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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_
#define SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_
#include "absl/strings/str_format.h"
#include "dawn/native/dawn_platform.h"
#include "dawn/native/webgpu_absl_format_autogen.h"
namespace dawn::detail {
template <typename Tag, typename T>
class TypedIntegerImpl;
} // namespace dawn::detail
namespace dawn::ityp {
template <typename Index, typename Value>
class span;
} // namespace dawn::ityp
namespace dawn::native {
//
// Structs
//
struct Color;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s);
struct Extent2D;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Extent2D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct Extent3D;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Extent3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct Origin2D;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Origin2D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct Origin3D;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Origin3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct BindingInfo;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const BindingInfo& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct BufferBindingInfo;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const BufferBindingInfo& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct BufferBindingLayout;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const BufferBindingLayout& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct TextureBindingInfo;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const TextureBindingInfo& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct TextureBindingLayout;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const TextureBindingLayout& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct StorageTextureBindingInfo;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const StorageTextureBindingInfo& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct StorageTextureBindingLayout;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const StorageTextureBindingLayout& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct ImageCopyTexture;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const ImageCopyTexture* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct TextureDataLayout;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const TextureDataLayout* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct ShaderModuleEntryPoint;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const ShaderModuleEntryPoint* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
struct StaticSamplerHolderBindingLayout;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const StaticSamplerHolderBindingLayout& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
//
// Objects
//
class DeviceBase;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const AdapterBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
class DeviceBase;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const DeviceBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
class ApiObjectBase;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const ApiObjectBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
class AttachmentState;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const AttachmentState* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
class Surface;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Surface* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
//
// Enums
//
enum class Aspect : uint8_t;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s);
enum class BindingInfoType;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
BindingInfoType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
enum class SampleTypeBit : uint8_t;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(SampleTypeBit value, const absl::FormatConversionSpec& spec, absl::FormatSink* s);
enum class SingleShaderStage;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
SingleShaderStage value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
enum class VertexFormatBaseType;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
VertexFormatBaseType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
enum class InterStageComponentType;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
InterStageComponentType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
enum class InterpolationType;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
InterpolationType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
enum class InterpolationSampling;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
InterpolationSampling value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
enum class TextureComponentType;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
TextureComponentType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
enum class PixelLocalMemberType;
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
PixelLocalMemberType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s);
template <typename I, typename T>
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const ityp::span<I, T>& values,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
s->Append("[");
bool first = true;
for (const auto& v : values) {
if (!first) {
s->Append(absl::StrFormat(", %s", v));
} else {
s->Append(absl::StrFormat("%s", v));
}
first = false;
}
s->Append("]");
return {true};
}
template <typename Tag, typename T>
absl::FormatConvertResult<absl::FormatConversionCharSet::kNumeric> AbslFormatConvert(
const dawn::detail::TypedIntegerImpl<Tag, T>& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
s->Append(absl::StrFormat("%u", static_cast<T>(value)));
return {true};
}
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_