| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_OPENGL_QUEUEGL_H_ |
| #define SRC_DAWN_NATIVE_OPENGL_QUEUEGL_H_ |
| |
| #include <deque> |
| #include <utility> |
| |
| #include "dawn/native/Queue.h" |
| #include "dawn/native/opengl/opengl_platform.h" |
| |
| namespace dawn::native::opengl { |
| |
| class Device; |
| |
| class Queue final : public QueueBase { |
| public: |
| static ResultOrError<Ref<Queue>> Create(Device* device, const QueueDescriptor* descriptor); |
| |
| void OnGLUsed(); |
| void SubmitFenceSync(); |
| |
| private: |
| Queue(Device* device, const QueueDescriptor* descriptor); |
| |
| MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override; |
| MaybeError WriteBufferImpl(BufferBase* buffer, |
| uint64_t bufferOffset, |
| const void* data, |
| size_t size) override; |
| MaybeError WriteTextureImpl(const ImageCopyTexture& destination, |
| const void* data, |
| size_t dataSize, |
| const TextureDataLayout& dataLayout, |
| const Extent3D& writeSizePixel) override; |
| |
| GLenum ClientWaitSync(EGLSyncKHR sync, Nanoseconds timeout); |
| |
| ResultOrError<bool> WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) override; |
| |
| bool HasPendingCommands() const override; |
| MaybeError SubmitPendingCommands() override; |
| ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override; |
| void ForceEventualFlushOfCommands() override; |
| MaybeError WaitForIdleForDestruction() override; |
| |
| uint32_t mEGLSyncType; |
| MutexProtected<std::deque<std::pair<EGLSyncKHR, ExecutionSerial>>> mFencesInFlight; |
| |
| // Has pending GL commands which are not associated with a fence. |
| bool mHasPendingCommands = false; |
| }; |
| |
| } // namespace dawn::native::opengl |
| |
| #endif // SRC_DAWN_NATIVE_OPENGL_QUEUEGL_H_ |