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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "dawn/dawn_proc.h"
#include "dawn/native/DawnNative.h"
#include "dawn/tests/unittests/wire/WireFutureTest.h"
#include "dawn/tests/unittests/wire/WireTest.h"
#include "dawn/utils/TerribleCommandBuffer.h"
#include "dawn/wire/WireClient.h"
#include "dawn/wire/WireServer.h"
namespace dawn::wire {
namespace {
using testing::_;
using testing::InvokeWithoutArgs;
using testing::NotNull;
using testing::Return;
using testing::StrEq;
using WireCreateComputePipelineAsyncTestBase =
WireFutureTest<WGPUCreateComputePipelineAsyncCallback,
WGPUCreateComputePipelineAsyncCallbackInfo,
wgpuDeviceCreateComputePipelineAsync,
wgpuDeviceCreateComputePipelineAsyncF>;
using WireCreateRenderPipelineAsyncTestBase =
WireFutureTest<WGPUCreateRenderPipelineAsyncCallback,
WGPUCreateRenderPipelineAsyncCallbackInfo,
wgpuDeviceCreateRenderPipelineAsync,
wgpuDeviceCreateRenderPipelineAsyncF>;
class WireCreateComputePipelineAsyncTest : public WireCreateComputePipelineAsyncTestBase {
protected:
// Overridden version of wgpuDeviceCreateComputePipelineAsync that defers to the API call based
// on the test callback mode.
void DeviceCreateComputePipelineAsync(WGPUDevice d,
WGPUComputePipelineDescriptor const* desc,
void* userdata = nullptr) {
CallImpl(userdata, d, desc);
}
// Sets up default descriptors to use in the tests.
void SetUp() override {
WireCreateComputePipelineAsyncTestBase::SetUp();
apiPipeline = api.GetNewComputePipeline();
WGPUShaderModuleDescriptor shaderDesc = {};
mShader = wgpuDeviceCreateShaderModule(device, &shaderDesc);
mApiShader = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(mApiShader));
FlushClient();
mDescriptor.compute.module = mShader;
}
WGPUShaderModule mShader;
WGPUShaderModule mApiShader;
WGPUComputePipelineDescriptor mDescriptor = {};
// A successfully created pipeline.
WGPUComputePipeline apiPipeline;
};
class WireCreateRenderPipelineAsyncTest : public WireCreateRenderPipelineAsyncTestBase {
protected:
// Overriden version of wgpuDeviceCreateRenderPipelineAsync that defers to the API call based on
// the test callback mode.
void DeviceCreateRenderPipelineAsync(WGPUDevice d,
WGPURenderPipelineDescriptor const* desc,
void* userdata = nullptr) {
CallImpl(userdata, d, desc);
}
// Sets up default descriptors to use in the tests.
void SetUp() override {
WireCreateRenderPipelineAsyncTestBase::SetUp();
apiPipeline = api.GetNewRenderPipeline();
WGPUShaderModuleDescriptor shaderDesc = {};
mShader = wgpuDeviceCreateShaderModule(device, &shaderDesc);
mApiShader = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(mApiShader));
FlushClient();
mDescriptor.vertex.module = mShader;
mFragment.module = mShader;
mDescriptor.fragment = &mFragment;
}
WGPUShaderModule mShader;
WGPUShaderModule mApiShader;
WGPUFragmentState mFragment = {};
WGPURenderPipelineDescriptor mDescriptor = {};
// A successfully created pipeline.
WGPURenderPipeline apiPipeline;
};
DAWN_INSTANTIATE_WIRE_FUTURE_TEST_P(WireCreateComputePipelineAsyncTest);
DAWN_INSTANTIATE_WIRE_FUTURE_TEST_P(WireCreateRenderPipelineAsyncTest);
// Test when creating a compute pipeline with CreateComputePipelineAsync() successfully.
TEST_P(WireCreateComputePipelineAsyncTest, CreateSuccess) {
DeviceCreateComputePipelineAsync(device, &mDescriptor, this);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync2(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsync2Callback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, apiPipeline, "");
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
FlushCallbacks();
});
}
// Test when creating a compute pipeline with CreateComputePipelineAsync() results in an error.
TEST_P(WireCreateComputePipelineAsyncTest, CreateError) {
DeviceCreateComputePipelineAsync(device, &mDescriptor, this);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync2(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsync2Callback(
apiDevice, WGPUCreatePipelineAsyncStatus_ValidationError, nullptr,
"Some error message");
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCreatePipelineAsyncStatus_ValidationError, _,
StrEq("Some error message"), this))
.Times(1);
FlushCallbacks();
});
}
// Test when creating a render pipeline with CreateRenderPipelineAsync() successfully.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateSuccess) {
DeviceCreateRenderPipelineAsync(device, &mDescriptor, this);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync2(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsync2Callback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, apiPipeline, "");
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), StrEq(""), this))
.Times(1);
FlushCallbacks();
});
}
// Test when creating a render pipeline with CreateRenderPipelineAsync() results in an error.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateError) {
DeviceCreateRenderPipelineAsync(device, &mDescriptor, this);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync2(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsync2Callback(
apiDevice, WGPUCreatePipelineAsyncStatus_ValidationError, nullptr,
"Some error message");
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCreatePipelineAsyncStatus_ValidationError, _,
StrEq("Some error message"), this))
.Times(1);
FlushCallbacks();
});
}
// Test that registering a callback then wire disconnect calls the callback with
// Success.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateThenDisconnect) {
DeviceCreateRenderPipelineAsync(device, &mDescriptor, this);
EXPECT_CALL(api, OnDeviceCreateRenderPipelineAsync2(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateRenderPipelineAsync2Callback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, apiPipeline, "");
}));
FlushClient();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(WGPUCreatePipelineAsyncStatus_InstanceDropped, nullptr, NotNull(), this))
.Times(1);
GetWireClient()->Disconnect();
});
}
// Test that registering a callback then wire disconnect calls the callback with
// Success.
TEST_P(WireCreateComputePipelineAsyncTest, CreateThenDisconnect) {
DeviceCreateComputePipelineAsync(device, &mDescriptor, this);
EXPECT_CALL(api, OnDeviceCreateComputePipelineAsync2(apiDevice, _, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallDeviceCreateComputePipelineAsync2Callback(
apiDevice, WGPUCreatePipelineAsyncStatus_Success, apiPipeline, "");
}));
FlushClient();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(WGPUCreatePipelineAsyncStatus_InstanceDropped, nullptr, NotNull(), this))
.Times(1);
GetWireClient()->Disconnect();
});
}
// Test that registering a callback after wire disconnect calls the callback with
// Success.
TEST_P(WireCreateRenderPipelineAsyncTest, CreateAfterDisconnect) {
GetWireClient()->Disconnect();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(WGPUCreatePipelineAsyncStatus_InstanceDropped, nullptr, NotNull(), this))
.Times(1);
DeviceCreateRenderPipelineAsync(device, &mDescriptor, this);
});
}
// Test that registering a callback after wire disconnect calls the callback with
// Success.
TEST_P(WireCreateComputePipelineAsyncTest, CreateAfterDisconnect) {
GetWireClient()->Disconnect();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(WGPUCreatePipelineAsyncStatus_InstanceDropped, nullptr, NotNull(), this))
.Times(1);
DeviceCreateComputePipelineAsync(device, &mDescriptor, this);
});
}
// TODO(dawn:2298) Add tests for callbacks when the Instance is released.
// Test that if the server is deleted before the callback, it forces the
// callback to complete.
TEST(WireCreatePipelineAsyncTestNullBackend, ServerDeletedBeforeCallback) {
// This test sets up its own wire facilities, because unlike the other
// tests which use mocks, this test needs the null backend and the
// threadpool which automatically pushes async pipeline compilation
// to completion. With mocks, we need to explicitly trigger callbacks,
// but this test depends on triggering the async compilation from
// *within* the wire server destructor.
auto c2sBuf = std::make_unique<dawn::utils::TerribleCommandBuffer>();
auto s2cBuf = std::make_unique<dawn::utils::TerribleCommandBuffer>();
dawn::wire::WireServerDescriptor serverDesc = {};
serverDesc.procs = &dawn::native::GetProcs();
serverDesc.serializer = s2cBuf.get();
auto wireServer = std::make_unique<dawn::wire::WireServer>(serverDesc);
c2sBuf->SetHandler(wireServer.get());
dawn::wire::WireClientDescriptor clientDesc = {};
clientDesc.serializer = c2sBuf.get();
auto wireClient = std::make_unique<dawn::wire::WireClient>(clientDesc);
s2cBuf->SetHandler(wireClient.get());
dawnProcSetProcs(&dawn::wire::client::GetProcs());
auto reserved = wireClient->ReserveInstance();
WGPUInstance instance = reserved.instance;
wireServer->InjectInstance(dawn::native::GetProcs().createInstance(nullptr), reserved.handle);
WGPURequestAdapterOptions adapterOptions = {};
adapterOptions.backendType = WGPUBackendType_Null;
WGPUAdapter adapter;
wgpuInstanceRequestAdapter(
instance, &adapterOptions,
[](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char*, void* userdata) {
*static_cast<WGPUAdapter*>(userdata) = adapter;
},
&adapter);
ASSERT_TRUE(c2sBuf->Flush());
ASSERT_TRUE(s2cBuf->Flush());
WGPUDeviceDescriptor deviceDesc = {};
WGPUDevice device;
wgpuAdapterRequestDevice(
adapter, &deviceDesc,
[](WGPURequestDeviceStatus status, WGPUDevice device, const char*, void* userdata) {
*static_cast<WGPUDevice*>(userdata) = device;
},
&device);
ASSERT_TRUE(c2sBuf->Flush());
ASSERT_TRUE(s2cBuf->Flush());
WGPUShaderModuleWGSLDescriptor wgslDesc = {};
wgslDesc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
wgslDesc.code = "@compute @workgroup_size(64) fn main() {}";
WGPUShaderModuleDescriptor smDesc = {};
smDesc.nextInChain = &wgslDesc.chain;
WGPUShaderModule sm = wgpuDeviceCreateShaderModule(device, &smDesc);
WGPUComputePipelineDescriptor computeDesc = {};
computeDesc.compute.module = sm;
WGPUComputePipeline pipeline = nullptr;
wgpuDeviceCreateComputePipelineAsync(
device, &computeDesc,
[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, const char* message,
void* userdata) { *static_cast<WGPUComputePipeline*>(userdata) = pipeline; },
&pipeline);
ASSERT_TRUE(c2sBuf->Flush());
// Delete the server. It should force async work to complete.
c2sBuf->SetHandler(nullptr);
wireServer.reset();
ASSERT_TRUE(s2cBuf->Flush());
ASSERT_NE(pipeline, nullptr);
wgpuComputePipelineRelease(pipeline);
wgpuShaderModuleRelease(sm);
wgpuDeviceRelease(device);
wgpuAdapterRelease(adapter);
wgpuInstanceRelease(instance);
s2cBuf->SetHandler(nullptr);
}
} // anonymous namespace
} // namespace dawn::wire