blob: bc4a10cca44cde8cf3158583c1b4a86b26a249b8 [file] [log] [blame] [edit]
@group(0) @binding(0) var<storage, read_write> prevent_dce : u32;
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
fn textureNumLayers_48ef47() -> u32 {
var res : u32 = textureNumLayers(arg_0);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureNumLayers_48ef47();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureNumLayers_48ef47();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : u32,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureNumLayers_48ef47();
return out;
}