| // Copyright 2022 The Dawn & Tint Authors |
| // |
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| |
| #ifndef SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_TRUNCATE_INTERSTAGE_VARIABLES_H_ |
| #define SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_TRUNCATE_INTERSTAGE_VARIABLES_H_ |
| |
| #include <bitset> |
| |
| #include "src/tint/api/common/binding_point.h" |
| #include "src/tint/lang/wgsl/ast/transform/transform.h" |
| |
| namespace tint::hlsl::writer { |
| |
| /// TruncateInterstageVariables is a transform that truncate interstage variables. |
| /// It must be run after CanonicalizeEntryPointIO which guarantees all interstage variables of |
| /// a given entry point are grouped into one shader IO struct. |
| /// It replaces `original shader IO struct` with a `new wrapper struct` containing builtin IOs |
| /// and user-defined IO whose locations are marked in the interstage_locations bitset from the |
| /// config. The return statements of `original shader IO struct` are wrapped by a mapping function |
| /// that initializes the members of `new wrapper struct` with values from `original shader IO |
| /// struct`. IO attributes of members in `original shader IO struct` are removed, other attributes |
| /// still preserve. |
| /// |
| /// For example: |
| /// |
| /// ``` |
| /// struct ShaderIO { |
| /// @builtin(position) @invariant pos: vec4<f32>, |
| /// @location(1) f_1: f32, |
| /// @location(3) @align(16) f_3: f32, |
| /// @location(5) @interpolate(flat) @align(16) @size(16) f_5: u32, |
| /// } |
| /// @vertex |
| /// fn f() -> ShaderIO { |
| /// var io: ShaderIO; |
| /// io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| /// io.f_1 = 1.0; |
| /// io.f_3 = io.f_1 + 3.0; |
| /// io.f_5 = 1u; |
| /// return io; |
| /// } |
| /// ``` |
| /// |
| /// With config.interstage_locations[3] and [5] set to true, is transformed to: |
| /// |
| /// ``` |
| /// struct tint_symbol { |
| /// @builtin(position) @invariant |
| /// pos : vec4<f32>, |
| /// @location(3) @align(16) |
| /// f_3 : f32, |
| /// @location(5) @interpolate(flat) @align(16) @size(16) |
| /// f_5 : u32, |
| /// } |
| /// |
| /// fn truncate_shader_output(io : ShaderIO) -> tint_symbol { |
| /// return tint_symbol(io.pos, io.f_3, io.f_5); |
| /// } |
| /// |
| /// struct ShaderIO { |
| /// pos : vec4<f32>, |
| /// f_1 : f32, |
| /// @align(16) |
| /// f_3 : f32, |
| /// @align(16) @size(16) |
| /// f_5 : u32, |
| /// } |
| /// |
| /// @vertex |
| /// fn f() -> tint_symbol { |
| /// var io : ShaderIO; |
| /// io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| /// io.f_1 = 1.0; |
| /// io.f_3 = (io.f_1 + 3.0); |
| /// io.f_5 = 1u; |
| /// return truncate_shader_output(io); |
| /// } |
| /// ``` |
| /// |
| class TruncateInterstageVariables final |
| : public Castable<TruncateInterstageVariables, ast::transform::Transform> { |
| public: |
| /// Configuration options for the transform |
| struct Config final : public Castable<Config, ast::transform::Data> { |
| /// Constructor |
| Config(); |
| |
| /// Copy constructor |
| Config(const Config&); |
| |
| /// Destructor |
| ~Config() override; |
| |
| /// Assignment operator |
| /// @returns this Config |
| Config& operator=(const Config&); |
| |
| /// Indicate which interstage io locations are actually used by the later stage. |
| /// There can be at most 30 user defined interstage variables with locations. |
| std::bitset<30> interstage_locations; |
| |
| /// Reflect the fields of this class so that it can be used by tint::ForeachField() |
| TINT_REFLECT(Config, interstage_locations); |
| }; |
| |
| /// Constructor using a the configuration provided in the input Data |
| TruncateInterstageVariables(); |
| |
| /// Destructor |
| ~TruncateInterstageVariables() override; |
| |
| /// @copydoc ast::transform::Transform::Apply |
| ApplyResult Apply(const Program& program, |
| const ast::transform::DataMap& inputs, |
| ast::transform::DataMap& outputs) const override; |
| }; |
| |
| } // namespace tint::hlsl::writer |
| |
| #endif // SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_TRUNCATE_INTERSTAGE_VARIABLES_H_ |