| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/unittests/wire/WireTest.h" |
| |
| #include "dawn/wire/WireClient.h" |
| #include "dawn/wire/WireServer.h" |
| |
| namespace dawn::wire { |
| namespace { |
| |
| using testing::Mock; |
| using testing::Return; |
| |
| class WireInjectTextureTests : public WireTest { |
| public: |
| WireInjectTextureTests() {} |
| ~WireInjectTextureTests() override = default; |
| |
| // A placeholder texture format for ReserveTexture. The data in it doesn't matter as long as |
| // we don't call texture reflection methods. |
| WGPUTextureDescriptor placeholderDesc = {}; |
| }; |
| |
| // Test that reserving and injecting a texture makes calls on the client object forward to the |
| // server object correctly. |
| TEST_F(WireInjectTextureTests, CallAfterReserveInject) { |
| auto reserved = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| |
| WGPUTexture apiTexture = api.GetNewTexture(); |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| |
| wgpuTextureCreateView(reserved.texture, nullptr); |
| WGPUTextureView apiPlaceholderView = api.GetNewTextureView(); |
| EXPECT_CALL(api, TextureCreateView(apiTexture, nullptr)).WillOnce(Return(apiPlaceholderView)); |
| FlushClient(); |
| } |
| |
| // Test that reserve correctly returns different IDs each time. |
| TEST_F(WireInjectTextureTests, ReserveDifferentIDs) { |
| auto reserved1 = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| auto reserved2 = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| |
| ASSERT_NE(reserved1.handle.id, reserved2.handle.id); |
| ASSERT_NE(reserved1.texture, reserved2.texture); |
| } |
| |
| // Test that injecting the same id without a destroy first fails. |
| TEST_F(WireInjectTextureTests, InjectExistingID) { |
| auto reserved = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| |
| WGPUTexture apiTexture = api.GetNewTexture(); |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| |
| // ID already in use, call fails. |
| ASSERT_FALSE( |
| GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| } |
| |
| // Test that injecting the same id without a destroy first fails. |
| TEST_F(WireInjectTextureTests, ReuseIDAndGeneration) { |
| // Do this loop multiple times since the first time, we can't test `generation - 1` since |
| // generation == 0. |
| ReservedTexture reserved; |
| WGPUTexture apiTexture = nullptr; |
| for (int i = 0; i < 2; ++i) { |
| reserved = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| |
| apiTexture = api.GetNewTexture(); |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); |
| ASSERT_TRUE( |
| GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| |
| // Release the texture. It should be possible to reuse the ID now, but not the generation |
| wgpuTextureRelease(reserved.texture); |
| EXPECT_CALL(api, TextureRelease(apiTexture)); |
| FlushClient(); |
| |
| // Invalid to inject with the same ID and generation. |
| ASSERT_FALSE( |
| GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| if (i > 0) { |
| EXPECT_GE(reserved.handle.generation, 1u); |
| |
| // Invalid to inject with the same ID and lesser generation. |
| reserved.handle.generation -= 1; |
| ASSERT_FALSE( |
| GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| } |
| } |
| |
| // Valid to inject with the same ID and greater generation. |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); |
| reserved.handle.generation += 2; |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| } |
| |
| // Test that the server only borrows the texture and does a single addref-release |
| TEST_F(WireInjectTextureTests, InjectedTextureLifetime) { |
| auto reserved = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| |
| // Injecting the texture adds a reference |
| WGPUTexture apiTexture = api.GetNewTexture(); |
| EXPECT_CALL(api, TextureAddRef(apiTexture)); |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reserved.handle, reserved.deviceHandle)); |
| |
| // Releasing the texture removes a single reference. |
| wgpuTextureRelease(reserved.texture); |
| EXPECT_CALL(api, TextureRelease(apiTexture)); |
| FlushClient(); |
| |
| // Deleting the server doesn't release a second reference. |
| DeleteServer(); |
| Mock::VerifyAndClearExpectations(&api); |
| } |
| |
| // Test that a texture reservation can be reclaimed. This is necessary to |
| // avoid leaking ObjectIDs for reservations that are never injected. |
| TEST_F(WireInjectTextureTests, ReclaimTextureReservation) { |
| // Test that doing a reservation and full release is an error. |
| { |
| auto reserved = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| wgpuTextureRelease(reserved.texture); |
| FlushClient(false); |
| } |
| |
| // Test that doing a reservation and then reclaiming it recycles the ID. |
| { |
| auto reserved1 = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| GetWireClient()->ReclaimTextureReservation(reserved1); |
| |
| auto reserved2 = GetWireClient()->ReserveTexture(device, &placeholderDesc); |
| |
| // The ID is the same, but the generation is still different. |
| ASSERT_EQ(reserved1.handle.id, reserved2.handle.id); |
| ASSERT_NE(reserved1.handle.generation, reserved2.handle.generation); |
| |
| // No errors should occur. |
| FlushClient(); |
| } |
| } |
| |
| // Test the reflection of texture creation parameters for reserved textures. |
| TEST_F(WireInjectTextureTests, ReservedTextureReflection) { |
| WGPUTextureDescriptor desc = {}; |
| desc.size = {10, 11, 12}; |
| desc.format = WGPUTextureFormat_R32Float; |
| desc.dimension = WGPUTextureDimension_3D; |
| desc.mipLevelCount = 1000; |
| desc.sampleCount = 3; |
| desc.usage = WGPUTextureUsage_RenderAttachment; |
| |
| auto reserved = GetWireClient()->ReserveTexture(device, &desc); |
| WGPUTexture texture = reserved.texture; |
| |
| ASSERT_EQ(desc.size.width, wgpuTextureGetWidth(texture)); |
| ASSERT_EQ(desc.size.height, wgpuTextureGetHeight(texture)); |
| ASSERT_EQ(desc.size.depthOrArrayLayers, wgpuTextureGetDepthOrArrayLayers(texture)); |
| ASSERT_EQ(desc.format, wgpuTextureGetFormat(texture)); |
| ASSERT_EQ(desc.dimension, wgpuTextureGetDimension(texture)); |
| ASSERT_EQ(desc.mipLevelCount, wgpuTextureGetMipLevelCount(texture)); |
| ASSERT_EQ(desc.sampleCount, wgpuTextureGetSampleCount(texture)); |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn::wire |