| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/DeviceGL.h" |
| |
| #include <utility> |
| |
| #include "dawn/common/Log.h" |
| #include "dawn/native/BackendConnection.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/ErrorData.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/opengl/BindGroupGL.h" |
| #include "dawn/native/opengl/BindGroupLayoutGL.h" |
| #include "dawn/native/opengl/BufferGL.h" |
| #include "dawn/native/opengl/CommandBufferGL.h" |
| #include "dawn/native/opengl/ComputePipelineGL.h" |
| #include "dawn/native/opengl/PipelineLayoutGL.h" |
| #include "dawn/native/opengl/QuerySetGL.h" |
| #include "dawn/native/opengl/QueueGL.h" |
| #include "dawn/native/opengl/RenderPipelineGL.h" |
| #include "dawn/native/opengl/SamplerGL.h" |
| #include "dawn/native/opengl/ShaderModuleGL.h" |
| #include "dawn/native/opengl/TextureGL.h" |
| #include "dawn/native/opengl/UtilsGL.h" |
| #include "dawn/native/opengl/opengl_platform.h" |
| |
| namespace { |
| |
| void KHRONOS_APIENTRY OnGLDebugMessage(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar* message, |
| const void* userParam) { |
| const char* sourceText; |
| switch (source) { |
| case GL_DEBUG_SOURCE_API: |
| sourceText = "OpenGL"; |
| break; |
| case GL_DEBUG_SOURCE_WINDOW_SYSTEM: |
| sourceText = "Window System"; |
| break; |
| case GL_DEBUG_SOURCE_SHADER_COMPILER: |
| sourceText = "Shader Compiler"; |
| break; |
| case GL_DEBUG_SOURCE_THIRD_PARTY: |
| sourceText = "Third Party"; |
| break; |
| case GL_DEBUG_SOURCE_APPLICATION: |
| sourceText = "Application"; |
| break; |
| case GL_DEBUG_SOURCE_OTHER: |
| sourceText = "Other"; |
| break; |
| default: |
| sourceText = "UNKNOWN"; |
| break; |
| } |
| |
| const char* severityText; |
| switch (severity) { |
| case GL_DEBUG_SEVERITY_HIGH: |
| severityText = "High"; |
| break; |
| case GL_DEBUG_SEVERITY_MEDIUM: |
| severityText = "Medium"; |
| break; |
| case GL_DEBUG_SEVERITY_LOW: |
| severityText = "Low"; |
| break; |
| case GL_DEBUG_SEVERITY_NOTIFICATION: |
| severityText = "Notification"; |
| break; |
| default: |
| severityText = "UNKNOWN"; |
| break; |
| } |
| |
| if (type == GL_DEBUG_TYPE_ERROR) { |
| dawn::WarningLog() << "OpenGL error:" |
| << "\n Source: " << sourceText // |
| << "\n ID: " << id // |
| << "\n Severity: " << severityText // |
| << "\n Message: " << message; |
| |
| // Abort on an error when in Debug mode. |
| DAWN_UNREACHABLE(); |
| } |
| } |
| |
| } // anonymous namespace |
| |
| namespace dawn::native::opengl { |
| |
| // static |
| ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const OpenGLFunctions& functions, |
| std::unique_ptr<Context> context, |
| const TogglesState& deviceToggles, |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) { |
| Ref<Device> device = AcquireRef(new Device(adapter, descriptor, functions, std::move(context), |
| deviceToggles, std::move(lostEvent))); |
| DAWN_TRY(device->Initialize(descriptor)); |
| return device; |
| } |
| |
| Device::Device(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const OpenGLFunctions& functions, |
| std::unique_ptr<Context> context, |
| const TogglesState& deviceToggles, |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) |
| : DeviceBase(adapter, descriptor, deviceToggles, std::move(lostEvent)), |
| mGL(functions), |
| mContext(std::move(context)) {} |
| |
| Device::~Device() { |
| Destroy(); |
| } |
| |
| MaybeError Device::Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor) { |
| // Directly set the context current and use mGL instead of calling GetGL as GetGL will notify |
| // the (yet inexistent) queue that GL was used. |
| mContext->MakeCurrent(); |
| const OpenGLFunctions& gl = mGL; |
| |
| mFormatTable = BuildGLFormatTable(GetBGRAInternalFormat(gl)); |
| |
| // Use the debug output functionality to get notified about GL errors |
| // TODO(crbug.com/dawn/1475): add support for the KHR_debug and ARB_debug_output |
| // extensions |
| bool hasDebugOutput = gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2); |
| |
| if (GetPhysicalDevice()->GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) { |
| gl.Enable(GL_DEBUG_OUTPUT); |
| gl.Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| |
| // Any GL error; dangerous undefined behavior; any shader compiler and linker errors |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, |
| GL_TRUE); |
| |
| // Severe performance warnings; GLSL or other shader compiler and linker warnings; |
| // use of currently deprecated behavior |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, |
| GL_TRUE); |
| |
| // Performance warnings from redundant state changes; trivial undefined behavior |
| // This is disabled because we do an incredible amount of redundant state changes. |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, |
| GL_FALSE); |
| |
| // Any message which is not an error or performance concern |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, |
| nullptr, GL_FALSE); |
| gl.DebugMessageCallback(&OnGLDebugMessage, nullptr); |
| } |
| |
| // Set initial state. |
| gl.Enable(GL_DEPTH_TEST); |
| gl.Enable(GL_SCISSOR_TEST); |
| if (gl.GetVersion().IsDesktop()) { |
| // These are not necessary on GLES. The functionality is enabled by default, and |
| // works by specifying sample counts and SRGB textures, respectively. |
| gl.Enable(GL_MULTISAMPLE); |
| gl.Enable(GL_FRAMEBUFFER_SRGB); |
| } |
| gl.Enable(GL_SAMPLE_MASK); |
| |
| Ref<Queue> queue; |
| DAWN_TRY_ASSIGN(queue, Queue::Create(this, &descriptor->defaultQueue)); |
| if (HasAnisotropicFiltering(gl)) { |
| gl.GetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxTextureMaxAnisotropy); |
| } |
| return DeviceBase::Initialize(std::move(queue)); |
| } |
| |
| const GLFormat& Device::GetGLFormat(const Format& format) { |
| DAWN_ASSERT(format.IsSupported()); |
| DAWN_ASSERT(format.GetIndex() < mFormatTable.size()); |
| |
| const GLFormat& result = mFormatTable[format.GetIndex()]; |
| DAWN_ASSERT(result.isSupportedOnBackend); |
| return result; |
| } |
| |
| GLenum Device::GetBGRAInternalFormat(const OpenGLFunctions& gl) const { |
| if (gl.IsGLExtensionSupported("GL_EXT_texture_format_BGRA8888") || |
| gl.IsGLExtensionSupported("GL_APPLE_texture_format_BGRA8888")) { |
| return GL_BGRA8_EXT; |
| } else { |
| // Desktop GL will swizzle to/from RGBA8 for BGRA formats. |
| return GL_RGBA8; |
| } |
| } |
| |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) { |
| return BindGroup::Create(this, descriptor); |
| } |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> Device::CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) { |
| return AcquireRef(new BindGroupLayout(this, descriptor)); |
| } |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl( |
| const UnpackedPtr<BufferDescriptor>& descriptor) { |
| return AcquireRef(new Buffer(this, descriptor)); |
| } |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) { |
| return AcquireRef(new CommandBuffer(encoder, descriptor)); |
| } |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) { |
| return ComputePipeline::CreateUninitialized(this, descriptor); |
| } |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) { |
| return AcquireRef(new PipelineLayout(this, descriptor)); |
| } |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) { |
| return AcquireRef(new QuerySet(this, descriptor)); |
| } |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) { |
| return RenderPipeline::CreateUninitialized(this, descriptor); |
| } |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { |
| return AcquireRef(new Sampler(this, descriptor)); |
| } |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) { |
| return ShaderModule::Create(this, descriptor, parseResult, compilationMessages); |
| } |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SurfaceConfiguration* config) { |
| return DAWN_VALIDATION_ERROR("New swapchains not implemented."); |
| } |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) { |
| return Texture::Create(this, descriptor); |
| } |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( |
| TextureBase* texture, |
| const UnpackedPtr<TextureViewDescriptor>& descriptor) { |
| return AcquireRef(new TextureView(texture, descriptor)); |
| } |
| |
| ResultOrError<wgpu::TextureUsage> Device::GetSupportedSurfaceUsageImpl( |
| const Surface* surface) const { |
| wgpu::TextureUsage usages = wgpu::TextureUsage::RenderAttachment | |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::CopyDst; |
| return usages; |
| } |
| |
| MaybeError Device::ValidateTextureCanBeWrapped(const UnpackedPtr<TextureDescriptor>& descriptor) { |
| DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D, |
| "Texture dimension (%s) is not %s.", descriptor->dimension, |
| wgpu::TextureDimension::e2D); |
| |
| DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.", |
| descriptor->mipLevelCount); |
| |
| DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.", |
| descriptor->size.depthOrArrayLayers); |
| |
| DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.", |
| descriptor->sampleCount); |
| |
| DAWN_INVALID_IF(descriptor->usage & wgpu::TextureUsage::StorageBinding, |
| "Texture usage (%s) cannot have %s.", descriptor->usage, |
| wgpu::TextureUsage::StorageBinding); |
| |
| return {}; |
| } |
| |
| Ref<TextureBase> Device::CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor, |
| ::EGLImage image) { |
| const OpenGLFunctions& gl = GetGL(); |
| |
| UnpackedPtr<TextureDescriptor> textureDescriptor; |
| if (ConsumedError(ValidateAndUnpack(FromAPI(descriptor->cTextureDescriptor)), |
| &textureDescriptor)) { |
| return nullptr; |
| } |
| if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) { |
| return nullptr; |
| } |
| if (ConsumedError(ValidateTextureCanBeWrapped(textureDescriptor))) { |
| return nullptr; |
| } |
| |
| GLuint tex; |
| gl.GenTextures(1, &tex); |
| gl.BindTexture(GL_TEXTURE_2D, tex); |
| gl.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); |
| gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| |
| GLint width, height; |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
| |
| if (textureDescriptor->size.width != static_cast<uint32_t>(width) || |
| textureDescriptor->size.height != static_cast<uint32_t>(height) || |
| textureDescriptor->size.depthOrArrayLayers != 1) { |
| gl.DeleteTextures(1, &tex); |
| HandleError(DAWN_VALIDATION_ERROR( |
| "EGLImage size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.", |
| width, height, &textureDescriptor->size)); |
| return nullptr; |
| } |
| |
| // TODO(dawn:803): Validate the OpenGL texture format from the EGLImage against the format |
| // in the passed-in TextureDescriptor. |
| auto result = AcquireRef(new Texture(this, textureDescriptor, tex)); |
| result->SetIsSubresourceContentInitialized(descriptor->isInitialized, |
| result->GetAllSubresources()); |
| return result; |
| } |
| |
| Ref<TextureBase> Device::CreateTextureWrappingGLTexture(const ExternalImageDescriptor* descriptor, |
| GLuint texture) { |
| const OpenGLFunctions& gl = GetGL(); |
| |
| UnpackedPtr<TextureDescriptor> textureDescriptor; |
| if (ConsumedError(ValidateAndUnpack(FromAPI(descriptor->cTextureDescriptor)), |
| &textureDescriptor)) { |
| return nullptr; |
| } |
| if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) { |
| return nullptr; |
| } |
| if (!HasFeature(Feature::ANGLETextureSharing)) { |
| HandleError(DAWN_VALIDATION_ERROR("Device does not support ANGLE GL texture sharing.")); |
| return nullptr; |
| } |
| if (ConsumedError(ValidateTextureCanBeWrapped(textureDescriptor))) { |
| return nullptr; |
| } |
| |
| gl.BindTexture(GL_TEXTURE_2D, texture); |
| |
| GLint width, height; |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
| |
| if (textureDescriptor->size.width != static_cast<uint32_t>(width) || |
| textureDescriptor->size.height != static_cast<uint32_t>(height) || |
| textureDescriptor->size.depthOrArrayLayers != 1) { |
| HandleError(DAWN_VALIDATION_ERROR( |
| "GL texture size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.", |
| width, height, &textureDescriptor->size)); |
| return nullptr; |
| } |
| |
| auto result = AcquireRef(new Texture(this, textureDescriptor, texture)); |
| result->SetIsSubresourceContentInitialized(descriptor->isInitialized, |
| result->GetAllSubresources()); |
| return result; |
| } |
| |
| MaybeError Device::TickImpl() { |
| ToBackend(GetQueue())->SubmitFenceSync(); |
| return {}; |
| } |
| |
| MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) { |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer."); |
| } |
| |
| MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels) { |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer to texture."); |
| } |
| |
| void Device::DestroyImpl() { |
| DAWN_ASSERT(GetState() == State::Disconnected); |
| } |
| |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { |
| return 1; |
| } |
| |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { |
| return 1; |
| } |
| |
| float Device::GetTimestampPeriodInNS() const { |
| return 1.0f; |
| } |
| |
| bool Device::MayRequireDuplicationOfIndirectParameters() const { |
| return true; |
| } |
| |
| bool Device::ShouldApplyIndexBufferOffsetToFirstIndex() const { |
| return true; |
| } |
| |
| const OpenGLFunctions& Device::GetGL() const { |
| mContext->MakeCurrent(); |
| ToBackend(GetQueue())->OnGLUsed(); |
| return mGL; |
| } |
| |
| int Device::GetMaxTextureMaxAnisotropy() const { |
| return mMaxTextureMaxAnisotropy; |
| } |
| |
| } // namespace dawn::native::opengl |