| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/UtilsEGL.h" |
| |
| #include <string> |
| |
| #include "dawn/native/opengl/EGLFunctions.h" |
| |
| namespace dawn::native::opengl { |
| |
| const char* EGLErrorAsString(EGLint error) { |
| switch (error) { |
| case EGL_SUCCESS: |
| return "EGL_SUCCESS"; |
| case EGL_NOT_INITIALIZED: |
| return "EGL_NOT_INITIALIZED"; |
| case EGL_BAD_ACCESS: |
| return "EGL_BAD_ACCESS"; |
| case EGL_BAD_ALLOC: |
| return "EGL_BAD_ALLOC"; |
| case EGL_BAD_ATTRIBUTE: |
| return "EGL_BAD_ATTRIBUTE"; |
| case EGL_BAD_CONTEXT: |
| return "EGL_BAD_CONTEXT"; |
| case EGL_BAD_CONFIG: |
| return "EGL_BAD_CONFIG"; |
| case EGL_BAD_CURRENT_SURFACE: |
| return "EGL_BAD_CURRENT_SURFACE"; |
| case EGL_BAD_DISPLAY: |
| return "EGL_BAD_DISPLAY"; |
| case EGL_BAD_SURFACE: |
| return "EGL_BAD_SURFACE"; |
| case EGL_BAD_MATCH: |
| return "EGL_BAD_MATCH"; |
| case EGL_BAD_PARAMETER: |
| return "EGL_BAD_PARAMETER"; |
| case EGL_BAD_NATIVE_PIXMAP: |
| return "EGL_BAD_NATIVE_PIXMAP"; |
| case EGL_BAD_NATIVE_WINDOW: |
| return "EGL_BAD_NATIVE_WINDOW"; |
| case EGL_CONTEXT_LOST: |
| return "EGL_CONTEXT_LOST"; |
| default: |
| return "<Unknown EGL error>"; |
| } |
| } |
| |
| MaybeError CheckEGL(const EGLFunctions& egl, EGLBoolean result, const char* context) { |
| if (DAWN_LIKELY(result == EGL_TRUE)) { |
| return {}; |
| } |
| EGLint error = egl.GetError(); |
| std::string message = std::string(context) + " failed with " + EGLErrorAsString(error); |
| if (error == EGL_BAD_ALLOC) { |
| return DAWN_OUT_OF_MEMORY_ERROR(message); |
| } else if (error == EGL_CONTEXT_LOST) { |
| return DAWN_DEVICE_LOST_ERROR(message); |
| } else { |
| return DAWN_INTERNAL_ERROR(message); |
| } |
| } |
| |
| } // namespace dawn::native::opengl |