| # Copyright 2022 The Dawn & Tint Authors |
| # |
| # Redistribution and use in source and binary forms, with or without |
| # modification, are permitted provided that the following conditions are met: |
| # |
| # 1. Redistributions of source code must retain the above copyright notice, this |
| # list of conditions and the following disclaimer. |
| # |
| # 2. Redistributions in binary form must reproduce the above copyright notice, |
| # this list of conditions and the following disclaimer in the documentation |
| # and/or other materials provided with the distribution. |
| # |
| # 3. Neither the name of the copyright holder nor the names of its |
| # contributors may be used to endorse or promote products derived from |
| # this software without specific prior written permission. |
| # |
| # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| # As per https://github.com/google/oss-policies-info/blob/main/foundational-cxx-support-matrix.md |
| cmake_minimum_required(VERSION 3.13) |
| |
| # - Since we are past CMake 3.12 we can add CONFIGURE_DEPENDS to DawnGenerator to rerun CMake |
| # in case any of the generator files changes. We should also remove the CACHE "" FORCE stuff to |
| # override options in third_party dependencies. |
| # - When upgrading to CMake 3.20 we can take advantage of the GENERATED property being global in |
| # DawnGenerator. We should also use the path utilities in install_if_enabled. |
| |
| project( |
| Dawn |
| DESCRIPTION "Dawn, a WebGPU implementation" |
| LANGUAGES C CXX |
| HOMEPAGE_URL "https://dawn.googlesource.com/dawn" |
| ) |
| enable_testing() |
| |
| list(INSERT CMAKE_MODULE_PATH 0 "${Dawn_SOURCE_DIR}/src/cmake") |
| |
| set_property(GLOBAL PROPERTY USE_FOLDERS ON) |
| |
| set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}) |
| set(CMAKE_POSITION_INDEPENDENT_CODE ON) |
| set(CMAKE_DEBUG_POSTFIX "") |
| set(CMAKE_EXPORT_COMPILE_COMMANDS ON) |
| |
| include(DawnSetIfNotDefined) |
| |
| set(DAWN_BUILD_GEN_DIR "${Dawn_BINARY_DIR}/gen") |
| set(DAWN_GENERATOR_DIR "${Dawn_SOURCE_DIR}/generator") |
| set(DAWN_SRC_DIR "${Dawn_SOURCE_DIR}/src") |
| set(DAWN_INCLUDE_DIR "${Dawn_SOURCE_DIR}/include") |
| set(DAWN_TEMPLATE_DIR "${DAWN_GENERATOR_DIR}/templates") |
| |
| function (install_if_enabled target) |
| if(NOT DAWN_ENABLE_INSTALL) |
| return() |
| endif() |
| |
| install(TARGETS ${target} |
| RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} |
| LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} |
| ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} |
| ) |
| |
| get_target_property(targetHeaders ${target} INTERFACE_SOURCES) |
| if (NOT targetHeaders) |
| return() |
| endif() |
| |
| foreach(headerFile ${targetHeaders}) |
| # Starting from CMake 3.20 there is the cmake_path command that could simplify this code. |
| # Compute the install subdirectory for the header by stripping out the path to |
| # the include / gen/include directory... |
| string(FIND "${headerFile}" "${DAWN_INCLUDE_DIR}" foundIndex) |
| if (foundIndex EQUAL 0) |
| string(LENGTH "${DAWN_INCLUDE_DIR}/" lengthToRemove) |
| endif() |
| string(FIND "${headerFile}" "${DAWN_BUILD_GEN_DIR}/include/" foundIndex) |
| if (foundIndex EQUAL 0) |
| string(LENGTH "${DAWN_BUILD_GEN_DIR}/include/" lengthToRemove) |
| endif() |
| string(SUBSTRING "${headerFile}" "${lengthToRemove}" -1 headerRelDir) |
| |
| # ... then remove everything after the last / |
| string(FIND "${headerRelDir}" "/" foundIndex REVERSE) |
| string(SUBSTRING "${headerRelDir}" 0 ${foundIndex} headerRelDir) |
| |
| install(FILES "${headerFile}" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${headerRelDir}) |
| endforeach() |
| endfunction() |
| |
| ################################################################################ |
| # Configuration options |
| ################################################################################ |
| # Default values for the backend-enabling options |
| set(ENABLE_D3D11 OFF) |
| set(ENABLE_D3D12 OFF) |
| set(ENABLE_METAL OFF) |
| set(ENABLE_OPENGLES OFF) |
| set(ENABLE_DESKTOP_GL OFF) |
| set(ENABLE_VULKAN OFF) |
| set(ENABLE_SPIRV_VALIDATION OFF) |
| set(USE_WAYLAND OFF) |
| set(USE_X11 OFF) |
| set(USE_WINDOWS_UI OFF) |
| set(BUILD_SAMPLES OFF) |
| set(TARGET_MACOS OFF) |
| if (WIN32) |
| set(ENABLE_D3D11 ON) |
| set(USE_WINDOWS_UI ON) |
| set(ENABLE_D3D12 ON) |
| if (NOT WINDOWS_STORE) |
| # Enable Vulkan in win32 compilation only |
| # since UWP only supports d3d |
| set(ENABLE_VULKAN ON) |
| set(ENABLE_SPIRV_VALIDATION ON) |
| endif() |
| elseif(APPLE) |
| set(ENABLE_METAL ON) |
| if(CMAKE_SYSTEM_NAME MATCHES "Darwin" OR CMAKE_SYSTEM_NAME MATCHES "MacOS") |
| set(TARGET_MACOS ON) |
| endif() |
| elseif(ANDROID) |
| set(ENABLE_VULKAN ON) |
| set(ENABLE_OPENGLES ON) |
| # Disable SPIR-V validation on Android because it adds a significant amount |
| # to the binary size, and Tint's output should be well-formed. |
| set(ENABLE_SPIRV_VALIDATION OFF) |
| elseif(UNIX) |
| set(ENABLE_OPENGLES ON) |
| set(ENABLE_DESKTOP_GL ON) |
| set(ENABLE_VULKAN ON) |
| set(ENABLE_SPIRV_VALIDATION ON) |
| set(USE_X11 ON) |
| endif() |
| |
| # GLFW is not supported in UWP |
| set(DAWN_SUPPORTS_GLFW_FOR_WINDOWING OFF) |
| |
| if ((WIN32 AND NOT WINDOWS_STORE) OR (UNIX AND NOT ANDROID)) |
| set(DAWN_SUPPORTS_GLFW_FOR_WINDOWING ON) |
| endif() |
| |
| # Current examples are depend on GLFW |
| if (DAWN_SUPPORTS_GLFW_FOR_WINDOWING) |
| set(BUILD_SAMPLES ON) |
| endif() |
| |
| option(DAWN_ENABLE_ASAN "Enable address sanitizer" OFF) |
| option(DAWN_ENABLE_INSTALL "Enable install step for Dawn libraries" OFF) |
| option(DAWN_ENABLE_TSAN "Enable thread sanitizer" OFF) |
| option(DAWN_ENABLE_MSAN "Enable memory sanitizer" OFF) |
| option(DAWN_ENABLE_UBSAN "Enable undefined behaviour sanitizer" OFF) |
| |
| option(DAWN_ENABLE_D3D11 "Enable compilation of the D3D11 backend" ${ENABLE_D3D11}) |
| option(DAWN_ENABLE_D3D12 "Enable compilation of the D3D12 backend" ${ENABLE_D3D12}) |
| option(DAWN_ENABLE_METAL "Enable compilation of the Metal backend" ${ENABLE_METAL}) |
| option(DAWN_ENABLE_NULL "Enable compilation of the Null backend" ON) |
| option(DAWN_ENABLE_DESKTOP_GL "Enable compilation of the OpenGL backend" ${ENABLE_DESKTOP_GL}) |
| option(DAWN_ENABLE_OPENGLES "Enable compilation of the OpenGL ES backend" ${ENABLE_OPENGLES}) |
| option(DAWN_ENABLE_VULKAN "Enable compilation of the Vulkan backend" ${ENABLE_VULKAN}) |
| option(DAWN_ENABLE_SPIRV_VALIDATION "Enable validation of SPIR-V" ${ENABLE_SPIRV_VALIDATION}) |
| |
| option(DAWN_ALWAYS_ASSERT "Enable assertions on all build types" OFF) |
| option(DAWN_USE_WAYLAND "Enable support for Wayland surface" ${USE_WAYLAND}) |
| option(DAWN_USE_X11 "Enable support for X11 surface" ${USE_X11}) |
| option(DAWN_USE_GLFW "Enable compilation of the GLFW windowing utils" ${DAWN_SUPPORTS_GLFW_FOR_WINDOWING}) |
| option(DAWN_USE_WINDOWS_UI "Enable support for Windows UI surface" ${USE_WINDOWS_UI}) |
| option(DAWN_USE_BUILT_DXC "Enable building and using DXC by the D3D12 backend" OFF) |
| option(DAWN_DXC_DISABLE_ASSERTS_DEBUG "Disable asserts in DXC in debug builds" OFF) |
| option(DAWN_TARGET_MACOS "Manually link Apple core frameworks" ${TARGET_MACOS}) |
| |
| option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" ${BUILD_SAMPLES}) |
| option(DAWN_BUILD_NODE_BINDINGS "Enables building Dawn's NodeJS bindings" OFF) |
| option(DAWN_ENABLE_SWIFTSHADER "Enables building Swiftshader as part of the build and Vulkan adapter discovery" OFF) |
| option(DAWN_BUILD_BENCHMARKS "Build Dawn benchmarks" OFF) |
| option(DAWN_BUILD_PROTOBUF "Build the protobuf dependencies" OFF) |
| |
| option(DAWN_WERROR "Build with -Werror (or equivalent)" OFF) |
| option(DAWN_ENABLE_PIC "Build with Position-Independent-Code enabled" OFF) |
| |
| option(DAWN_EMIT_COVERAGE "Emit code coverage information" OFF) |
| set_if_not_defined(LLVM_SOURCE_DIR "${Dawn_LLVM_SOURCE_DIR}" "Directory to an LLVM source checkout. Required to build turbo-cov") |
| |
| if (DAWN_ENABLE_OPENGLES OR DAWN_ENABLE_DESKTOP_GL) |
| set(TINT_DEFAULT_GLSL ON) |
| else() |
| set(TINT_DEFAULT_GLSL OFF) |
| endif() |
| |
| option(TINT_ENABLE_INSTALL "Enable install step for Tint libraries" OFF) |
| option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" ON) |
| |
| if (NOT DAWN_USE_GLFW AND DAWN_BUILD_SAMPLES) |
| message(SEND_ERROR "Dawn samples require GLFW") |
| endif() |
| |
| option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" ${DAWN_ENABLE_VULKAN}) |
| option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON) |
| option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" ${TINT_DEFAULT_GLSL}) |
| option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" ON) |
| option(TINT_BUILD_HLSL_WRITER "Build the HLSL output writer" ${DAWN_ENABLE_D3D12}) |
| option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" ${DAWN_ENABLE_METAL}) |
| option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" ${DAWN_ENABLE_VULKAN}) |
| option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON) |
| |
| option(TINT_BUILD_SYNTAX_TREE_WRITER "Build the syntax tree writer" OFF) |
| |
| if (DAWN_BUILD_PROTOBUF AND TARGET libprotobuf) |
| set(TINT_DEFAULT_BUILD_IR_BINARY ON) |
| else() |
| set(TINT_DEFAULT_BUILD_IR_BINARY OFF) |
| endif() |
| |
| option(TINT_BUILD_IR_BINARY "Build IR binary format support" ${TINT_DEFAULT_BUILD_IR_BINARY}) |
| option(TINT_BUILD_FUZZERS "Build fuzzers" OFF) |
| option(TINT_BUILD_IR_FUZZER "Build IR fuzzer" OFF) |
| option(TINT_BUILD_BENCHMARKS "Build Tint benchmarks" OFF) |
| option(TINT_BUILD_TESTS "Build tests" ON) |
| option(TINT_BUILD_AS_OTHER_OS "Override OS detection to force building of *_other.cc files" OFF) |
| |
| option(TINT_BUILD_TINTD "Build the WGSL language server" OFF) |
| |
| set_if_not_defined(TINT_EXTERNAL_BENCHMARK_CORPUS_DIR "" "Directory that holds a corpus of external shaders to benchmark.") |
| |
| option(TINT_ENABLE_BREAK_IN_DEBUGGER "Enable tint::debugger::Break()" OFF) |
| option(TINT_CHECK_CHROMIUM_STYLE "Check for [chromium-style] issues during build" OFF) |
| option(TINT_RANDOMIZE_HASHES "Randomize the hash seed value to detect non-deterministic output" OFF) |
| |
| set_if_not_defined(DAWN_THIRD_PARTY_DIR "${Dawn_SOURCE_DIR}/third_party" "Directory in which to find third-party dependencies.") |
| |
| set_if_not_defined(DAWN_ABSEIL_DIR "${DAWN_THIRD_PARTY_DIR}/abseil-cpp" "Directory in which to find Abseil") |
| set_if_not_defined(DAWN_GLFW_DIR "${DAWN_THIRD_PARTY_DIR}/glfw" "Directory in which to find GLFW") |
| set_if_not_defined(DAWN_JINJA2_DIR "${DAWN_THIRD_PARTY_DIR}/jinja2" "Directory in which to find Jinja2") |
| set_if_not_defined(DAWN_MARKUPSAFE_DIR "${DAWN_THIRD_PARTY_DIR}/markupsafe" "Directory in which to find MarkupSafe") |
| set_if_not_defined(DAWN_KHRONOS_DIR "${DAWN_THIRD_PARTY_DIR}/khronos" "Directory in which to find Khronos GL headers") |
| set_if_not_defined(DAWN_SWIFTSHADER_DIR "${DAWN_THIRD_PARTY_DIR}/swiftshader" "Directory in which to find swiftshader") |
| set_if_not_defined(DAWN_PROTOBUF_DIR "${DAWN_THIRD_PARTY_DIR}/protobuf" "Directory in which to find protobuf") |
| set_if_not_defined(DAWN_LPM_DIR "${DAWN_THIRD_PARTY_DIR}/libprotobuf-mutator/src" "Directory in which to find libprotobuf") |
| |
| set_if_not_defined(DAWN_SPIRV_TOOLS_DIR "${DAWN_THIRD_PARTY_DIR}/spirv-tools/src" "Directory in which to find SPIRV-Tools") |
| set_if_not_defined(DAWN_SPIRV_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/spirv-headers/src" "Directory in which to find SPIRV-Headers") |
| set_if_not_defined(DAWN_GLSLANG_DIR "${DAWN_THIRD_PARTY_DIR}/glslang/src" "Directory in which to find GLSLang") |
| set_if_not_defined(DAWN_VULKAN_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-headers/src" "Directory in which to find Vulkan-Headers") |
| set_if_not_defined(DAWN_VULKAN_UTILITY_LIBRARIES_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-utility-libraries/src" "Directory in which to find Vulkan-Utility-Libraries") |
| |
| # Dependencies for DAWN_BUILD_NODE_BINDINGS |
| set_if_not_defined(NODE_ADDON_API_DIR "${DAWN_THIRD_PARTY_DIR}/node-addon-api" "Directory in which to find node-addon-api") |
| set_if_not_defined(NODE_API_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/node-api-headers" "Directory in which to find node-api-headers") |
| set_if_not_defined(WEBGPU_IDL_PATH "${DAWN_THIRD_PARTY_DIR}/gpuweb/webgpu.idl" "Path to the webgpu.idl definition file") |
| set_if_not_defined(GO_EXECUTABLE "go" "Golang executable for running the IDL generator") |
| |
| option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" OFF) |
| |
| # Much of the backend code is shared among desktop OpenGL and OpenGL ES |
| if (${DAWN_ENABLE_DESKTOP_GL} OR ${DAWN_ENABLE_OPENGLES}) |
| set(DAWN_ENABLE_OPENGL ON) |
| endif() |
| |
| if(DAWN_ENABLE_PIC) |
| set(CMAKE_POSITION_INDEPENDENT_CODE ON) |
| endif() |
| |
| ################################################################################ |
| # Include utility CMake modules |
| ################################################################################ |
| include(DawnCompilerChecks) |
| include(DawnCompilerExtraFlags) |
| include(DawnCompilerPlatformFlags) |
| include(DawnInitializeBuildType) |
| |
| message(STATUS "Dawn build D3D11 backend: ${DAWN_ENABLE_D3D11}") |
| message(STATUS "Dawn build D3D12 backend: ${DAWN_ENABLE_D3D12}") |
| message(STATUS "Dawn build Metal backend: ${DAWN_ENABLE_METAL}") |
| message(STATUS "Dawn build Vulkan backend: ${DAWN_ENABLE_VULKAN}") |
| message(STATUS "Dawn build OpenGL backend: ${DAWN_ENABLE_DESKTOP_GL}") |
| message(STATUS "Dawn build OpenGL ES backend: ${DAWN_ENABLE_OPENGLES}") |
| message(STATUS "Dawn build Null backend: ${DAWN_ENABLE_NULL}") |
| |
| message(STATUS "Dawn enable SPIR-V validation: ${DAWN_ENABLE_SPIRV_VALIDATION}") |
| |
| message(STATUS "Dawn build with asserts in all configurations: ${DAWN_ALWAYS_ASSERT}") |
| message(STATUS "Dawn build Wayland support: ${DAWN_USE_WAYLAND}") |
| message(STATUS "Dawn build X11 support: ${DAWN_USE_X11}") |
| message(STATUS "Dawn build GLFW support: ${DAWN_USE_GLFW}") |
| message(STATUS "Dawn build Windows UI support: ${DAWN_USE_WINDOWS_UI}") |
| message(STATUS "Dawn build and use DXC: ${DAWN_USE_BUILT_DXC}") |
| message(STATUS "Dawn disable DXC asserts in debug builds: ${DAWN_DXC_DISABLE_ASSERTS_DEBUG}") |
| |
| message(STATUS "Dawn build samples: ${DAWN_BUILD_SAMPLES}") |
| message(STATUS "Dawn build Node bindings: ${DAWN_BUILD_NODE_BINDINGS}") |
| message(STATUS "Dawn build Swiftshader: ${DAWN_ENABLE_SWIFTSHADER}") |
| message(STATUS "Dawn build benchmarks: ${DAWN_BUILD_BENCHMARKS}") |
| |
| message(STATUS "Dawn build PIC: ${DAWN_ENABLE_PIC}") |
| |
| message(STATUS "Dawn build with ASAN: ${DAWN_ENABLE_ASAN}") |
| message(STATUS "Dawn build with TSAN: ${DAWN_ENABLE_TSAN}") |
| message(STATUS "Dawn build with MSAN: ${DAWN_ENABLE_MSAN}") |
| message(STATUS "Dawn build with UBSAN: ${DAWN_ENABLE_UBSAN}") |
| |
| message(STATUS "Tint build command line executable tools: ${TINT_BUILD_CMD_TOOLS}") |
| message(STATUS "Tint build SPIR-V reader: ${TINT_BUILD_SPV_READER}") |
| message(STATUS "Tint build WGSL reader: ${TINT_BUILD_WGSL_READER}") |
| message(STATUS "Tint build GLSL writer: ${TINT_BUILD_GLSL_WRITER}") |
| message(STATUS "Tint build GLSL validator: ${TINT_BUILD_GLSL_VALIDATOR}") |
| message(STATUS "Tint build HLSL writer: ${TINT_BUILD_HLSL_WRITER}") |
| message(STATUS "Tint build MSL writer: ${TINT_BUILD_MSL_WRITER}") |
| message(STATUS "Tint build SPIR-V writer: ${TINT_BUILD_SPV_WRITER}") |
| message(STATUS "Tint build WGSL writer: ${TINT_BUILD_WGSL_WRITER}") |
| message(STATUS "Tint build Syntax Tree writer: ${TINT_BUILD_SYNTAX_TREE_WRITER}") |
| message(STATUS "Tint build fuzzers: ${TINT_BUILD_FUZZERS}") |
| message(STATUS "Tint build IR binary: ${TINT_BUILD_IR_BINARY}") |
| message(STATUS "Tint build IR fuzzer: ${TINT_BUILD_IR_FUZZER}") |
| message(STATUS "Tint build benchmarks: ${TINT_BUILD_BENCHMARKS}") |
| message(STATUS "Tint build tests: ${TINT_BUILD_TESTS}") |
| message(STATUS "Tint build checking [chromium-style]: ${TINT_CHECK_CHROMIUM_STYLE}") |
| message(STATUS "Tint external benchmark corpus dir: ${TINT_EXTERNAL_BENCHMARK_CORPUS_DIR}") |
| |
| set(IS_ASAN ${DAWN_ENABLE_ASAN}) |
| |
| if (NOT ${TINT_LIB_FUZZING_ENGINE_LINK_OPTIONS} STREQUAL "") |
| message(STATUS "Using provided LIB_FUZZING_ENGINE options: ${TINT_LIB_FUZZING_ENGINE_LINK_OPTIONS}") |
| endif() |
| |
| find_package(Python3 REQUIRED) |
| message(STATUS "Dawn: using python at ${Python3_EXECUTABLE}") |
| |
| set(IS_DEBUG_BUILD 0) |
| string(TOUPPER "${CMAKE_BUILD_TYPE}" build_type) |
| if ((NOT ${build_type} STREQUAL "RELEASE") AND (NOT ${build_type} STREQUAL "RELWITHDEBINFO")) |
| set(IS_DEBUG_BUILD 1) |
| endif() |
| |
| # The public config contains only the include paths for the Dawn headers. |
| add_library(dawn_public_config INTERFACE) |
| target_include_directories(dawn_public_config INTERFACE |
| "${DAWN_INCLUDE_DIR}" |
| "${DAWN_BUILD_GEN_DIR}/include" |
| ) |
| |
| # The internal config conatins additional path but includes the dawn_public_config include paths |
| add_library(dawn_internal_config INTERFACE) |
| target_include_directories(dawn_internal_config INTERFACE |
| "${DAWN_SRC_DIR}" |
| "${DAWN_BUILD_GEN_DIR}/src" |
| ) |
| target_link_libraries(dawn_internal_config INTERFACE dawn_public_config) |
| |
| # Compile definitions for the internal config |
| if (DAWN_ALWAYS_ASSERT OR IS_DEBUG_BUILD) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_ASSERTS") |
| endif() |
| if (DAWN_ENABLE_D3D11) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_D3D11") |
| endif() |
| if (DAWN_ENABLE_D3D12) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_D3D12") |
| endif() |
| if (DAWN_ENABLE_METAL) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_METAL") |
| endif() |
| if (DAWN_ENABLE_NULL) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_NULL") |
| endif() |
| if (DAWN_ENABLE_DESKTOP_GL) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_DESKTOP_GL") |
| endif() |
| if (DAWN_ENABLE_OPENGLES) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGLES") |
| endif() |
| if (DAWN_ENABLE_OPENGL) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGL") |
| endif() |
| if (DAWN_ENABLE_VULKAN) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_VULKAN") |
| endif() |
| if (DAWN_USE_WAYLAND) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_WAYLAND") |
| endif() |
| if (DAWN_USE_X11) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_X11") |
| endif() |
| if (DAWN_USE_WINDOWS_UI) |
| target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_WINDOWS_UI") |
| endif() |
| if (WIN32) |
| target_compile_definitions(dawn_internal_config INTERFACE "NOMINMAX" "WIN32_LEAN_AND_MEAN") |
| endif() |
| |
| ################################################################################ |
| # Tint |
| ################################################################################ |
| |
| set(TINT_LIB_FUZZING_ENGINE_LINK_OPTIONS "" CACHE STRING "Used by OSS-Fuzz to control, via link options, which fuzzing engine should be used") |
| |
| set(TINT_ROOT_SOURCE_DIR ${PROJECT_SOURCE_DIR}) |
| set(TINT_SPIRV_HEADERS_DIR ${DAWN_SPIRV_HEADERS_DIR}) |
| set(TINT_SPIRV_TOOLS_DIR ${DAWN_SPIRV_TOOLS_DIR}) |
| |
| |
| ################################################################################ |
| # Run on all subdirectories |
| ################################################################################ |
| if (DAWN_BUILD_PROTOBUF AND EXISTS "${DAWN_PROTOBUF_DIR}/cmake") |
| if (("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") AND WIN32) |
| set(protobuf_HAVE_BUILTIN_ATOMICS 1) |
| endif() |
| |
| # Needs to come before SPIR-V Tools |
| include("third_party/protobuf.cmake") |
| endif() |
| |
| add_subdirectory(third_party) |
| |
| # TODO(crbug.com/tint/455): Tint does not currently build with CMake when |
| # BUILD_SHARED_LIBS=1, so always build it as static for now. |
| set(BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS}) |
| set(BUILD_SHARED_LIBS 0) |
| add_subdirectory(src/tint) |
| set(BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS_SAVED}) |
| |
| if (DAWN_ENABLE_D3D11 OR DAWN_ENABLE_D3D12 OR DAWN_ENABLE_METAL OR DAWN_ENABLE_NULL OR DAWN_ENABLE_DESKTOP_GL OR DAWN_ENABLE_OPENGLES OR DAWN_ENABLE_VULKAN) |
| add_subdirectory(generator) |
| add_subdirectory(src/dawn) |
| endif() |
| |
| ################################################################################ |
| # Samples |
| ################################################################################ |
| add_custom_target(tint-lint |
| COMMAND ./tools/lint |
| WORKING_DIRECTORY ${TINT_ROOT_SOURCE_DIR} |
| COMMENT "Running linter" |
| VERBATIM) |
| |
| add_custom_target(tint-format |
| COMMAND ./tools/format |
| WORKING_DIRECTORY ${TINT_ROOT_SOURCE_DIR} |
| COMMENT "Running formatter" |
| VERBATIM) |
| |
| if (DAWN_EMIT_COVERAGE) |
| add_subdirectory(tools/src/cmd/turbo-cov) |
| |
| # The tint-generate-coverage target generates a lcov.info file at the project |
| # root, holding the code coverage for all the tint_unitests. |
| # This can be used by tools such as VSCode's Coverage Gutters extension to |
| # visualize code coverage in the editor. |
| get_filename_component(CLANG_BIN_DIR ${CMAKE_C_COMPILER} DIRECTORY) |
| set(PATH_WITH_CLANG "${CLANG_BIN_DIR}:$ENV{PATH}") |
| add_custom_target(tint-generate-coverage |
| COMMAND ${CMAKE_COMMAND} -E env PATH=${PATH_WITH_CLANG} ./tools/tint-generate-coverage $<TARGET_FILE:tint_unittests> |
| DEPENDS tint_unittests |
| WORKING_DIRECTORY ${TINT_ROOT_SOURCE_DIR} |
| COMMENT "Generating tint coverage data" |
| VERBATIM) |
| endif() |