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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/tests/MockCallback.h"
using testing::_;
using testing::Invoke;
using testing::MockCallback;
using testing::NotNull;
using testing::StrictMock;
using testing::WithArg;
class MultipleDeviceTest : public ValidationTest {};
// Test that it is invalid to submit a command buffer created on a different device.
TEST_F(MultipleDeviceTest, ValidatesSameDevice) {
wgpu::Device device2 = RequestDeviceSync(wgpu::DeviceDescriptor{});
wgpu::CommandBuffer commandBuffer = device2.CreateCommandEncoder().Finish();
ASSERT_DEVICE_ERROR(device.GetQueue().Submit(1, &commandBuffer));
}
// Test that CreatePipelineAsync fails creation with an Error status if it uses
// objects from a different device.
TEST_F(MultipleDeviceTest, ValidatesSameDeviceCreatePipelineAsync) {
wgpu::ShaderModuleWGSLDescriptor wgslDesc = {};
wgslDesc.code = R"(
@compute @workgroup_size(1, 1, 1) fn main() {
}
)";
wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
shaderModuleDesc.nextInChain = &wgslDesc;
// Base case: CreateComputePipelineAsync succeeds.
{
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc);
wgpu::ComputePipelineDescriptor pipelineDesc = {};
pipelineDesc.compute.module = shaderModule;
StrictMock<MockCallback<WGPUCreateComputePipelineAsyncCallback>> creationCallback;
EXPECT_CALL(creationCallback,
Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), _, this))
.WillOnce(WithArg<1>(Invoke(
[](WGPUComputePipeline pipeline) { wgpu::ComputePipeline::Acquire(pipeline); })));
device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(),
creationCallback.MakeUserdata(this));
WaitForAllOperations(device);
}
// CreateComputePipelineAsync errors if the shader module is created on a different device.
{
wgpu::Device device2 = RequestDeviceSync(wgpu::DeviceDescriptor{});
wgpu::ShaderModule shaderModule = device2.CreateShaderModule(&shaderModuleDesc);
wgpu::ComputePipelineDescriptor pipelineDesc = {};
pipelineDesc.compute.module = shaderModule;
StrictMock<MockCallback<WGPUCreateComputePipelineAsyncCallback>> creationCallback;
EXPECT_CALL(creationCallback,
Call(WGPUCreatePipelineAsyncStatus_ValidationError, nullptr, _, this + 1))
.Times(1);
device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(),
creationCallback.MakeUserdata(this + 1));
WaitForAllOperations(device);
}
}