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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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#ifndef SRC_DAWN_NATIVE_OPENGL_BINDPOINT_H_
#define SRC_DAWN_NATIVE_OPENGL_BINDPOINT_H_
#include <unordered_map>
#include <utility>
#include "src/tint/api/common/binding_point.h"
namespace dawn::native::opengl {
/// Indicate the type of field for each entry to push.
enum class BindPointFunction : uint8_t {
/// The number of MIP levels of the bound texture view.
kTextureNumLevels,
/// The number of samples per texel of the bound multi-sampled texture.
kTextureNumSamples,
};
/// Records the field and the byte offset of the data to push in the internal uniform buffer.
using FunctionAndOffset = std::pair<BindPointFunction, uint32_t>;
/// Maps from binding point to data entry with the information to populate the data.
using BindingPointToFunctionAndOffset = std::unordered_map<tint::BindingPoint, FunctionAndOffset>;
} // namespace dawn::native::opengl
#endif // SRC_DAWN_NATIVE_OPENGL_BINDPOINT_H_