blob: 3e8670d0db228a47e303cc5eeb6a3c1dfdbc6f31 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texturecube<float, access::sample> arg_0;
sampler arg_1;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float4 textureSampleLevel_c32df7(tint_module_vars_struct tint_module_vars) {
float4 res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, float3(1.0f), level(1.0f));
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texturecube<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1};
(*tint_module_vars.prevent_dce) = textureSampleLevel_c32df7(tint_module_vars);
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texturecube<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1};
(*tint_module_vars.prevent_dce) = textureSampleLevel_c32df7(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureSampleLevel_c32df7(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texturecube<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1};
VertexOutput const v = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce};
}