blob: 4bfc47a4fe63ebad53bf07ce1ea3085438a708d4 [file] [log] [blame] [edit]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
uint textureNumLayers_5ee8f2() {
uint3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
uint res = tint_tmp.z;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureNumLayers_5ee8f2()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureNumLayers_5ee8f2()));
return;
}