| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef INCLUDE_DAWN_NATIVE_D3DBACKEND_H_ |
| #define INCLUDE_DAWN_NATIVE_D3DBACKEND_H_ |
| |
| #include <dxgi1_4.h> |
| #include <windows.h> |
| #include <wrl/client.h> |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "dawn/native/DawnNative.h" |
| #include "webgpu/webgpu_cpp_chained_struct.h" |
| |
| namespace dawn::native::d3d { |
| |
| class ExternalImageDXGIImpl; |
| |
| DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<IDXGIAdapter> GetDXGIAdapter(WGPUAdapter adapter); |
| |
| // Can be chained in WGPURequestAdapterOptions |
| struct DAWN_NATIVE_EXPORT RequestAdapterOptionsLUID : wgpu::ChainedStruct { |
| RequestAdapterOptionsLUID(); |
| |
| ::LUID adapterLUID; |
| }; |
| |
| // Chrome uses 0 as acquire key. |
| static constexpr UINT64 kDXGIKeyedMutexAcquireKey = 0; |
| |
| struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDXGISharedHandle : ExternalImageDescriptor { |
| public: |
| ExternalImageDescriptorDXGISharedHandle(); |
| |
| // Note: SharedHandle must be a handle to a texture object. |
| HANDLE sharedHandle = nullptr; |
| |
| // Whether the underlying texture has a keyed mutex which should be used for synchronization. |
| bool useKeyedMutex = false; |
| }; |
| |
| struct DAWN_NATIVE_EXPORT ExternalImageDescriptorD3D11Texture : ExternalImageDescriptor { |
| public: |
| ExternalImageDescriptorD3D11Texture(); |
| |
| // Texture is used for creating ExternalImageDXGI with d3d11 backend. It must be an |
| // ID3D11Texture2D object and created from the same ID3D11Device used in the WGPUDevice. |
| Microsoft::WRL::ComPtr<IUnknown> texture; |
| }; |
| |
| struct DAWN_NATIVE_EXPORT ExternalImageDXGIFenceDescriptor { |
| // Shared handle for the fence. This never passes ownership to the callee (when used as an input |
| // parameter) or to the caller (when used as a return value or output parameter). |
| HANDLE fenceHandle = nullptr; |
| |
| // The value that was previously signaled on this fence and should be waited on. |
| uint64_t fenceValue = 0; |
| }; |
| |
| struct DAWN_NATIVE_EXPORT ExternalImageDXGIBeginAccessDescriptor { |
| bool isInitialized = false; // Whether the texture is initialized on import |
| WGPUTextureUsageFlags usage = WGPUTextureUsage_None; |
| |
| // A list of fences to wait on before accessing the texture. |
| std::vector<ExternalImageDXGIFenceDescriptor> waitFences; |
| |
| // Whether the texture is for a WebGPU swap chain. |
| bool isSwapChainTexture = false; |
| }; |
| |
| class DAWN_NATIVE_EXPORT ExternalImageDXGI { |
| public: |
| ~ExternalImageDXGI(); |
| |
| static std::unique_ptr<ExternalImageDXGI> Create(WGPUDevice device, |
| const ExternalImageDescriptor* descriptor); |
| |
| // Returns true if the external image resources are still valid, otherwise BeginAccess() is |
| // guaranteed to fail e.g. after device destruction. |
| bool IsValid() const; |
| |
| // Creates WGPUTexture wrapping the DXGI shared handle. The provided wait fences will be |
| // synchronized before using the texture in any command lists. Empty fences (nullptr handle) are |
| // ignored for convenience (EndAccess can return such fences). |
| WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor); |
| |
| // Returns the signalFence that the client must wait on for correct synchronization. Can return |
| // an empty fence (nullptr handle) if the texture wasn't accessed by Dawn. |
| // Note that merely calling Destroy() on the WGPUTexture does not ensure synchronization. |
| void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence); |
| |
| private: |
| explicit ExternalImageDXGI(std::unique_ptr<ExternalImageDXGIImpl> impl); |
| |
| std::unique_ptr<ExternalImageDXGIImpl> mImpl; |
| }; |
| |
| } // namespace dawn::native::d3d |
| |
| #endif // INCLUDE_DAWN_NATIVE_D3DBACKEND_H_ |