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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <utility>
#include <vector>
#include "dawn/common/DynamicLib.h"
#include "dawn/native/OpenGLBackend.h"
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn {
namespace {
class ScopedGLTexture {
public:
ScopedGLTexture(PFNGLDELETETEXTURESPROC deleteTextures, GLuint texture)
: mDeleteTextures(deleteTextures), mTexture(texture) {}
ScopedGLTexture(ScopedGLTexture&& other) {
if (mTexture != 0) {
mDeleteTextures(1, &mTexture);
}
mDeleteTextures = std::move(other.mDeleteTextures);
mTexture = std::move(other.mTexture);
}
~ScopedGLTexture() {
if (mTexture != 0) {
mDeleteTextures(1, &mTexture);
}
}
GLuint Get() const { return mTexture; }
private:
PFNGLDELETETEXTURESPROC mDeleteTextures = nullptr;
GLuint mTexture = 0;
};
class GLTextureTestBase : public DawnTest {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
if (SupportsFeatures({wgpu::FeatureName::ANGLETextureSharing})) {
return {
wgpu::FeatureName::DawnInternalUsages,
wgpu::FeatureName::ANGLETextureSharing,
};
} else {
return {
wgpu::FeatureName::DawnInternalUsages,
};
}
}
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::ANGLETextureSharing}));
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
// Create a second GL device from which we can vend textures.
mSecondDevice = CreateDevice();
mSecondDeviceGL = native::opengl::ToBackend(native::FromAPI(mSecondDevice.Get()));
}
public:
ScopedGLTexture CreateGLTexture(uint32_t width,
uint32_t height,
GLenum internalFormat,
GLenum format,
GLenum type,
void* data) {
const native::opengl::OpenGLFunctions& gl = mSecondDeviceGL->GetGL();
GLuint tex;
gl.GenTextures(1, &tex);
gl.BindTexture(GL_TEXTURE_2D, tex);
gl.TexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
return ScopedGLTexture(gl.DeleteTextures, tex);
}
wgpu::Texture WrapGLTexture(const wgpu::TextureDescriptor* descriptor,
GLuint texture,
bool isInitialized = false) {
native::opengl::ExternalImageDescriptorGLTexture externDesc;
externDesc.cTextureDescriptor = reinterpret_cast<const WGPUTextureDescriptor*>(descriptor);
externDesc.isInitialized = isInitialized;
externDesc.texture = texture;
return wgpu::Texture::Acquire(
native::opengl::WrapExternalGLTexture(device.Get(), &externDesc));
}
protected:
wgpu::Device mSecondDevice;
raw_ptr<native::opengl::Device> mSecondDeviceGL; // Depends on `mSecondDevice`.
};
// A small fixture used to initialize default data for the GLTexture validation tests.
// These tests are skipped if the harness is using the wire.
class GLTextureValidationTests : public GLTextureTestBase {
public:
GLTextureValidationTests() {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.size = {10, 10, 1};
descriptor.sampleCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::RenderAttachment;
}
ScopedGLTexture CreateDefaultGLTexture() {
return CreateGLTexture(10, 10, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
protected:
wgpu::TextureDescriptor descriptor;
};
class GLTextureValidationNoANGLETextureSharingTests : public GLTextureValidationTests {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
return {wgpu::FeatureName::DawnInternalUsages};
}
};
// Test a successful wrapping of a GL texture in a WebGPU texture
TEST_P(GLTextureValidationTests, Success) {
ScopedGLTexture glTexture = CreateDefaultGLTexture();
wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get());
ASSERT_NE(texture.Get(), nullptr);
}
// Test an unsuccessful wrapping of a GL texture in a WebGPU texture when
// the device does not support the ANGLETextureSharing Feature
TEST_P(GLTextureValidationNoANGLETextureSharingTests, Failure) {
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test a successful wrapping of a GL texture in a texture with DawnTextureInternalUsageDescriptor
TEST_P(GLTextureValidationTests, SuccessWithInternalUsageDescriptor) {
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
descriptor.nextInChain = &internalDesc;
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
internalDesc.sType = wgpu::SType::DawnTextureInternalUsageDescriptor;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get());
ASSERT_NE(texture.Get(), nullptr);
}
// Test an error occurs if an invalid sType is the nextInChain
TEST_P(GLTextureValidationTests, InvalidTextureDescriptor) {
wgpu::ChainedStruct chainedDescriptor;
chainedDescriptor.sType = wgpu::SType::SurfaceDescriptorFromWindowsSwapChainPanel;
descriptor.nextInChain = &chainedDescriptor;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor dimension isn't 2D
TEST_P(GLTextureValidationTests, InvalidTextureDimension) {
descriptor.dimension = wgpu::TextureDimension::e3D;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the texture usage contains StorageBinding.
TEST_P(GLTextureValidationTests, InvalidTextureUsage) {
descriptor.usage = wgpu::TextureUsage::StorageBinding;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor mip level count isn't 1
TEST_P(GLTextureValidationTests, InvalidMipLevelCount) {
descriptor.mipLevelCount = 2;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor depth isn't 1
TEST_P(GLTextureValidationTests, InvalidDepth) {
descriptor.size.depthOrArrayLayers = 2;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor sample count isn't 1
TEST_P(GLTextureValidationTests, InvalidSampleCount) {
descriptor.sampleCount = 4;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor width doesn't match the surface's
TEST_P(GLTextureValidationTests, InvalidWidth) {
descriptor.size.width = 11;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Test an error occurs if the descriptor height doesn't match the surface's
TEST_P(GLTextureValidationTests, InvalidHeight) {
descriptor.size.height = 11;
ScopedGLTexture glTexture = CreateDefaultGLTexture();
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapGLTexture(&descriptor, glTexture.Get()));
ASSERT_EQ(texture.Get(), nullptr);
}
// Fixture to test using GL textures through different usages.
// These tests are skipped if the harness is using the wire.
class GLTextureUsageTests : public GLTextureTestBase {
public:
// Test that clearing using BeginRenderPass writes correct data in the GL texture.
void DoClearTest(GLuint texture,
wgpu::TextureFormat format,
GLenum glFormat,
GLenum glType,
void* data,
size_t dataSize) {
const native::opengl::OpenGLFunctions& gl = mSecondDeviceGL->GetGL();
// Get a texture view for the GL texture.
wgpu::TextureDescriptor textureDescriptor;
textureDescriptor.dimension = wgpu::TextureDimension::e2D;
textureDescriptor.format = format;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.sampleCount = 1;
textureDescriptor.mipLevelCount = 1;
textureDescriptor.usage = wgpu::TextureUsage::RenderAttachment;
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
textureDescriptor.nextInChain = &internalDesc;
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
internalDesc.sType = wgpu::SType::DawnTextureInternalUsageDescriptor;
wgpu::Texture wrappedTexture = WrapGLTexture(&textureDescriptor, texture);
ASSERT_NE(wrappedTexture, nullptr);
wgpu::TextureView wrappedView = wrappedTexture.CreateView();
utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {});
renderPassDescriptor.cColorAttachments[0].clearValue = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f,
4 / 255.0f};
// Execute commands to clear the wrapped texture
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Check the correct data was written
std::vector<uint8_t> result(dataSize);
GLuint fbo;
gl.GenFramebuffers(1, &fbo);
gl.BindFramebuffer(GL_FRAMEBUFFER, fbo);
gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture,
0);
gl.ReadPixels(0, 0, 1, 1, glFormat, glType, result.data());
gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
gl.DeleteFramebuffers(1, &fbo);
ASSERT_EQ(0, memcmp(result.data(), data, dataSize));
}
template <class T>
void DoSampleTest(GLuint texture, wgpu::TextureFormat format, T* data) {
// Get a texture view for the GL texture.
wgpu::TextureDescriptor textureDescriptor;
textureDescriptor.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.format = format;
wgpu::Texture wrappedTexture = WrapGLTexture(&textureDescriptor, texture, true);
ASSERT_NE(wrappedTexture, nullptr);
// Create a color attachment texture.
wgpu::TextureDescriptor attachmentDescriptor;
attachmentDescriptor.usage =
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
attachmentDescriptor.size = {1, 1, 1};
attachmentDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::Texture attachment = device.CreateTexture(&attachmentDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor({attachment.CreateView()}, {});
renderPassDescriptor.cColorAttachments[0].clearValue = {1.0f, 0.0f, 0.0f, 1.0f};
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f {
var pos = array(
vec2f(-3.0, -1.0),
vec2f( 3.0, -1.0),
vec2f( 0.0, 2.0));
return vec4f(pos[VertexIndex], 0.0, 1.0);
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
@group(0) @binding(0) var myTexture : texture_2d<f32>;
@group(0) @binding(1) var mySampler : sampler;
struct FragmentOut {
@location(0) color : vec4<f32>
}
@fragment
fn main(@builtin(position) FragCoord : vec4f) -> FragmentOut {
var output : FragmentOut;
output.color = textureSample(myTexture, mySampler, FragCoord.xy);
return output;
})");
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
auto renderPipeline = device.CreateRenderPipeline(&descriptor);
auto sampler = device.CreateSampler();
auto bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
{
{0, wrappedTexture.CreateView()},
{1, sampler},
});
// Execute commands to sample the wrapped texture
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(renderPipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(6, 1, 0, 0);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Check that the source texture contains the expected data
EXPECT_TEXTURE_EQ(data, wrappedTexture, {0, 0}, {1, 1});
// Check that the expected data was sampled from the wrapped texture into the attachment.
EXPECT_TEXTURE_EQ(data, attachment, {0, 0}, {1, 1});
}
};
// Test clearing a R8 GL texture
TEST_P(GLTextureUsageTests, ClearR8GLTexture) {
ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_R8, GL_RED, GL_UNSIGNED_BYTE, nullptr);
uint8_t data = 0x01;
DoClearTest(glTexture.Get(), wgpu::TextureFormat::R8Unorm, GL_RED, GL_UNSIGNED_BYTE, &data,
sizeof(data));
}
// Test clearing a RG8 GL texture
TEST_P(GLTextureUsageTests, ClearRG8GLTexture) {
ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, nullptr);
uint16_t data = 0x0201;
DoClearTest(glTexture.Get(), wgpu::TextureFormat::RG8Unorm, GL_RG, GL_UNSIGNED_BYTE, &data,
sizeof(data));
}
// Test clearing an RGBA8 GL texture
TEST_P(GLTextureUsageTests, ClearRGBA8GLTexture) {
ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
uint32_t data = 0x04030201;
DoClearTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, GL_RGBA, GL_UNSIGNED_BYTE, &data,
sizeof(data));
}
// Test sampling an imported R8 GL texture
TEST_P(GLTextureUsageTests, SampleR8GLTexture) {
uint8_t data = 0x42;
ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_R8, GL_RED, GL_UNSIGNED_BYTE, &data);
DoSampleTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, &data);
}
// Test sampling an imported RG8 GL texture
TEST_P(GLTextureUsageTests, SampleRG8GLTexture) {
uint16_t data = 0x4221;
ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, &data);
DoSampleTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, &data);
}
// Test sampling an imported RGBA8 GL texture
TEST_P(GLTextureUsageTests, SampleRGBA8GLTexture) {
uint32_t data = 0x48844221;
ScopedGLTexture glTexture = CreateGLTexture(1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, &data);
DoSampleTest(glTexture.Get(), wgpu::TextureFormat::RGBA8Unorm, &data);
}
DAWN_INSTANTIATE_TEST(GLTextureValidationTests, OpenGLESBackend());
DAWN_INSTANTIATE_TEST(GLTextureValidationNoANGLETextureSharingTests, OpenGLESBackend());
DAWN_INSTANTIATE_TEST(GLTextureUsageTests, OpenGLESBackend());
} // anonymous namespace
} // namespace dawn