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#ifndef SRC_TINT_LANG_CORE_CONSTANT_COMPOSITE_H_
#define SRC_TINT_LANG_CORE_CONSTANT_COMPOSITE_H_
#include "src/tint/lang/core/constant/value.h"
#include "src/tint/lang/core/number.h"
#include "src/tint/lang/core/type/type.h"
#include "src/tint/utils/containers/vector.h"
#include "src/tint/utils/math/hash.h"
#include "src/tint/utils/rtti/castable.h"
namespace tint::core::constant {
/// Composite holds a number of mixed child values.
/// Composite may be of a vector, matrix, array or structure type.
/// If each element is the same type and value, then a Splat would be a more efficient constant
/// implementation. Use CreateComposite() to create the appropriate type.
class Composite : public Castable<Composite, Value> {
public:
/// Constructor
/// @param t the compsite type
/// @param els the composite elements
/// @param all_0 true if all elements are 0
/// @param any_0 true if any element is 0
Composite(const core::type::Type* t, VectorRef<const Value*> els, bool all_0, bool any_0);
~Composite() override;
/// @copydoc Value::Type()
const core::type::Type* Type() const override { return type; }
/// @copydoc Value::Index()
const Value* Index(size_t i) const override {
return i < elements.Length() ? elements[i] : nullptr;
}
/// @copydoc Value::NumElements()
size_t NumElements() const override { return elements.Length(); }
/// @copydoc Value::AllZero()
bool AllZero() const override { return all_zero; }
/// @copydoc Value::AnyZero()
bool AnyZero() const override { return any_zero; }
/// @copydoc Value::Hash()
HashCode Hash() const override { return hash; }
/// Clones the constant into the provided context
/// @param ctx the clone context
/// @returns the cloned node
const Composite* Clone(CloneContext& ctx) const override;
/// The composite type
core::type::Type const* const type;
/// The composite elements
const Vector<const Value*, 4> elements;
/// True if all elements are zero
const bool all_zero;
/// True if any element is zero
const bool any_zero;
/// The hash of the composite
const HashCode hash;
protected:
/// @copydoc Value::InternalValue()
std::variant<std::monostate, AInt, AFloat> InternalValue() const override { return {}; }
private:
HashCode CalcHash() {
auto h = tint::Hash(type, all_zero, any_zero);
for (auto* el : elements) {
h = HashCombine(h, el->Hash());
}
return h;
}
};
} // namespace tint::core::constant
#endif // SRC_TINT_LANG_CORE_CONSTANT_COMPOSITE_H_