| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <algorithm> |
| #include <memory> |
| #include <ostream> |
| #include <thread> |
| #include <vector> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/utils/TestUtils.h" |
| #include "dawn/utils/TextureUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn::utils { |
| |
| const RGBA8 RGBA8::kZero = RGBA8(0, 0, 0, 0); |
| const RGBA8 RGBA8::kBlack = RGBA8(0, 0, 0, 255); |
| const RGBA8 RGBA8::kRed = RGBA8(255, 0, 0, 255); |
| const RGBA8 RGBA8::kGreen = RGBA8(0, 255, 0, 255); |
| const RGBA8 RGBA8::kBlue = RGBA8(0, 0, 255, 255); |
| const RGBA8 RGBA8::kYellow = RGBA8(255, 255, 0, 255); |
| const RGBA8 RGBA8::kWhite = RGBA8(255, 255, 255, 255); |
| |
| std::ostream& operator<<(std::ostream& stream, const RGBA8& color) { |
| return stream << "RGBA8(" << static_cast<int>(color.r) << ", " << static_cast<int>(color.g) |
| << ", " << static_cast<int>(color.b) << ", " << static_cast<int>(color.a) << ")"; |
| } |
| |
| uint32_t GetMinimumBytesPerRow(wgpu::TextureFormat format, uint32_t width) { |
| const uint32_t bytesPerBlock = dawn::utils::GetTexelBlockSizeInBytes(format); |
| const uint32_t blockWidth = dawn::utils::GetTextureFormatBlockWidth(format); |
| DAWN_ASSERT(width % blockWidth == 0); |
| return Align(bytesPerBlock * (width / blockWidth), kTextureBytesPerRowAlignment); |
| } |
| |
| TextureDataCopyLayout GetTextureDataCopyLayoutForTextureAtLevel(wgpu::TextureFormat format, |
| wgpu::Extent3D textureSizeAtLevel0, |
| uint32_t mipmapLevel, |
| wgpu::TextureDimension dimension, |
| uint32_t rowsPerImage) { |
| // Compressed texture formats not supported in this function yet. |
| DAWN_ASSERT(dawn::utils::GetTextureFormatBlockWidth(format) == 1); |
| |
| TextureDataCopyLayout layout; |
| |
| layout.mipSize = {std::max(textureSizeAtLevel0.width >> mipmapLevel, 1u), |
| std::max(textureSizeAtLevel0.height >> mipmapLevel, 1u), |
| textureSizeAtLevel0.depthOrArrayLayers}; |
| |
| if (dimension == wgpu::TextureDimension::e3D) { |
| layout.mipSize.depthOrArrayLayers = |
| std::max(textureSizeAtLevel0.depthOrArrayLayers >> mipmapLevel, 1u); |
| } |
| |
| layout.bytesPerRow = GetMinimumBytesPerRow(format, layout.mipSize.width); |
| |
| if (rowsPerImage == wgpu::kCopyStrideUndefined) { |
| rowsPerImage = layout.mipSize.height; |
| } |
| layout.rowsPerImage = rowsPerImage; |
| |
| uint32_t appliedRowsPerImage = rowsPerImage > 0 ? rowsPerImage : layout.mipSize.height; |
| layout.bytesPerImage = layout.bytesPerRow * appliedRowsPerImage; |
| |
| layout.byteLength = |
| RequiredBytesInCopy(layout.bytesPerRow, appliedRowsPerImage, layout.mipSize, format); |
| |
| const uint32_t bytesPerTexel = dawn::utils::GetTexelBlockSizeInBytes(format); |
| layout.texelBlocksPerRow = layout.bytesPerRow / bytesPerTexel; |
| layout.texelBlocksPerImage = layout.bytesPerImage / bytesPerTexel; |
| layout.texelBlockCount = layout.byteLength / bytesPerTexel; |
| |
| return layout; |
| } |
| |
| uint64_t RequiredBytesInCopy(uint64_t bytesPerRow, |
| uint64_t rowsPerImage, |
| wgpu::Extent3D copyExtent, |
| wgpu::TextureFormat textureFormat) { |
| uint32_t blockSize = dawn::utils::GetTexelBlockSizeInBytes(textureFormat); |
| uint32_t blockWidth = dawn::utils::GetTextureFormatBlockWidth(textureFormat); |
| uint32_t blockHeight = dawn::utils::GetTextureFormatBlockHeight(textureFormat); |
| DAWN_ASSERT(copyExtent.width % blockWidth == 0); |
| uint32_t widthInBlocks = copyExtent.width / blockWidth; |
| DAWN_ASSERT(copyExtent.height % blockHeight == 0); |
| uint32_t heightInBlocks = copyExtent.height / blockHeight; |
| return RequiredBytesInCopy(bytesPerRow, rowsPerImage, widthInBlocks, heightInBlocks, |
| copyExtent.depthOrArrayLayers, blockSize); |
| } |
| |
| uint64_t RequiredBytesInCopy(uint64_t bytesPerRow, |
| uint64_t rowsPerImage, |
| uint64_t widthInBlocks, |
| uint64_t heightInBlocks, |
| uint64_t depth, |
| uint64_t bytesPerBlock) { |
| if (depth == 0) { |
| return 0; |
| } |
| |
| uint64_t bytesPerImage = bytesPerRow * rowsPerImage; |
| uint64_t requiredBytesInCopy = bytesPerImage * (depth - 1); |
| if (heightInBlocks != 0) { |
| uint64_t lastRowBytes = widthInBlocks * bytesPerBlock; |
| uint64_t lastImageBytes = bytesPerRow * (heightInBlocks - 1) + lastRowBytes; |
| requiredBytesInCopy += lastImageBytes; |
| } |
| return requiredBytesInCopy; |
| } |
| |
| uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow, |
| uint64_t rowsPerImage, |
| wgpu::Extent3D copyExtent, |
| wgpu::TextureFormat textureFormat) { |
| return RequiredBytesInCopy(bytesPerRow, rowsPerImage, copyExtent, textureFormat) / |
| dawn::utils::GetTexelBlockSizeInBytes(textureFormat); |
| } |
| |
| void UnalignDynamicUploader(wgpu::Device device) { |
| std::vector<uint8_t> data = {1}; |
| |
| wgpu::TextureDescriptor descriptor = {}; |
| descriptor.size = {1, 1, 1}; |
| descriptor.format = wgpu::TextureFormat::R8Unorm; |
| descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| wgpu::ImageCopyTexture imageCopyTexture = |
| dawn::utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); |
| wgpu::TextureDataLayout textureDataLayout = |
| dawn::utils::CreateTextureDataLayout(0, wgpu::kCopyStrideUndefined); |
| wgpu::Extent3D copyExtent = {1, 1, 1}; |
| |
| // WriteTexture with exactly 1 byte of data. |
| device.GetQueue().WriteTexture(&imageCopyTexture, data.data(), 1, &textureDataLayout, |
| ©Extent); |
| } |
| |
| uint32_t VertexFormatSize(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8x2: |
| case wgpu::VertexFormat::Sint8x2: |
| case wgpu::VertexFormat::Unorm8x2: |
| case wgpu::VertexFormat::Snorm8x2: |
| return 2; |
| case wgpu::VertexFormat::Uint8x4: |
| case wgpu::VertexFormat::Sint8x4: |
| case wgpu::VertexFormat::Unorm8x4: |
| case wgpu::VertexFormat::Snorm8x4: |
| case wgpu::VertexFormat::Uint16x2: |
| case wgpu::VertexFormat::Sint16x2: |
| case wgpu::VertexFormat::Unorm16x2: |
| case wgpu::VertexFormat::Snorm16x2: |
| case wgpu::VertexFormat::Float16x2: |
| case wgpu::VertexFormat::Float32: |
| case wgpu::VertexFormat::Uint32: |
| case wgpu::VertexFormat::Sint32: |
| case wgpu::VertexFormat::Unorm10_10_10_2: |
| return 4; |
| case wgpu::VertexFormat::Uint16x4: |
| case wgpu::VertexFormat::Sint16x4: |
| case wgpu::VertexFormat::Unorm16x4: |
| case wgpu::VertexFormat::Snorm16x4: |
| case wgpu::VertexFormat::Float16x4: |
| case wgpu::VertexFormat::Float32x2: |
| case wgpu::VertexFormat::Uint32x2: |
| case wgpu::VertexFormat::Sint32x2: |
| return 8; |
| case wgpu::VertexFormat::Float32x3: |
| case wgpu::VertexFormat::Uint32x3: |
| case wgpu::VertexFormat::Sint32x3: |
| return 12; |
| case wgpu::VertexFormat::Float32x4: |
| case wgpu::VertexFormat::Uint32x4: |
| case wgpu::VertexFormat::Sint32x4: |
| return 16; |
| case wgpu::VertexFormat::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| void RunInParallel(uint32_t numThreads, |
| const std::function<void(uint32_t)>& workerFunc, |
| const std::function<void()>& mainThreadFunc) { |
| std::vector<std::unique_ptr<std::thread>> threads(numThreads); |
| |
| for (uint32_t i = 0; i < threads.size(); ++i) { |
| threads[i] = std::make_unique<std::thread>([i, workerFunc] { workerFunc(i); }); |
| } |
| |
| if (mainThreadFunc != nullptr) { |
| mainThreadFunc(); |
| } |
| |
| for (auto& thread : threads) { |
| thread->join(); |
| } |
| } |
| |
| } // namespace dawn::utils |