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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <d3d11.h>
#include <d3d11_4.h>
#include <d3d12.h>
#include <dxgi1_4.h>
#include <wrl/client.h>
#include <memory>
#include <utility>
#include <variant>
#include <vector>
#include "VideoViewsTests.h"
#include "dawn/common/Assert.h"
#include "dawn/native/D3DBackend.h"
#include "dawn/utils/TextureUtils.h"
namespace dawn {
namespace {
using Microsoft::WRL::ComPtr;
class PlatformTextureWin : public VideoViewsTestBackend::PlatformTexture {
public:
explicit PlatformTextureWin(wgpu::Texture&& texture) : PlatformTexture(std::move(texture)) {}
~PlatformTextureWin() override = default;
bool CanWrapAsWGPUTexture() override { return true; }
};
class VideoViewsTestBackendWin : public VideoViewsTestBackend {
public:
~VideoViewsTestBackendWin() override = default;
void OnSetUp(const wgpu::Device& device) override {
mWGPUDevice = device;
// Create the D3D11 device/contexts that will be used in subsequent tests
ComPtr<IDXGIAdapter> dxgiAdapter =
native::d3d::GetDXGIAdapter(wgpuDeviceGetAdapter(device.Get()));
ComPtr<ID3D11Device> d3d11Device;
D3D_FEATURE_LEVEL d3dFeatureLevel;
ComPtr<ID3D11DeviceContext> d3d11DeviceContext;
HRESULT hr;
hr = ::D3D11CreateDevice(dxgiAdapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &d3d11Device, &d3dFeatureLevel,
&d3d11DeviceContext);
ASSERT_EQ(hr, S_OK);
// Runtime of the created texture (D3D11 device) and OpenSharedHandle runtime (Dawn's
// D3D12 device) must agree on resource sharing capability. For NV12 formats, D3D11
// requires at-least D3D11_SHARED_RESOURCE_TIER_2 support.
// https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_shared_resource_tier
D3D11_FEATURE_DATA_D3D11_OPTIONS5 featureOptions5{};
hr = d3d11Device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS5, &featureOptions5,
sizeof(featureOptions5));
ASSERT_EQ(hr, S_OK);
ASSERT_GE(featureOptions5.SharedResourceTier, D3D11_SHARED_RESOURCE_TIER_2);
// Not all D3D11 devices support NV12 textures.
UINT formatSupport;
hr = d3d11Device->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport);
ASSERT_EQ(hr, S_OK);
ASSERT_TRUE(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D);
mD3d11Device = std::move(d3d11Device);
}
protected:
static DXGI_FORMAT GetDXGITextureFormat(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
return DXGI_FORMAT_NV12;
case wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm:
return DXGI_FORMAT_P010;
default:
DAWN_UNREACHABLE();
}
}
static UINT GetD3D11TextureBindFlags(wgpu::TextureUsage usage) {
UINT bindFlags = 0;
if (usage & wgpu::TextureUsage::TextureBinding) {
bindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
if (usage & wgpu::TextureUsage::StorageBinding) {
bindFlags |= D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
bindFlags |= D3D11_BIND_RENDER_TARGET;
}
return bindFlags;
}
std::unique_ptr<VideoViewsTestBackend::PlatformTexture> CreateVideoTextureForTest(
wgpu::TextureFormat format,
wgpu::TextureUsage usage,
bool isCheckerboard,
bool initialized) override {
wgpu::TextureDescriptor textureDesc;
textureDesc.format = format;
textureDesc.dimension = wgpu::TextureDimension::e2D;
textureDesc.usage = usage;
textureDesc.size = {VideoViewsTestsBase::kYUVAImageDataWidthInTexels,
VideoViewsTestsBase::kYUVAImageDataHeightInTexels, 1};
// Create a DX11 texture with data then wrap it in a shared handle.
D3D11_TEXTURE2D_DESC d3dDescriptor;
d3dDescriptor.Width = VideoViewsTestsBase::kYUVAImageDataWidthInTexels;
d3dDescriptor.Height = VideoViewsTestsBase::kYUVAImageDataHeightInTexels;
d3dDescriptor.MipLevels = 1;
d3dDescriptor.ArraySize = 1;
d3dDescriptor.Format = GetDXGITextureFormat(format);
d3dDescriptor.SampleDesc.Count = 1;
d3dDescriptor.SampleDesc.Quality = 0;
d3dDescriptor.Usage = D3D11_USAGE_DEFAULT;
d3dDescriptor.BindFlags = GetD3D11TextureBindFlags(usage);
d3dDescriptor.CPUAccessFlags = 0;
d3dDescriptor.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED;
D3D11_SUBRESOURCE_DATA subres;
subres.SysMemPitch = VideoViewsTestsBase::kYUVAImageDataWidthInTexels;
std::variant<std::vector<uint8_t>, std::vector<uint16_t>> initialData;
if (utils::GetMultiPlaneTextureBitDepth(format) == 16) {
initialData = VideoViewsTestsBase::GetTestTextureData<uint16_t>(format, isCheckerboard,
/*hasAlpha=*/false);
subres.pSysMem = std::get<1>(initialData).data();
subres.SysMemPitch *= 2;
} else {
initialData = VideoViewsTestsBase::GetTestTextureData<uint8_t>(format, isCheckerboard,
/*hasAlpha=*/false);
subres.pSysMem = std::get<0>(initialData).data();
}
ComPtr<ID3D11Texture2D> d3d11Texture;
HRESULT hr = mD3d11Device->CreateTexture2D(
&d3dDescriptor, (initialized ? &subres : nullptr), &d3d11Texture);
DAWN_ASSERT(hr == S_OK);
ComPtr<IDXGIResource1> dxgiResource;
hr = d3d11Texture.As(&dxgiResource);
DAWN_ASSERT(hr == S_OK);
HANDLE sharedHandle;
hr = dxgiResource->CreateSharedHandle(
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
&sharedHandle);
DAWN_ASSERT(hr == S_OK);
HANDLE fenceSharedHandle = nullptr;
ComPtr<ID3D11Fence> d3d11Fence;
ComPtr<ID3D11Device5> d3d11Device5;
hr = mD3d11Device.As(&d3d11Device5);
DAWN_ASSERT(hr == S_OK);
hr = d3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&d3d11Fence));
DAWN_ASSERT(hr == S_OK);
hr = d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &fenceSharedHandle);
DAWN_ASSERT(hr == S_OK);
ComPtr<ID3D11DeviceContext> d3d11DeviceContext;
mD3d11Device->GetImmediateContext(&d3d11DeviceContext);
ComPtr<ID3D11DeviceContext4> d3d11DeviceContext4;
hr = d3d11DeviceContext.As(&d3d11DeviceContext4);
DAWN_ASSERT(hr == S_OK);
// D3D11 texture should be initialized upon CreateTexture2D, but we need to make Dawn/D3D12
// wait on the initializtaion. The fence starts with 0 signaled, but that won't capture the
// initialization above, so signal explicitly with 1 and make Dawn wait on it.
hr = d3d11DeviceContext4->Signal(d3d11Fence.Get(), 1);
DAWN_ASSERT(hr == S_OK);
// Open the DX11 texture in Dawn from the shared handle and return it as a WebGPU texture.
wgpu::SharedTextureMemoryDXGISharedHandleDescriptor sharedHandleDesc{};
sharedHandleDesc.handle = sharedHandle;
wgpu::SharedTextureMemoryDescriptor desc;
desc.nextInChain = &sharedHandleDesc;
auto sharedTextureMemory = mWGPUDevice.ImportSharedTextureMemory(&desc);
// Handle is no longer needed once resources are created.
::CloseHandle(sharedHandle);
wgpu::SharedFenceDXGISharedHandleDescriptor dxgiFenceDesc{};
dxgiFenceDesc.handle = fenceSharedHandle;
wgpu::SharedFenceDescriptor fenceDesc{};
fenceDesc.nextInChain = &dxgiFenceDesc;
auto wgpuFence = mWGPUDevice.ImportSharedFence(&fenceDesc);
uint64_t signaled_value = 1;
wgpu::SharedTextureMemoryBeginAccessDescriptor beginDesc{};
beginDesc.initialized = initialized;
beginDesc.concurrentRead = false;
beginDesc.fenceCount = 1;
beginDesc.fences = &wgpuFence;
beginDesc.signaledValues = &signaled_value;
auto wgpuTexture = sharedTextureMemory.CreateTexture(&textureDesc);
bool success = sharedTextureMemory.BeginAccess(wgpuTexture, &beginDesc);
// Fence handle is no longer needed after begin access.
::CloseHandle(fenceSharedHandle);
return success ? std::make_unique<PlatformTextureWin>(std::move(wgpuTexture)) : nullptr;
}
void DestroyVideoTextureForTest(
std::unique_ptr<VideoViewsTestBackend::PlatformTexture>&& platformTexture) override {}
wgpu::Device mWGPUDevice = nullptr;
ComPtr<ID3D11Device> mD3d11Device;
};
} // anonymous namespace
// static
std::vector<BackendTestConfig> VideoViewsTestBackend::Backends() {
return {D3D11Backend(), D3D12Backend()};
}
// static
std::vector<Format> VideoViewsTestBackend::Formats() {
return {wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm};
}
// static
std::unique_ptr<VideoViewsTestBackend> VideoViewsTestBackend::Create() {
return std::make_unique<VideoViewsTestBackendWin>();
}
} // namespace dawn