| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/TestUtils.h" |
| #include "dawn/utils/TextureUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class StorageTextureTests : public DawnTest { |
| public: |
| static void FillExpectedData(void* pixelValuePtr, |
| wgpu::TextureFormat format, |
| uint32_t x, |
| uint32_t y, |
| uint32_t depthOrArrayLayer) { |
| const uint32_t pixelValue = 1 + x + kWidth * (y + kHeight * depthOrArrayLayer); |
| DAWN_ASSERT(pixelValue <= 255u / 4); |
| |
| switch (format) { |
| // 32-bit unsigned integer formats |
| case wgpu::TextureFormat::R32Uint: { |
| uint32_t* valuePtr = static_cast<uint32_t*>(pixelValuePtr); |
| *valuePtr = pixelValue; |
| break; |
| } |
| |
| case wgpu::TextureFormat::RG32Uint: { |
| uint32_t* valuePtr = static_cast<uint32_t*>(pixelValuePtr); |
| valuePtr[0] = pixelValue; |
| valuePtr[1] = pixelValue * 2; |
| break; |
| } |
| |
| case wgpu::TextureFormat::RGBA32Uint: { |
| uint32_t* valuePtr = static_cast<uint32_t*>(pixelValuePtr); |
| valuePtr[0] = pixelValue; |
| valuePtr[1] = pixelValue * 2; |
| valuePtr[2] = pixelValue * 3; |
| valuePtr[3] = pixelValue * 4; |
| break; |
| } |
| |
| // 32-bit signed integer formats |
| case wgpu::TextureFormat::R32Sint: { |
| int32_t* valuePtr = static_cast<int32_t*>(pixelValuePtr); |
| *valuePtr = static_cast<int32_t>(pixelValue); |
| break; |
| } |
| |
| case wgpu::TextureFormat::RG32Sint: { |
| int32_t* valuePtr = static_cast<int32_t*>(pixelValuePtr); |
| valuePtr[0] = static_cast<int32_t>(pixelValue); |
| valuePtr[1] = -static_cast<int32_t>(pixelValue); |
| break; |
| } |
| |
| case wgpu::TextureFormat::RGBA32Sint: { |
| int32_t* valuePtr = static_cast<int32_t*>(pixelValuePtr); |
| valuePtr[0] = static_cast<int32_t>(pixelValue); |
| valuePtr[1] = -static_cast<int32_t>(pixelValue); |
| valuePtr[2] = static_cast<int32_t>(pixelValue * 2); |
| valuePtr[3] = -static_cast<int32_t>(pixelValue * 2); |
| break; |
| } |
| |
| // 32-bit float formats |
| case wgpu::TextureFormat::R32Float: { |
| float_t* valuePtr = static_cast<float_t*>(pixelValuePtr); |
| *valuePtr = static_cast<float_t>(pixelValue * 1.1f); |
| break; |
| } |
| |
| case wgpu::TextureFormat::RG32Float: { |
| float_t* valuePtr = static_cast<float_t*>(pixelValuePtr); |
| valuePtr[0] = static_cast<float_t>(pixelValue * 1.1f); |
| valuePtr[1] = -static_cast<float_t>(pixelValue * 2.2f); |
| break; |
| } |
| |
| case wgpu::TextureFormat::RGBA32Float: { |
| float_t* valuePtr = static_cast<float_t*>(pixelValuePtr); |
| valuePtr[0] = static_cast<float_t>(pixelValue * 1.1f); |
| valuePtr[1] = -static_cast<float_t>(pixelValue * 1.1f); |
| valuePtr[2] = static_cast<float_t>(pixelValue * 2.2f); |
| valuePtr[3] = -static_cast<float_t>(pixelValue * 2.2f); |
| break; |
| } |
| |
| // 16-bit (unsigned integer, signed integer and float) 4-component formats |
| case wgpu::TextureFormat::RGBA16Uint: { |
| uint16_t* valuePtr = static_cast<uint16_t*>(pixelValuePtr); |
| valuePtr[0] = static_cast<uint16_t>(pixelValue); |
| valuePtr[1] = static_cast<uint16_t>(pixelValue * 2); |
| valuePtr[2] = static_cast<uint16_t>(pixelValue * 3); |
| valuePtr[3] = static_cast<uint16_t>(pixelValue * 4); |
| break; |
| } |
| case wgpu::TextureFormat::RGBA16Sint: { |
| int16_t* valuePtr = static_cast<int16_t*>(pixelValuePtr); |
| valuePtr[0] = static_cast<int16_t>(pixelValue); |
| valuePtr[1] = -static_cast<int16_t>(pixelValue); |
| valuePtr[2] = static_cast<int16_t>(pixelValue * 2); |
| valuePtr[3] = -static_cast<int16_t>(pixelValue * 2); |
| break; |
| } |
| |
| case wgpu::TextureFormat::RGBA16Float: { |
| uint16_t* valuePtr = static_cast<uint16_t*>(pixelValuePtr); |
| valuePtr[0] = Float32ToFloat16(static_cast<float_t>(pixelValue)); |
| valuePtr[1] = Float32ToFloat16(-static_cast<float_t>(pixelValue)); |
| valuePtr[2] = Float32ToFloat16(static_cast<float_t>(pixelValue * 2)); |
| valuePtr[3] = Float32ToFloat16(-static_cast<float_t>(pixelValue * 2)); |
| break; |
| } |
| |
| // 8-bit (normalized/non-normalized signed/unsigned integer) 4-component formats |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::RGBA8Uint: { |
| utils::RGBA8* valuePtr = static_cast<utils::RGBA8*>(pixelValuePtr); |
| *valuePtr = |
| utils::RGBA8(pixelValue, pixelValue * 2, pixelValue * 3, pixelValue * 4); |
| break; |
| } |
| |
| case wgpu::TextureFormat::BGRA8Unorm: { |
| utils::RGBA8* valuePtr = static_cast<utils::RGBA8*>(pixelValuePtr); |
| *valuePtr = |
| utils::RGBA8(pixelValue * 3, pixelValue * 2, pixelValue, pixelValue * 4); |
| break; |
| } |
| |
| case wgpu::TextureFormat::RGBA8Snorm: |
| case wgpu::TextureFormat::RGBA8Sint: { |
| int8_t* valuePtr = static_cast<int8_t*>(pixelValuePtr); |
| valuePtr[0] = static_cast<int8_t>(pixelValue); |
| valuePtr[1] = -static_cast<int8_t>(pixelValue); |
| valuePtr[2] = static_cast<int8_t>(pixelValue) * 2; |
| valuePtr[3] = -static_cast<int8_t>(pixelValue) * 2; |
| break; |
| } |
| |
| case wgpu::TextureFormat::R8Unorm: { |
| uint8_t* valuePtr = static_cast<uint8_t*>(pixelValuePtr); |
| *valuePtr = pixelValue; |
| break; |
| } |
| |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| } |
| |
| std::string GetImageDeclaration(wgpu::TextureFormat format, |
| std::string accessQualifier, |
| wgpu::TextureViewDimension dimension, |
| uint32_t binding) { |
| std::ostringstream ostream; |
| ostream << "@group(0) @binding(" << binding << ") " |
| << "var storageImage" << binding << " : "; |
| switch (dimension) { |
| case wgpu::TextureViewDimension::e1D: |
| ostream << "texture_storage_1d"; |
| break; |
| case wgpu::TextureViewDimension::e2D: |
| ostream << "texture_storage_2d"; |
| break; |
| case wgpu::TextureViewDimension::e2DArray: |
| ostream << "texture_storage_2d_array"; |
| break; |
| case wgpu::TextureViewDimension::e3D: |
| ostream << "texture_storage_3d"; |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| ostream << "<" << utils::GetWGSLImageFormatQualifier(format) << ", "; |
| ostream << accessQualifier << ">;"; |
| return ostream.str(); |
| } |
| |
| const char* GetExpectedPixelValue(wgpu::TextureFormat format) { |
| switch (format) { |
| // non-normalized unsigned integer formats |
| case wgpu::TextureFormat::R32Uint: |
| return "vec4u(u32(value), 0u, 0u, 1u)"; |
| |
| case wgpu::TextureFormat::RG32Uint: |
| return "vec4u(u32(value), u32(value) * 2u, 0u, 1u)"; |
| |
| case wgpu::TextureFormat::RGBA8Uint: |
| case wgpu::TextureFormat::RGBA16Uint: |
| case wgpu::TextureFormat::RGBA32Uint: |
| return "vec4u(u32(value), u32(value) * 2u, " |
| "u32(value) * 3u, u32(value) * 4u)"; |
| |
| // non-normalized signed integer formats |
| case wgpu::TextureFormat::R32Sint: |
| return "vec4i(i32(value), 0, 0, 1)"; |
| |
| case wgpu::TextureFormat::RG32Sint: |
| return "vec4i(i32(value), -i32(value), 0, 1)"; |
| |
| case wgpu::TextureFormat::RGBA8Sint: |
| case wgpu::TextureFormat::RGBA16Sint: |
| case wgpu::TextureFormat::RGBA32Sint: |
| return "vec4i(i32(value), -i32(value), i32(value) * 2, -i32(value) * 2)"; |
| |
| // float formats |
| case wgpu::TextureFormat::R32Float: |
| return "vec4f(f32(value) * 1.1, 0.0, 0.0, 1.0)"; |
| |
| case wgpu::TextureFormat::RG32Float: |
| return "vec4f(f32(value) * 1.1, -f32(value) * 2.2, 0.0, 1.0)"; |
| |
| case wgpu::TextureFormat::RGBA16Float: |
| return "vec4f(f32(value), -f32(value), " |
| "f32(value) * 2.0, -f32(value) * 2.0)"; |
| |
| case wgpu::TextureFormat::RGBA32Float: |
| return "vec4f(f32(value) * 1.1, -f32(value) * 1.1, " |
| "f32(value) * 2.2, -f32(value) * 2.2)"; |
| |
| // normalized signed/unsigned integer formats |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::BGRA8Unorm: |
| return "vec4f(f32(value) / 255.0, f32(value) / 255.0 * 2.0, " |
| "f32(value) / 255.0 * 3.0, f32(value) / 255.0 * 4.0)"; |
| |
| case wgpu::TextureFormat::RGBA8Snorm: |
| return "vec4f(f32(value) / 127.0, -f32(value) / 127.0, " |
| "f32(value) * 2.0 / 127.0, -f32(value) * 2.0 / 127.0)"; |
| |
| case wgpu::TextureFormat::R8Unorm: |
| return "vec4f(f32(value) / 255.0, 0.0, 0.0, 1.0)"; |
| |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| } |
| |
| const char* GetComparisonFunction(wgpu::TextureFormat format) { |
| switch (format) { |
| // non-normalized unsigned integer formats |
| case wgpu::TextureFormat::R32Uint: |
| case wgpu::TextureFormat::RG32Uint: |
| case wgpu::TextureFormat::RGBA8Uint: |
| case wgpu::TextureFormat::RGBA16Uint: |
| case wgpu::TextureFormat::RGBA32Uint: |
| return R"( |
| fn IsEqualTo(pixel : vec4u, expected : vec4u) -> bool { |
| return all(pixel == expected); |
| })"; |
| |
| // non-normalized signed integer formats |
| case wgpu::TextureFormat::R32Sint: |
| case wgpu::TextureFormat::RG32Sint: |
| case wgpu::TextureFormat::RGBA8Sint: |
| case wgpu::TextureFormat::RGBA16Sint: |
| case wgpu::TextureFormat::RGBA32Sint: |
| return R"( |
| fn IsEqualTo(pixel : vec4i, expected : vec4i) -> bool { |
| return all(pixel == expected); |
| })"; |
| |
| // float formats |
| case wgpu::TextureFormat::R32Float: |
| case wgpu::TextureFormat::RG32Float: |
| case wgpu::TextureFormat::RGBA16Float: |
| case wgpu::TextureFormat::RGBA32Float: |
| return R"( |
| fn IsEqualTo(pixel : vec4f, expected : vec4f) -> bool { |
| return all(pixel == expected); |
| })"; |
| |
| // normalized signed/unsigned integer formats |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::RGBA8Snorm: |
| case wgpu::TextureFormat::R8Unorm: |
| // On Windows Intel drivers the tests will fail if tolerance <= 0.00000001f. |
| return R"( |
| fn IsEqualTo(pixel : vec4f, expected : vec4f) -> bool { |
| let tolerance : f32 = 0.0000001; |
| return all(abs(pixel - expected) < vec4f(tolerance, tolerance, tolerance, tolerance)); |
| })"; |
| |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| |
| return ""; |
| } |
| |
| const char* GetEnable(wgpu::TextureFormat format) { |
| if (format == wgpu::TextureFormat::R8Unorm) { |
| return "enable chromium_internal_graphite;"; |
| } |
| return ""; |
| } |
| |
| std::string CommonWriteOnlyTestCode( |
| const char* stage, |
| wgpu::TextureFormat format, |
| wgpu::TextureViewDimension dimension = wgpu::TextureViewDimension::e2D) { |
| std::string componentFmt = utils::GetWGSLColorTextureComponentType(format); |
| auto texelType = "vec4<" + componentFmt + ">"; |
| std::string sliceCount; |
| std::string textureStore; |
| std::string textureSize = "vec2i(textureDimensions(storageImage0).xy)"; |
| switch (dimension) { |
| case wgpu::TextureViewDimension::e1D: |
| sliceCount = "1"; |
| textureStore = "textureStore(storageImage0, x, expected)"; |
| textureSize = "vec2i(i32(textureDimensions(storageImage0)), 1)"; |
| break; |
| case wgpu::TextureViewDimension::e2D: |
| sliceCount = "1"; |
| textureStore = "textureStore(storageImage0, vec2i(x, y), expected)"; |
| break; |
| case wgpu::TextureViewDimension::e2DArray: |
| sliceCount = "i32(textureNumLayers(storageImage0))"; |
| textureStore = "textureStore(storageImage0, vec2i(x, y), slice, expected)"; |
| break; |
| case wgpu::TextureViewDimension::e3D: |
| sliceCount = "i32(textureDimensions(storageImage0).z)"; |
| textureStore = "textureStore(storageImage0, vec3i(x, y, slice), expected)"; |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| const char* workgroupSize = !strcmp(stage, "compute") ? " @workgroup_size(1)" : ""; |
| const bool isFragment = strcmp(stage, "fragment") == 0; |
| |
| std::ostringstream ostream; |
| ostream << GetEnable(format) << "\n"; |
| ostream << GetImageDeclaration(format, "write", dimension, 0) << "\n"; |
| ostream << "@" << stage << workgroupSize << "\n"; |
| ostream << "fn main() "; |
| if (isFragment) { |
| ostream << "-> @location(0) vec4f "; |
| } |
| ostream << "{\n"; |
| ostream << " let size : vec2i = " << textureSize << ";\n"; |
| ostream << " let sliceCount : i32 = " << sliceCount << ";\n"; |
| ostream << " for (var slice : i32 = 0; slice < sliceCount; slice = slice + 1) {\n"; |
| ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n"; |
| ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n"; |
| ostream << " var value : i32 = " << kComputeExpectedValue << ";\n"; |
| ostream << " var expected : " << texelType << " = " << GetExpectedPixelValue(format) |
| << ";\n"; |
| ostream << " " << textureStore << ";\n"; |
| ostream << " }\n"; |
| ostream << " }\n"; |
| ostream << " }\n"; |
| if (isFragment) { |
| ostream << "return vec4f();\n"; |
| } |
| ostream << "}\n"; |
| |
| return ostream.str(); |
| } |
| |
| static std::vector<uint8_t> GetExpectedData(wgpu::TextureFormat format, |
| uint32_t sliceCount = 1) { |
| const uint32_t texelSizeInBytes = utils::GetTexelBlockSizeInBytes(format); |
| |
| std::vector<uint8_t> outputData(texelSizeInBytes * kWidth * kHeight * sliceCount); |
| |
| for (uint32_t i = 0; i < outputData.size() / texelSizeInBytes; ++i) { |
| uint8_t* pixelValuePtr = &outputData[i * texelSizeInBytes]; |
| const uint32_t x = i % kWidth; |
| const uint32_t y = (i % (kWidth * kHeight)) / kWidth; |
| const uint32_t slice = i / (kWidth * kHeight); |
| FillExpectedData(pixelValuePtr, format, x, y, slice); |
| } |
| |
| return outputData; |
| } |
| |
| wgpu::Texture CreateTexture(wgpu::TextureFormat format, |
| wgpu::TextureUsage usage, |
| const wgpu::Extent3D& size, |
| wgpu::TextureDimension dimension = wgpu::TextureDimension::e2D) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = size; |
| descriptor.dimension = dimension; |
| descriptor.format = format; |
| descriptor.usage = usage; |
| return device.CreateTexture(&descriptor); |
| } |
| |
| wgpu::Texture CreateTextureWithTestData( |
| const uint8_t* initialTextureData, |
| size_t initialTextureDataSize, |
| wgpu::TextureFormat format, |
| wgpu::TextureViewDimension dimension = wgpu::TextureViewDimension::e2D) { |
| uint32_t texelSize = utils::GetTexelBlockSizeInBytes(format); |
| DAWN_ASSERT(kWidth * texelSize <= kTextureBytesPerRowAlignment); |
| |
| const uint32_t bytesPerTextureRow = texelSize * kWidth; |
| const uint32_t sliceCount = |
| static_cast<uint32_t>(initialTextureDataSize / texelSize / (kWidth * kHeight)); |
| const size_t uploadBufferSize = |
| kTextureBytesPerRowAlignment * (kHeight * sliceCount - 1) + kWidth * bytesPerTextureRow; |
| |
| std::vector<uint8_t> uploadBufferData(uploadBufferSize); |
| for (uint32_t slice = 0; slice < sliceCount; ++slice) { |
| const size_t initialDataOffset = bytesPerTextureRow * kHeight * slice; |
| for (size_t y = 0; y < kHeight; ++y) { |
| for (size_t x = 0; x < bytesPerTextureRow; ++x) { |
| uint8_t data = |
| initialTextureData[initialDataOffset + bytesPerTextureRow * y + x]; |
| size_t indexInUploadBuffer = |
| (kHeight * slice + y) * kTextureBytesPerRowAlignment + x; |
| uploadBufferData[indexInUploadBuffer] = data; |
| } |
| } |
| } |
| wgpu::Buffer uploadBuffer = |
| utils::CreateBufferFromData(device, uploadBufferData.data(), uploadBufferSize, |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst); |
| |
| wgpu::Texture outputTexture = CreateTexture( |
| format, |
| wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::CopyDst, |
| {kWidth, kHeight, sliceCount}, utils::ViewDimensionToTextureDimension(dimension)); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| const wgpu::Extent3D copyExtent = {kWidth, kHeight, sliceCount}; |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(uploadBuffer, 0, kTextureBytesPerRowAlignment, kHeight); |
| wgpu::ImageCopyTexture imageCopyTexture; |
| imageCopyTexture.texture = outputTexture; |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Extent); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| return outputTexture; |
| } |
| |
| wgpu::ComputePipeline CreateComputePipeline(const char* computeShader) { |
| wgpu::ShaderModule csModule = utils::CreateShaderModule(device, computeShader); |
| wgpu::ComputePipelineDescriptor computeDescriptor; |
| computeDescriptor.layout = nullptr; |
| computeDescriptor.compute.module = csModule; |
| return device.CreateComputePipeline(&computeDescriptor); |
| } |
| |
| wgpu::RenderPipeline CreateRenderPipeline(const char* vertexShader, |
| const char* fragmentShader) { |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, vertexShader); |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader); |
| |
| utils::ComboRenderPipelineDescriptor desc; |
| desc.vertex.module = vsModule; |
| desc.cFragment.module = fsModule; |
| desc.cTargets[0].format = kRenderAttachmentFormat; |
| desc.primitive.topology = wgpu::PrimitiveTopology::PointList; |
| return device.CreateRenderPipeline(&desc); |
| } |
| |
| void CheckDrawsGreen(const char* vertexShader, |
| const char* fragmentShader, |
| wgpu::Texture readonlyStorageTexture) { |
| wgpu::RenderPipeline pipeline = CreateRenderPipeline(vertexShader, fragmentShader); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup( |
| device, pipeline.GetBindGroupLayout(0), {{0, readonlyStorageTexture.CreateView()}}); |
| |
| // Clear the render attachment to red at the beginning of the render pass. |
| wgpu::Texture outputTexture = CreateTexture( |
| kRenderAttachmentFormat, |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, {1, 1}); |
| utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()}); |
| renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| renderPassDescriptor.cColorAttachments[0].clearValue = {1.f, 0.f, 0.f, 1.f}; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPassEncoder.SetBindGroup(0, bindGroup); |
| renderPassEncoder.SetPipeline(pipeline); |
| renderPassEncoder.Draw(1); |
| renderPassEncoder.End(); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| // Check if the contents in the output texture are all as expected (green). |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, outputTexture, 0, 0) |
| << "\nVertex Shader:\n" |
| << vertexShader << "\n\nFragment Shader:\n" |
| << fragmentShader; |
| } |
| |
| void CheckResultInStorageBuffer( |
| wgpu::Texture readonlyStorageTexture, |
| const std::string& computeShader, |
| wgpu::TextureViewDimension dimension = wgpu::TextureViewDimension::e2D) { |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader.c_str()); |
| |
| // Clear the content of the result buffer into 0. |
| constexpr uint32_t kInitialValue = 0; |
| wgpu::Buffer resultBuffer = |
| utils::CreateBufferFromData(device, &kInitialValue, sizeof(kInitialValue), |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc); |
| wgpu::TextureViewDescriptor descriptor; |
| descriptor.dimension = dimension; |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup( |
| device, pipeline.GetBindGroupLayout(0), |
| {{0, readonlyStorageTexture.CreateView(&descriptor)}, {1, resultBuffer}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computeEncoder = encoder.BeginComputePass(); |
| computeEncoder.SetBindGroup(0, bindGroup); |
| computeEncoder.SetPipeline(pipeline); |
| computeEncoder.DispatchWorkgroups(1); |
| computeEncoder.End(); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| // Check if the contents in the result buffer are what we expect. |
| constexpr uint32_t kExpectedValue = 1u; |
| EXPECT_BUFFER_U32_RANGE_EQ(&kExpectedValue, resultBuffer, 0, 1u); |
| } |
| |
| void WriteIntoStorageTextureInRenderPass(wgpu::Texture writeonlyStorageTexture, |
| const char* vertexShader, |
| const char* fragmentShader) { |
| // Create a render pipeline that writes the expected pixel values into the storage texture |
| // without fragment shader outputs. |
| wgpu::RenderPipeline pipeline = CreateRenderPipeline(vertexShader, fragmentShader); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup( |
| device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| |
| wgpu::Texture placeholderOutputTexture = CreateTexture( |
| kRenderAttachmentFormat, |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, {1, 1}); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {placeholderOutputTexture.CreateView()}); |
| wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPassEncoder.SetBindGroup(0, bindGroup); |
| renderPassEncoder.SetPipeline(pipeline); |
| renderPassEncoder.Draw(1); |
| renderPassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| } |
| |
| void WriteIntoStorageTextureInComputePass( |
| wgpu::Texture writeonlyStorageTexture, |
| const char* computeShader, |
| wgpu::TextureViewDimension dimension = wgpu::TextureViewDimension::e2D) { |
| // Create a compute pipeline that writes the expected pixel values into the storage texture. |
| wgpu::TextureViewDescriptor descriptor; |
| descriptor.dimension = dimension; |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader); |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| {{0, writeonlyStorageTexture.CreateView(&descriptor)}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.DispatchWorkgroups(1); |
| computePassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| } |
| |
| void ReadWriteIntoStorageTextureInComputePass( |
| wgpu::Texture readonlyStorageTexture, |
| wgpu::Texture writeonlyStorageTexture, |
| const char* computeShader, |
| wgpu::TextureViewDimension dimension = wgpu::TextureViewDimension::e2D) { |
| // Create a compute pipeline that writes the expected pixel values into the storage texture. |
| wgpu::TextureViewDescriptor descriptor; |
| descriptor.dimension = dimension; |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader); |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| {{0, writeonlyStorageTexture.CreateView(&descriptor)}, |
| {1, readonlyStorageTexture.CreateView(&descriptor)}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.DispatchWorkgroups(1); |
| computePassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| } |
| |
| void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture, |
| wgpu::TextureFormat format, |
| const wgpu::Extent3D& size) { |
| const std::vector<uint8_t>& expectedData = GetExpectedData(format, size.depthOrArrayLayers); |
| CheckOutputStorageTexture(writeonlyStorageTexture, format, size, expectedData.data(), |
| expectedData.size()); |
| } |
| |
| void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture, |
| wgpu::TextureFormat format, |
| const wgpu::Extent3D& size, |
| const uint8_t* expectedData, |
| size_t expectedDataSize) { |
| // Copy the content from the write-only storage texture to the result buffer. |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = |
| utils::RequiredBytesInCopy(kTextureBytesPerRowAlignment, size.height, size, format); |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer resultBuffer = device.CreateBuffer(&descriptor); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(writeonlyStorageTexture, 0, {0, 0, 0}); |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( |
| resultBuffer, 0, kTextureBytesPerRowAlignment, size.height); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &size); |
| } |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| // Check if the contents in the result buffer are what we expect. |
| uint32_t texelSize = utils::GetTexelBlockSizeInBytes(format); |
| DAWN_ASSERT(size.width * texelSize <= kTextureBytesPerRowAlignment); |
| |
| for (size_t z = 0; z < size.depthOrArrayLayers; ++z) { |
| for (size_t y = 0; y < size.height; ++y) { |
| const size_t resultBufferOffset = |
| kTextureBytesPerRowAlignment * (size.height * z + y); |
| const size_t expectedDataOffset = texelSize * size.width * (size.height * z + y); |
| EXPECT_BUFFER_U32_RANGE_EQ( |
| reinterpret_cast<const uint32_t*>(expectedData + expectedDataOffset), |
| resultBuffer, resultBufferOffset, texelSize); |
| } |
| } |
| } |
| |
| static constexpr size_t kWidth = 4u; |
| static constexpr size_t kHeight = 4u; |
| static constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm; |
| |
| const char* kSimpleVertexShader = R"( |
| ; |
| @vertex fn main() -> @builtin(position) vec4f { |
| return vec4f(0.0, 0.0, 0.0, 1.0); |
| })"; |
| |
| const char* kComputeExpectedValue = "1 + x + size.x * (y + size.y * slice)"; |
| }; |
| |
| // Test that write-only storage textures are supported in compute shader. |
| TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) { |
| for (wgpu::TextureFormat format : utils::kAllTextureFormats) { |
| if (!utils::TextureFormatSupportsStorageTexture(format, device, IsCompatibilityMode())) { |
| continue; |
| } |
| |
| // TODO(dawn:1877): Snorm copy failing ANGLE Swiftshader, need further investigation. |
| if (format == wgpu::TextureFormat::RGBA8Snorm && IsANGLESwiftShader()) { |
| continue; |
| } |
| |
| // TODO(crbug.com/dawn/676): investigate why this test fails with RGBA8Snorm on Linux |
| // Intel OpenGL and OpenGLES drivers. |
| if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && |
| (IsOpenGL() || IsOpenGLES()) && IsLinux()) { |
| continue; |
| } |
| |
| // Prepare the write-only storage texture. |
| wgpu::Texture writeonlyStorageTexture = |
| CreateTexture(format, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, kHeight}); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string computeShader = CommonWriteOnlyTestCode("compute", format); |
| WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str()); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, format, {kWidth, kHeight}); |
| } |
| } |
| |
| // Test that write-only storage textures are supported in fragment shader. |
| TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) { |
| // TODO(crbug.com/dawn/2295): diagnose this failure on Pixel 4 OpenGLES |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsAndroid() && IsQualcomm()); |
| |
| for (wgpu::TextureFormat format : utils::kAllTextureFormats) { |
| if (!utils::TextureFormatSupportsStorageTexture(format, device, IsCompatibilityMode())) { |
| continue; |
| } |
| |
| // TODO(dawn:1877): Snorm copy failing ANGLE Swiftshader, need further investigation. |
| if (format == wgpu::TextureFormat::RGBA8Snorm && IsANGLESwiftShader()) { |
| continue; |
| } |
| |
| // TODO(dawn:1503): ANGLE OpenGL fails blit emulation path when texture is not copied |
| // explicitly via the mUseCopy = true workaround path. |
| if (format == wgpu::TextureFormat::RGBA8Snorm && IsANGLE() && IsWindows()) { |
| continue; |
| } |
| |
| // TODO(crbug.com/dawn/676): investigate why this test fails with RGBA8Snorm on Linux |
| // Intel OpenGL and OpenGLES drivers. |
| if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && |
| (IsOpenGL() || IsOpenGLES()) && IsLinux()) { |
| continue; |
| } |
| |
| // Prepare the write-only storage texture. |
| wgpu::Texture writeonlyStorageTexture = |
| CreateTexture(format, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, kHeight}); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string fragmentShader = CommonWriteOnlyTestCode("fragment", format); |
| WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader, |
| fragmentShader.c_str()); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, format, {kWidth, kHeight}); |
| } |
| } |
| |
| // Verify 2D array and 3D write-only storage textures work correctly. |
| TEST_P(StorageTextureTests, Writeonly2DArrayOr3DStorageTexture) { |
| constexpr uint32_t kSliceCount = 3u; |
| |
| constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; |
| |
| wgpu::TextureViewDimension dimensions[] = { |
| wgpu::TextureViewDimension::e2DArray, |
| wgpu::TextureViewDimension::e3D, |
| }; |
| |
| // Prepare the write-only storage texture. |
| for (wgpu::TextureViewDimension dimension : dimensions) { |
| wgpu::Texture writeonlyStorageTexture = CreateTexture( |
| kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, kHeight, kSliceCount}, utils::ViewDimensionToTextureDimension(dimension)); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string computeShader = |
| CommonWriteOnlyTestCode("compute", kTextureFormat, dimension); |
| WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str(), |
| dimension); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, kTextureFormat, |
| {kWidth, kHeight, kSliceCount}); |
| } |
| } |
| |
| // Verify 1D write-only storage textures work correctly. |
| TEST_P(StorageTextureTests, Writeonly1DStorageTexture) { |
| constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; |
| |
| // Prepare the write-only storage texture. |
| wgpu::Texture writeonlyStorageTexture = CreateTexture( |
| kTextureFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, 1, 1}, wgpu::TextureDimension::e1D); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string computeShader = |
| CommonWriteOnlyTestCode("compute", kTextureFormat, wgpu::TextureViewDimension::e1D); |
| WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str(), |
| wgpu::TextureViewDimension::e1D); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, kTextureFormat, {kWidth, 1, 1}); |
| } |
| |
| // Test that multiple dispatches to increment values by ping-ponging between a sampled texture and |
| // a write-only storage texture are synchronized in one pass. |
| TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) { |
| constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; |
| wgpu::Texture storageTexture1 = |
| CreateTexture(kTextureFormat, |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding | |
| wgpu::TextureUsage::CopySrc, |
| {1u, 1u}); |
| wgpu::Texture storageTexture2 = CreateTexture( |
| kTextureFormat, wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding, |
| {1u, 1u}); |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var Src : texture_2d<u32>; |
| @group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>; |
| @compute @workgroup_size(1) fn main() { |
| var srcValue : vec4u = textureLoad(Src, vec2i(0, 0), 0); |
| srcValue.x = srcValue.x + 1u; |
| textureStore(Dst, vec2i(0, 0), srcValue); |
| } |
| )"); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = module; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| // In bindGroupA storageTexture1 is bound as read-only storage texture and storageTexture2 is |
| // bound as write-only storage texture. |
| wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| { |
| {0, storageTexture1.CreateView()}, |
| {1, storageTexture2.CreateView()}, |
| }); |
| |
| // In bindGroupA storageTexture2 is bound as read-only storage texture and storageTexture1 is |
| // bound as write-only storage texture. |
| wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| { |
| {0, storageTexture2.CreateView()}, |
| {1, storageTexture1.CreateView()}, |
| }); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| |
| // After the first dispatch the value in storageTexture2 should be 1u. |
| pass.SetBindGroup(0, bindGroupA); |
| pass.DispatchWorkgroups(1); |
| |
| // After the second dispatch the value in storageTexture1 should be 2u; |
| pass.SetBindGroup(0, bindGroupB); |
| pass.DispatchWorkgroups(1); |
| |
| pass.End(); |
| |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = sizeof(uint32_t); |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDescriptor); |
| |
| wgpu::ImageCopyTexture imageCopyTexture; |
| imageCopyTexture.texture = storageTexture1; |
| |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(resultBuffer, 0, 256, 1); |
| wgpu::Extent3D extent3D = {1, 1, 1}; |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &extent3D); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| constexpr uint32_t kFinalPixelValueInTexture1 = 2u; |
| EXPECT_BUFFER_U32_EQ(kFinalPixelValueInTexture1, resultBuffer, 0); |
| } |
| |
| DAWN_INSTANTIATE_TEST(StorageTextureTests, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| class BGRA8UnormStorageTextureTests : public StorageTextureTests { |
| public: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| if (SupportsFeatures({wgpu::FeatureName::BGRA8UnormStorage})) { |
| mIsBGRA8UnormStorageSupported = true; |
| return {wgpu::FeatureName::BGRA8UnormStorage}; |
| } else { |
| mIsBGRA8UnormStorageSupported = false; |
| return {}; |
| } |
| } |
| |
| bool IsBGRA8UnormStorageSupported() { return mIsBGRA8UnormStorageSupported; } |
| |
| private: |
| bool mIsBGRA8UnormStorageSupported = false; |
| }; |
| |
| // Test that BGRA8Unorm is supported to be used as storage texture in compute shaders when the |
| // optional feature 'bgra8unorm-storage' is supported. |
| TEST_P(BGRA8UnormStorageTextureTests, WriteonlyStorageTextureInComputeShader) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsBGRA8UnormStorageSupported()); |
| |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::BGRA8Unorm; |
| wgpu::Texture writeonlyStorageTexture = |
| CreateTexture(kFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, kHeight}); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string computeShader = CommonWriteOnlyTestCode("compute", kFormat); |
| WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str()); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, kFormat, {kWidth, kHeight}); |
| } |
| |
| // Test that BGRA8Unorm is supported to be used as storage texture in fragment shaders when the |
| // optional feature 'bgra8unorm-storage' is supported. |
| TEST_P(BGRA8UnormStorageTextureTests, WriteonlyStorageTextureInFragmentShader) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsBGRA8UnormStorageSupported()); |
| |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::BGRA8Unorm; |
| |
| // Prepare the write-only storage texture. |
| wgpu::Texture writeonlyStorageTexture = |
| CreateTexture(kFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, kHeight}); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string fragmentShader = CommonWriteOnlyTestCode("fragment", kFormat); |
| WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader, |
| fragmentShader.c_str()); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, kFormat, {kWidth, kHeight}); |
| } |
| |
| DAWN_INSTANTIATE_TEST(BGRA8UnormStorageTextureTests, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| class R8UnormStorageTextureTests : public StorageTextureTests { |
| public: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| if (SupportsFeatures({wgpu::FeatureName::R8UnormStorage})) { |
| mIsR8UnormStorageSupported = true; |
| return {wgpu::FeatureName::R8UnormStorage}; |
| } else { |
| mIsR8UnormStorageSupported = false; |
| return {}; |
| } |
| } |
| |
| bool IsR8UnormStorageSupported() { return mIsR8UnormStorageSupported; } |
| |
| private: |
| bool mIsR8UnormStorageSupported = false; |
| }; |
| |
| // Test that R8Unorm is supported to be used as storage texture in compute shaders when the |
| // optional feature 'r8unorm-storage' is supported. |
| TEST_P(R8UnormStorageTextureTests, WriteonlyStorageTextureInComputeShader) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsR8UnormStorageSupported()); |
| |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::R8Unorm; |
| wgpu::Texture writeonlyStorageTexture = |
| CreateTexture(kFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, kHeight}); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string computeShader = CommonWriteOnlyTestCode("compute", kFormat); |
| WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str()); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, kFormat, {kWidth, kHeight}); |
| } |
| |
| // Test that R8Unorm is supported to be used as storage texture in fragment shaders when the |
| // optional feature 'r8unorm-storage' is supported. |
| TEST_P(R8UnormStorageTextureTests, WriteonlyStorageTextureInFragmentShader) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsR8UnormStorageSupported()); |
| |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::R8Unorm; |
| |
| // Prepare the write-only storage texture. |
| wgpu::Texture writeonlyStorageTexture = |
| CreateTexture(kFormat, wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, |
| {kWidth, kHeight}); |
| |
| // Write the expected pixel values into the write-only storage texture. |
| const std::string fragmentShader = CommonWriteOnlyTestCode("fragment", kFormat); |
| WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader, |
| fragmentShader.c_str()); |
| |
| // Verify the pixel data in the write-only storage texture is expected. |
| CheckOutputStorageTexture(writeonlyStorageTexture, kFormat, {kWidth, kHeight}); |
| } |
| |
| DAWN_INSTANTIATE_TEST(R8UnormStorageTextureTests, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| class StorageTextureZeroInitTests : public StorageTextureTests { |
| public: |
| static std::vector<uint8_t> GetExpectedData() { |
| constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint; |
| |
| const uint32_t texelSizeInBytes = utils::GetTexelBlockSizeInBytes(kTextureFormat); |
| const size_t kDataCount = texelSizeInBytes * kWidth * kHeight; |
| std::vector<uint8_t> outputData(kDataCount, 0); |
| |
| uint32_t* outputDataPtr = reinterpret_cast<uint32_t*>(&outputData[0]); |
| *outputDataPtr = 1u; |
| |
| return outputData; |
| } |
| |
| const char* kCommonReadOnlyZeroInitTestCode = R"( |
| fn doTest() -> bool { |
| for (var y : i32 = 0; y < 4; y = y + 1) { |
| for (var x : i32 = 0; x < 4; x = x + 1) { |
| var pixel : vec4u = textureLoad(srcImage, vec2i(x, y)); |
| if (any(pixel != vec4u(0u, 0u, 0u, 1u))) { |
| return false; |
| } |
| } |
| } |
| return true; |
| })"; |
| |
| const char* kCommonWriteOnlyZeroInitTestCodeFragment = R"( |
| @group(0) @binding(0) var dstImage : texture_storage_2d<r32uint, write>; |
| |
| @fragment fn main() -> @location(0) vec4f { |
| textureStore(dstImage, vec2i(0, 0), vec4u(1u, 0u, 0u, 1u)); |
| return vec4f(); |
| })"; |
| const char* kCommonWriteOnlyZeroInitTestCodeCompute = R"( |
| @group(0) @binding(0) var dstImage : texture_storage_2d<r32uint, write>; |
| |
| @compute @workgroup_size(1) fn main() { |
| textureStore(dstImage, vec2i(0, 0), vec4u(1u, 0u, 0u, 1u)); |
| })"; |
| }; |
| |
| // Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage |
| // storage texture in a render pass. |
| TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) { |
| // Prepare the write-only storage texture. |
| wgpu::Texture writeonlyStorageTexture = CreateTexture( |
| wgpu::TextureFormat::R32Uint, |
| wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, {kWidth, kHeight}); |
| |
| WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader, |
| kCommonWriteOnlyZeroInitTestCodeFragment); |
| std::vector<uint8_t> expectedData = GetExpectedData(); |
| CheckOutputStorageTexture(writeonlyStorageTexture, wgpu::TextureFormat::R32Uint, |
| {kWidth, kHeight}, expectedData.data(), expectedData.size()); |
| } |
| |
| // Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage |
| // texture in a compute pass. |
| TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) { |
| // Prepare the write-only storage texture. |
| wgpu::Texture writeonlyStorageTexture = CreateTexture( |
| wgpu::TextureFormat::R32Uint, |
| wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, {kWidth, kHeight}); |
| |
| WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, |
| kCommonWriteOnlyZeroInitTestCodeCompute); |
| std::vector<uint8_t> expectedData = GetExpectedData(); |
| CheckOutputStorageTexture(writeonlyStorageTexture, wgpu::TextureFormat::R32Uint, |
| {kWidth, kHeight}, expectedData.data(), expectedData.size()); |
| } |
| |
| DAWN_INSTANTIATE_TEST(StorageTextureZeroInitTests, |
| D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"})); |
| |
| class ReadWriteStorageTextureTests : public StorageTextureTests {}; |
| |
| // Verify read-write storage texture can work correctly in compute shaders. |
| TEST_P(ReadWriteStorageTextureTests, ReadWriteStorageTextureInComputeShader) { |
| std::array<uint32_t, kWidth * kHeight> inputData; |
| std::array<uint32_t, kWidth * kHeight> expectedData; |
| for (size_t i = 0; i < inputData.size(); ++i) { |
| inputData[i] = i + 1; |
| expectedData[i] = inputData[i] * 2; |
| } |
| |
| wgpu::Texture readWriteStorageTexture = CreateTextureWithTestData( |
| reinterpret_cast<const uint8_t*>(inputData.data()), inputData.size() * sizeof(uint32_t), |
| wgpu::TextureFormat::R32Uint); |
| |
| std::ostringstream sstream; |
| sstream << R"( |
| @group(0) @binding(0) var rwImage : texture_storage_2d<r32uint, read_write>; |
| |
| @compute @workgroup_size()" |
| << kWidth << ", " << kHeight << R"() |
| fn main(@builtin(local_invocation_id) local_id: vec3<u32>,) { |
| var data1 = textureLoad(rwImage, vec2i(local_id.xy)); |
| data1.x = data1.x * 2; |
| textureStore(rwImage, vec2i(local_id.xy), data1); |
| })"; |
| |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(sstream.str().c_str()); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| {{0, readWriteStorageTexture.CreateView()}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.DispatchWorkgroups(1); |
| computePassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| CheckOutputStorageTexture(readWriteStorageTexture, wgpu::TextureFormat::R32Uint, |
| {kWidth, kHeight}, |
| reinterpret_cast<const uint8_t*>(expectedData.data()), |
| expectedData.size() * sizeof(uint32_t)); |
| } |
| |
| // Verify read-write storage texture can work correctly in fragment shaders. |
| TEST_P(ReadWriteStorageTextureTests, ReadWriteStorageTextureInFragmentShader) { |
| std::array<uint32_t, kWidth * kHeight> inputData; |
| std::array<uint32_t, kWidth * kHeight> expectedData; |
| for (size_t i = 0; i < inputData.size(); ++i) { |
| inputData[i] = i + 1; |
| expectedData[i] = inputData[i] * 2; |
| } |
| |
| wgpu::Texture readWriteStorageTexture = CreateTextureWithTestData( |
| reinterpret_cast<const uint8_t*>(inputData.data()), inputData.size() * sizeof(uint32_t), |
| wgpu::TextureFormat::R32Uint); |
| |
| wgpu::TextureDescriptor colorTextureDescriptor; |
| colorTextureDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| colorTextureDescriptor.size = {kWidth, kHeight, 1}; |
| colorTextureDescriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| wgpu::Texture dummyColorTexture = device.CreateTexture(&colorTextureDescriptor); |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| @vertex fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-2.0, -2.0), |
| vec2f(-2.0, 2.0), |
| vec2f( 2.0, -2.0), |
| vec2f(-2.0, 2.0), |
| vec2f( 2.0, -2.0), |
| vec2f( 2.0, 2.0)); |
| return vec4f(pos[VertexIndex], 0.0, 1.0); |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var rwImage : texture_storage_2d<r32uint, read_write>; |
| @fragment fn main(@builtin(position) fragcoord: vec4f) -> @location(0) vec4f { |
| var data1 = textureLoad(rwImage, vec2i(fragcoord.xy)); |
| data1.x = data1.x * 2; |
| textureStore(rwImage, vec2i(fragcoord.xy), data1); |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; |
| pipelineDescriptor.vertex.module = vsModule; |
| pipelineDescriptor.cFragment.module = fsModule; |
| pipelineDescriptor.cTargets[0].format = colorTextureDescriptor.format; |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor); |
| |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), |
| {{0, readWriteStorageTexture.CreateView()}}); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({dummyColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPassEncoder.SetBindGroup(0, bindGroup); |
| renderPassEncoder.SetPipeline(renderPipeline); |
| renderPassEncoder.Draw(6); |
| renderPassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| CheckOutputStorageTexture(readWriteStorageTexture, wgpu::TextureFormat::R32Uint, |
| {kWidth, kHeight}, |
| reinterpret_cast<const uint8_t*>(expectedData.data()), |
| expectedData.size() * sizeof(uint32_t)); |
| } |
| |
| // Verify read-only storage texture can work correctly in compute shaders. |
| TEST_P(ReadWriteStorageTextureTests, ReadOnlyStorageTextureInComputeShader) { |
| constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Uint; |
| const std::vector<uint8_t> kInitialTextureData = GetExpectedData(kStorageTextureFormat); |
| wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData( |
| kInitialTextureData.data(), kInitialTextureData.size(), kStorageTextureFormat); |
| |
| std::ostringstream sstream; |
| sstream << R"( |
| @group(0) @binding(0) var srcImage : texture_storage_2d<r32uint, read>; |
| @group(0) @binding(1) var<storage, read_write> output : u32; |
| |
| @compute @workgroup_size(1) |
| fn main() { |
| for (var y = 0u; y < )" |
| << kHeight << R"(; y++) { |
| for (var x = 0u; x < )" |
| << kWidth << R"(; x++) { |
| var expected = vec4u(1u + x + y * 4u, 0, 0, 1u); |
| var pixel = textureLoad(srcImage, vec2u(x, y)); |
| if (any(pixel != expected)) { |
| output = 0u; |
| return; |
| } |
| } |
| } |
| output = 1u; |
| })"; |
| uint32_t kInitialValue = 0xFF; |
| wgpu::Buffer resultBuffer = |
| utils::CreateBufferFromData(device, &kInitialValue, sizeof(kInitialValue), |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc); |
| |
| wgpu::ComputePipeline pipeline = CreateComputePipeline(sstream.str().c_str()); |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| {{0, readonlyStorageTexture.CreateView()}, {1, resultBuffer}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.DispatchWorkgroups(1); |
| computePassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| // Check if the contents in the result buffer are what we expect. |
| constexpr uint32_t kExpectedValue = 1u; |
| EXPECT_BUFFER_U32_RANGE_EQ(&kExpectedValue, resultBuffer, 0, 1u); |
| } |
| |
| // Verify read-only storage texture can work correctly in vertex shaders. |
| TEST_P(ReadWriteStorageTextureTests, ReadOnlyStorageTextureInVertexShader) { |
| constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Uint; |
| const std::vector<uint8_t> kInitialTextureData = GetExpectedData(kStorageTextureFormat); |
| wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData( |
| kInitialTextureData.data(), kInitialTextureData.size(), kStorageTextureFormat); |
| |
| std::ostringstream vsstream; |
| vsstream << R"( |
| @group(0) @binding(0) var srcImage : texture_storage_2d<r32uint, read>; |
| |
| struct VertexOutput { |
| @builtin(position) pos: vec4f, |
| @location(0) color: vec4f, |
| } |
| |
| @vertex fn main() -> VertexOutput { |
| var vertexOutput : VertexOutput; |
| vertexOutput.pos = vec4f(0, 0, 0, 1); |
| for (var y = 0u; y < )" |
| << kHeight << R"(; y++) { |
| for (var x = 0u; x < )" |
| << kWidth << R"(; x++) { |
| var expected = vec4u(1u + x + y * 4u, 0, 0, 1u); |
| var pixel = textureLoad(srcImage, vec2u(x, y)); |
| if (any(pixel != expected)) { |
| vertexOutput.color = vec4f(1, 0, 0, 1); |
| return vertexOutput; |
| } |
| } |
| } |
| vertexOutput.color = vec4f(0, 1, 0, 1); |
| return vertexOutput; |
| })"; |
| const char* kFragmentShader = R"( |
| struct FragmentInput { |
| @location(0) color: vec4f, |
| } |
| |
| @fragment fn main(fragmentInput : FragmentInput) -> @location(0) vec4f { |
| return fragmentInput.color; |
| })"; |
| |
| CheckDrawsGreen(vsstream.str().c_str(), kFragmentShader, readonlyStorageTexture); |
| } |
| |
| // Verify read-only storage texture can work correctly in fragment shaders. |
| TEST_P(ReadWriteStorageTextureTests, ReadOnlyStorageTextureInFragmentShader) { |
| constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Uint; |
| const std::vector<uint8_t> kInitialTextureData = GetExpectedData(kStorageTextureFormat); |
| wgpu::Texture readonlyStorageTexture = CreateTextureWithTestData( |
| kInitialTextureData.data(), kInitialTextureData.size(), kStorageTextureFormat); |
| |
| std::ostringstream fsstream; |
| fsstream << R"( |
| @group(0) @binding(0) var srcImage : texture_storage_2d<r32uint, read>; |
| |
| @fragment fn main() -> @location(0) vec4f { |
| for (var y = 0u; y < )" |
| << kHeight << R"(; y++) { |
| for (var x = 0u; x < )" |
| << kWidth << R"(; x++) { |
| var expected = vec4u(1u + x + y * 4u, 0, 0, 1u); |
| var pixel = textureLoad(srcImage, vec2u(x, y)); |
| if (any(pixel != expected)) { |
| return vec4f(1, 0, 0, 1); |
| } |
| } |
| } |
| return vec4f(0, 1, 0, 1); |
| })"; |
| |
| CheckDrawsGreen(kSimpleVertexShader, fsstream.str().c_str(), readonlyStorageTexture); |
| } |
| |
| // Verify using read-write storage texture access in pipeline layout is compatible with write-only |
| // storage texture access in shader. |
| TEST_P(ReadWriteStorageTextureTests, ReadWriteInPipelineLayoutAndWriteOnlyInShader) { |
| constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Uint; |
| std::array<uint32_t, kWidth * kHeight> expectedData; |
| for (size_t i = 0; i < expectedData.size(); ++i) { |
| expectedData[i] = i + 1; |
| } |
| |
| wgpu::Texture storageTexture = CreateTexture( |
| wgpu::TextureFormat::R32Uint, |
| wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::CopySrc, {kWidth, kHeight, 1}); |
| |
| std::ostringstream sstream; |
| sstream << R"( |
| @group(0) @binding(0) var rwImage : texture_storage_2d<r32uint, write>; |
| |
| @compute @workgroup_size()" |
| << kWidth << ", " << kHeight << R"() |
| fn main( |
| @builtin(local_invocation_id) local_id: vec3u, |
| @builtin(local_invocation_index) local_index : u32) { |
| let data1 = vec4u(local_index + 1u, 0, 0, 1); |
| textureStore(rwImage, vec2i(local_id.xy), data1); |
| })"; |
| |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadWrite, |
| kStorageTextureFormat, wgpu::TextureViewDimension::e2D}}); |
| wgpu::ComputePipelineDescriptor computeDescriptor; |
| computeDescriptor.layout = utils::MakePipelineLayout(device, {bindGroupLayout}); |
| computeDescriptor.compute.module = utils::CreateShaderModule(device, sstream.str().c_str()); |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&computeDescriptor); |
| |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass(); |
| computePassEncoder.SetBindGroup(0, bindGroup); |
| computePassEncoder.SetPipeline(pipeline); |
| computePassEncoder.DispatchWorkgroups(1); |
| computePassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| CheckOutputStorageTexture(storageTexture, wgpu::TextureFormat::R32Uint, {kWidth, kHeight}, |
| reinterpret_cast<const uint8_t*>(expectedData.data()), |
| expectedData.size() * sizeof(uint32_t)); |
| } |
| |
| DAWN_INSTANTIATE_TEST(ReadWriteStorageTextureTests, |
| D3D11Backend(), |
| D3D12Backend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| MetalBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |