // Test that using a bind group layout with kInternalResolveAttachmentSampleType is incompatible |
| // with a shader using textureLoad(texture_2d<u32>) function. |
| TEST_P(InternalResolveAttachmentSampleTypeTests, TextureLoadU32Incompatible) { |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation")); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.vertex.module = vsModule; |
| pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var src_tex : texture_2d<u32>; |
| |
| @fragment fn main() -> @location(0) vec4u { |
| return textureLoad(src_tex, vec2u(0, 0), 0); |
| })"); |
| |
| pipelineDescriptor.layout = CreatePipelineLayout(/*withSampler=*/false); |
| |
| ASSERT_DEVICE_ERROR_MSG(device.CreateRenderPipeline(&pipelineDescriptor), |
| testing::HasSubstr("not compatible")); |
| } |
| |
| DAWN_INSTANTIATE_TEST(InternalResolveAttachmentSampleTypeTests, NullBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |